omg dog imba, i wanna go training room man can't wait for the release
About antiairing as Zappa I know the sword 2HS is good and you get a nice combo afterwards. 6P is the universal anti air but can you get any air combo afterwards, what normals can be used as antiair and lead to a combo? I played a lot of BB as hazama and every aa normal was jcancellable basically so easy hitconfirms to air combos every time. As Zappa I'm having trouble doing anything if the opponent is staying in the air all the time. Somebody in another thread said Zappa's air-to-air is crap so should I just dash under and try to do something from there. Is there a AA-normal that chains into jcancellable normal for easy hitconfirm?
Oh and are there any option selects in the game I should know about?