Shiri
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Guilty Gear FAQ Thread - Ask your questions here!
Shiri replied to Kairi's topic in Guilty Gear General
I understand the sentiment, but while I don't mind spending a long time gradually picking up strategies and correct gameplay, there's only so much effort I'm willing to put in to trying to perfect extremely tight timing and that sort of thing. If I want to give the game a real chance it'll have to be with a character I can actually do the moves of reliably. -
Guilty Gear FAQ Thread - Ask your questions here!
Shiri replied to Kairi's topic in Guilty Gear General
Thanks for the feedback. Millia seems to fit pretty well and I'm glad I'm less likely to have to give up after discovering a bunch of tiny FRC windows with her than anyone else... -
Guilty Gear FAQ Thread - Ask your questions here!
Shiri replied to Kairi's topic in Guilty Gear General
Which is the least dexterity-reliant character in AC (not sure if this qualifies as a "gameplay question" per se given some of the other stuff here)? -
In the start menu, there's a command list. It says "Act Parcer" there. I was a bit confused when I read that too, not sure why it got translated differently. What does either translation mean in normal English anyway?
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OHHHHHHHHHHHH I did the TK 214 thing by accident and didn't make the connection. Thanks. EDIT: I figured out the problem with the other thing on my own - it works fine at midscreen, but not in the corner apparently. Guess I'll try and keep track of corner combos in my head separately.
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"dash > 214B > d.j, falling C, land, 2C > j.2C, airdash (j.?)2C = 3410" ^-- I can't get anything in this whole section to connect right from the start. 214B > doublejump doesn't even seem to be a valid cancel as far as I can tell...is there some tiny window in the 214B motion where you can jump cancel it? I also can't get 236A, 6C to link full stop because the comp just techs and it doesn't hit no matter how I time it. Is that a spacing issue? EDIT: Also why does it have to be dash? I have been trying it, I just don't understand what properties it adds.
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Is that corner or CHonly?
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Thanks. How likely is that to work if they're cornered and trying to roll through me?
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Ok, so I have the fundamentals of blockstrings and some combos - although I have this thing where I can only get close enough to do C moves without their mashing all over me, and I can't combo much off those, but I'll figure that out. What is good Jin oki? For toward, away and up-techs. The computer acts like a retard and gets hit by like 2C214B all day whenever it techs but I suspect that will not be the case with good players somehow.
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Does that work even if they already buffered the A version (or whichever the invincible one is?) I think I tried to tag him with 6C once and whiffed but that might have just been poor timing.
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So I decided to try and test if I could do combos on live targets in lag-free conditions (result: I can't) by playing the nightmare mode CPU last night, beat most of the cast but kept losing to tager principally because of backdash 720. Is there a good way to deal with that?
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Yeah, I guess I made myself sound even more ignorant than I actually am there - I know what a pressure string is, I just don't know any examples of good Jin pressure strings. That one helps! Also helps to know A ice car is safe, hm.
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Well, that is helpful, but I don't even know what kind of pressure I should be doing that COULD be airtight, so it's a bit more of a fundamental problem than that.
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Are we supposed to use "pressure strings" like combos that you do on block (if so what are they?) or just stick out things like 2A and 6A/B until they get hit by something and hitconfirm combo?
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"Watch out for derp. getting your D or j.C derped is really bad. bait derp with your multiple jumps and IB that shit if you get too close... derp I think is 6A. It's that godly anti air that reminds me of Slayer. Don't fuck with it..." Do you mean the thing where Nago uppercuts you? (this whole paragraph is fantastic btw)
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Yeah, I'm not sure when I'm gonna be ready for that...we'll see
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Because Tao is pretty mobile and coming off Scarlet Weather Rhapsody I appreciate that. That and for some reason I find her combos EASIER than other characters'...
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The problem I have with it is that they end up above me and my C goes under them and whiffs. That or, while attempting not to drive-cancel D with the C, I wait too long and they tech. If I ever -do- get to the top I can't go from holding 9 to 236 quickly enough and they tech through the cat spirit. Ugh.
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Thanks, that is helpful.
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5B 5C(2) 3C [D] ]D[ iad JC haku staff2 dash JBC land tsubame 6C~ Having some issues with the combos like the above (yeah even the basics.) Firstly, even if I assume JC is actually meant to be j.C instead of jump cancel, I can't get it to hit - I assume that's to do with my timing of the D releases though, which seems viciously picky. And I can't imagine the haku (not hatsu? it even says "land" after JBC) working right after a jC before the staff2 hits, but I'll get to that when I overcome the first bit. But what is JBC? Airthrow? Wouldn't they just tech that every time? Jump back cancel? And why is there a ~ on the end of the 6C?
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Sorry to start this thread off with newb issues, but for some reason I can't seem to beat Jin spacing his C attacks properly and like...sekkaijin...I can't get close enough to poke him, my C attacks (even if it looks like I spaced it correctly) just get my arm hit while obviously I don't hit his sword, and drive just gets stuffed. Also if I ever get frozen I just get rolled over because I get frozen again as soon as I mash out. Ugh.
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Tiger knee. It means you do nails in a motion like 2369 so you don't have to input the 236 while already in the air - meaning you can do it lower to the ground.
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It seems like you're just inputting the 236C too slowly. I had that same problem for a bit getting black beats (before I turned it to airtech) but I just sped up and then it started getting eaten by it. Combos are great, but which of these make good blockstrings? Or is Tao not really supposed to use them and just fish with lows/overheads a lot?
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[CT] Carl Clover Tactical Discussion/Questions/Help
Shiri replied to Alternate275's topic in Archive
How does carl play on pad? Like, what button do you map nee-san to? Is it practical to be fiddling with circle while also pressing the other buttons for melee? (I ask cause I had trouble holding down B for iku bolts on SWR and was hoping I wouldn't have to use a shoulderbutton for Carl...) -
[CT] Carl Clover Tactical Discussion/Questions/Help
Shiri replied to Alternate275's topic in Archive
Heh. Where'd they get that information?