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Broken_Dust

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  1. Been up to everything you can imagine other than gaming. But I just found a FightingGame/Anime Society this week (yay!), will start gathering every Wednesday. Sadly just once a week, at least better than the last "so called" videogame society, 10% shooter and strategy games, 90% drinking =/ lol, actually the Ky vs Eddie combo shown in the video was recorded quickly, we then tried to fix something annoying in the beginning but didn't succeed in doing it again. I won't mention it and I hope nobody realizes =P Don't mention it, it’s my honor ;D WTH? Who told you, lol? My friend (Goes by Bido lol) just told me about Rebirth a few hours ago. I literally didn't touch GuiltyGear for 3 months (last thing I remember was recording for this video) + I don't have my broken arcadestick with me here, it’s filled with lags but that's what I'm used to. lol So don't expect anything from me. I'm happy that this is a great opportunity to see some of you guys. And infact the place is like just 30mins away from me and it will be on weekend. Can't find better =D
  2. Combos.. Editing.. Music Timing.. It's all PERFECTLY fitted together!! And both of your combos are awesomely awesome =D (2:06) Eddie switches the projectile back to Ky and the music goes "Switchback", lol love that. (2:20-2:30) That was breathtaking with the low music, very nice. (3:38-3:48) WoW.. You even made the lame parts look good with the editing. Latiff remember when we were recording this? loool (3:49-3:59) Exactly at (3:57).. The music pause went well with the disc, hahaa. The sprites parts seemed like watching an anime. You're the best director ever O_O Keep it up you two ^^
  3. ^ Depends on how "you" define perfection Edit: Just remembered this line: Nobody is perfect but guess what, my name is nobody. Not sure how I could relate it to the topic. But yea, not every nobody is perfect. Infact, nobody is a word that talks by itself.
  4. Bahamutt!! I knew I could rely on you <3 Thank you very much for your huge effort. Can't wait for the next video =D !! And congrats Latiff on your first video Bahamutt chose the song after discussing with Latiff and me. My 1st choice was this "Tohoshinki - Darkness Eyes". There were many samples and we went with what the editor wants 'cause he's the one with the awesomely awesome ideas ;D Wahh~! You brain washed Latiff. Look he even has America's flag on his avatar. Where did the Saudi pride go? lol PS: JP is short for Japan, and next time keep it CAPITAL >=( But yea, who cares what they can do ;o Fixed ^^
  5. ^ the bad thing is that I have problem with 236+S FRC, coz of my joystick config: P-K-S-HS R------D so it's like I need to press S with a finger, then use three other fingers for P-K-HS (FRC) anyway, ya true HS disc is the one crossing, if you input 2369+D a bit high then, 236+HS hit > enemy flys up > 236+D hits after a while > you could continue to other combos, like airdash j.S>j.HS land relaunch. about the 25% tension, I once tried: when the enemy is on wake-up, j.214+S > airdash > j.K>j.P>j.236+D (cross) land > run > combo. works if the enemy didn't FD to knock you back on his guard.
  6. ya, I know what you mean, that's why I'm trying to go to the other side as soon as the disc finishes,, I don't get the idea why 236+D can't be crossed, it's like the game staff hate Millia lol 236+HS > 2369+D (cross) .. could be block if the enemy just pressed 4/6 without FD, and whats funny that some characters could just walk under it (Zappa, Millia's roll) >.>" TGS: Thanks =) Jjuice: lol at the final part XD .. I play Remy in SF3 btw, 421+K cross ftw.
  7. I don't see it really useful to combo after it, coz it doesn't give enough dmg, I think this move has a secert and it wasn't ment for comboing, for me till now: - if the enemy doesn't have much health left, spam it after a combo (like you see in my vid vs pot) - I tried it once vs a DAA, spark came out (when they hit at the same time) the timing is not hard coz the move lasts long. - after a throw, if your not sure you could knock down after a combo (throw > 214+S > 214+D > run add disc) - use it when pursuing with secret garden or ground prety maze, since you recover from the move there still is somethong to keep the enemy still in his place, then try to mix-up and get a full guard combo ^^v. keep in mind I still didn't play GG:AC with anyone (just training mode) so I'm not sure if what I said works well vs. a human or not, I'm just comin' up with ideas for the future ._." Edit: lol "for the future" sounded like something I like, D1 would know what I mean =P
  8. ^ Thanks for the reply ^^ and for wishing me luck XD I opened a thread for it so other comments go there: http://dustloop.com/forums/showthread.php?p=142396#post142396
  9. Great job all =) looks hell nice!! btw, long time no see ^^ tasty-mint .. if you know what I mean =P =-=-=-= here is a short video I made, I don't think I'd be playing in the next 3 weeks for the exams, but I'll be back after that ^^ http://www.youtube.com/watch?v=KBf4q5woXm8 *I didn't name the video* lol /Edit/: opened a topic for the video: http://dustloop.com/forums/showthread.php?p=142396#post142396 236+D pulls the enemy in, so we can use it for a surprising cross-up in corners, I need to work more on it, the ones in the video are not well done, just take the idea.
  10. Talking about AC..: - SB doesn't seem to work on wake-up, or is it just my noobness?? - I've seen a video of Dizzy IK, and Sol's double dragon install.. but I don't see them in the command list??
  11. post #14 by Def1n1tely ..: http://dustloop.com/forums/showthread.php?t=134&page=2&pp=10
  12. well lets say i told you 6HS works .. will you use it for 5 matches in a row ?? .. just try to read your opponents mind, change from time to time.. i see my friend that plays Eddie starts with 2S/fj.K mostly .. so basically i try to read what’s he gona do : 2S is a Great poke to start with, but Millia's TK-BadMoon works out, CH knockdown > mix-up fj.K its use in #R was better but still good, starting with Millia's 5P would give him CH, hjc.K might not work coz of the distance, you'll have enough time for SecretGarden before he recovers (believe it or not!!), or 5P CH > IAD > j.K ... looks cool =P so playing alot with the same person, or seeing him play will let you know their basic strategy start-up, then try to find something that brakes it and gives you a high advantage,, but surely they might be mindable and just start randomly all the time, then help your self =P lol i just remembered an Anji player that starts with Run forward > Burst .. i always throw the burst and he still does it, i even once throwed him twice in one round !!1 what a record XD , and if he doesn't have a burst he starts with 63214+K (not sure of the command?) .. well it doesn't make a difference just jump and throw him lol, he brakes my feelings some times XD but he's better now ^^ hmm in #R you can always waste your pin, don know how to help you hear, will match videos help ?? .. D1 once wrote a great millia help post in the time of #R, it was about tricks and mind reading mostly,, but believe me i loved it, don't remember why though >.>" try to find it you'll enjoy reading it ^^
  13. enough to love AC-Millia =P , the old Beats Rock ^.^ Teyah really has a point,, but i won't rush anything, i hated /Slash changes at first but after i got used to it i loved her, i'm sure its the same with AC. really liked the name Pretty Maze, sounds tricky.. but its an air move thats supposed to combo .. OMG wait O_O !!1 some damn thing came to my mind, can Millia give air mix-ups now ?! since air-236+D activates like X Disc + cool long air dash after anything, Hell who needs knockdowns =P .. lol forget it, just let me get AC in my hands and i'll try everything ^^" (gone happy) .. i'm sure Pretty Maze is really a maze to the opponent, but it needs a FRC ?? thx all for the update =D
  14. Does Daisuke play GG =P .. any match videos ?? reply #1000
  15. i think i read it the other way around,, i once posted here b4 /Slash realeased that i wish its this way, now i hope its true. i see it with all her moves (j.HS and S disc) untechable time decreased ?? X : activates as soon as you input the command XX : needs time to activate and X didn't have FRC, the whole game didn't have it at that time.
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