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dose.

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Everything posted by dose.

  1. Oh it was you? Hahahah. Thanks.
  2. Impressive. Thank you!
  3. Could anyone help me out? I've seen these terms thrown around and I'm not 100% sure what they mean: Broken pressure, Frame Trap/Frame Trapping, and Trap/Trapping Thank you.
  4. Hey, everyone! I was hoping I could get a little help for a cheap (under $50, preferably around $30) ps2 stick that I'll used mostly for GG:AC. I'm not looking to make a large investment bc I'm not sure if it'll be something I'll dedicate myself to, and if I decide I'd like to, I'd much rather buy one for a ps3 later. I'm also not looking to customize whatsoever. I'm totally incompetent in these sort of things and I'm only looking for something to experiment with, y'know? The Tekken 5 Hori stick and the Namco Playstation Stick have been mentioned a lot, but they seem rather elusive. Thoughts?
  5. I got that 19 combo easily after I got used to the controls, thanks for helping me out! I have another question. I didn't know if I was just suppose to EDIT, but no one would see it! I don't know! But! I see 2369P for Millia every once in a while. I get 'Bad Moon', which is what I believe your suppose to get, but how does the game register it? It doesn't make sense! I thought Bad Moon was an aerial 236P, so why does a 2369P work? EDIT: Another term use. i.e. 5H** or D* What do ** and * mean?
  6. Thanks for the insight. yeah, I realized I was just inputting it too slow. I was also having that push back problem. I'll try getting him in the air and play around with it. AC+ is my first GG purchase but I've learned a lot!
  7. awesome. I tried going faster and it worked. I'll have to play with all that advice for a few days. Thanks everyone!
  8. okay. I'll keep that in mind. So I suppose you're saying that since I'm getting 246S instead I'm doing it too late?
  9. The Silent Force, yes, it normally comes out as a j.S for me. I'll try that. And I have to actually pick up the projectile again? How curious; I had no idea! That may help. For the easier combo, I can't seem to get the very basic cancel down. Instead of the standing Heavy being cancelled into Emerald Rain overdrive, it goes into her 236S spin move, Tandem Top(?), then Emerald Rain, and when I go into 214SSS-- it only gets me about 15 or so. I'm probably inputting Emerald Rain too early so it only registers one 236 but I wanted to be sure on something: When you say "cancelled into" does that mean anything specific? Do I just input ER right after the two Heavy Slashes? I think I'm mostly getting caught up in that~. I -really- appreciate this!
  10. Three questions if I may! 1. I'm not at all familiar with Jump Cancel and Air Dash Cancel. In theory, I figure I understand what it means. Hitting 8 or Dashing during the move so it cancels it? Will it be obvious if I do it? I can do the combo until here. I realize I have to repeat this twice. 2. 'xx' after j.H. What does the xx mean? A brief pause? or? 3. HA. I was having HORRIBLE problem today with 214S, in the air, Silent Force I think it's called. I can do her 236P Bad Moon on command with absolutely no difficulty. However her 214S I can NEVER really get. Even when on the player 2 side, 214P is still easy. Silent Force is terribly difficult for me to execute for reasons that completely escape me. I tried different timing and input speeds but no avail! Any advice? I appreciate that response, and any subsequent ones
  11. Question! I finished all the missions on AC+ with Millia except for the mission where you battle Potemkin: Gold. It is set as Combo Damage: Over 19 and I was wondering if I could get some advice for getting that done? I can never get that high!
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