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Everything posted by Kensou
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nope, it wasnt ur imagination at all...chipp is SUPPOSED to win that match IMO almost no contest. chipp has always had the tools to beat sol, granted if he still had the old punch tele...counter hit that lame ass gunflame rushdown all day. if he doesnt frc that is..and either way it was safe even if he did frc cuz 99.9% sol players rush in after frc flames still to this day. oh yea, as for the testament stuff, yea man i've always said testament vs chipp was a joke match especially in slash. the ability to toss shruikens and dash after them hurt testament bad cuz 1) the shruiken negates the nets and 2) testament is either gonna block the shruiken and the jump in of choice. NOW....well its different since the nets DONT go away immediately after u hit testament, although wit the trees its the same way its always been. hit'em or make'em block and they go away. oh yea, the new fwd exe beast is lame...even IF U HIT testament before it comes out it'll always trade hits wit u and u get KD'ed! awesome! well, if u dp it u'll beat it clean. i'm not liking the dmg in AC 1 bit...every1's BnB on chipp is at least half to close to half life now! arc systems...why are u slowly destroying chipp?!? ACK! as for the EX as anti air? iunno it has alot of invincibility so it should work if u time it right? like if u could get it to come out almost instantly to kill the start up from the leaf grab it doesnt seem so bad? ahh and yes the cross over. it works great in the corner off of air throws, specially against pot cuz he cant duck it really close up like the rest of the cast. mid screen ehhhh...i'm a bit weary if it'll work seeing as to the rest of the damn cast can duck it. i swear if u could toss out the EX at the end of the leaf grab it'd be damned good. punish those that like to jump away making the leaf grab a mixup within itself. yes, those combos are garunteed on every 1 so far cept freakin sol, on sol i've come to the conclusion u jus HAVE to jump install combo him from a CH jump dust so u dont really get a KD but instead dmg. ehh..anywhoo i forgot to mention if u do land a gamma on sol go into 5k, 5s, then proceed from there cuz thats the only thing that u will hit. i kno i've tried doing 5k, 5s, after a CH jump D and the 2nd hit whiffed....argh fuk sol!!
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u sound like me...at 1 point i was literally angry and frustrated at the new chipp in AC that i had wrote a LONG blog vent on how chipp in AC is jus not the same...but i chose not to cuz i kno every1 hasnt had a chance to play it yet and the fact that its pretty much still early on in the game... yes i agree totally that the new jump dust is pretty crappy now on CH, its like u work hard as hell to try to fish for that CH and now when u get it, u cant really take full advantage of it due to the lame slide crap. i'm not pleased wit the slide animation at all...its like "oh shit CH jump dust! yes it hit! time to combo....oh...wait...the slide animation is done and i cant hit'em...crap! now wut?" not even really enuff time to bother seting up an FDC even... CH 6k bleh, its alright. u can combo from it better now and dont really need a corner to really capitalize which is good. the new EX move is....wuts the word i'm lookin for....lack luster? or simply jus lacking period. as in if u could use it at the END of the leaf grab when most ppl normally jump then it'd be alot more scarier since both options lead to a KD. both options being either get grabbed or get hit to a KD. but thas not the case in AC...its good for tech setups seeing as to how jump dust doesnt KD anymore from the slash BnB sweep rekka combos. yay for alpha blade on that note!!*not really...* any whoo combos for using the EX move i'll list the few i use it for. for those that dont kno the EX always leads to a KD: -CH jump dust, run in if ur close enuff, 5k, 5hs, EX -gamma, run in, 5k, 5hs, EX -anything to sweep rekka, dash in 5p, jump p,p, k*2hitter*, dust, frc alpha, run in 5k, 5hs, EX (works in the corner minus the run in, sumtimes u may have to run in due to the corner push back in AC being tremendous) on a note on combos i like it how sol doesnt get hit by the last 2 combos at all...sol has an ever changing hit box every game...why does arc always favor that char? also his dmg on chipp now is a weee bit over the top now....wild throw not scaling? wth were they thinking... 35-5o% combos now from that on chipp. not only that but i've seen sol do a lil bit over 5o% on pot from wild throw wit minimal guard gauge, talk about amazingly silly especially at the start of a round lol. lastly, i think chipp's jump slash has less range cuz a few of the old BnBs are missing that involve jump slash. gonna have to test this theory out more on the slash version jus to double check...
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1. it depends on how much of the charge gauge u have..it drains after the use of a move. i was able to pull off a lv3 tyrant rave into a lv2 savage fang wit a fully charged gauge... 2. i still dont see it being all that useful as of yet, and i dont think he needs it all that bad quite frankly imo. i could be wrong...it does the dmg but not worth the meter u could use for rushing n such. yes i kno it combos in this game, but u could user ur meter for other things... 3. no, no he cant CC that 4. depends on the move, u can get 2 lv3s i belive...i'm pretty sure i've done 2 lv3 blockheads in a row. i could be mistaken but i'll double check that tonite...
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alrighty i'll give sum constructive crits on this match... -match 1 vs testament as chipp testament cant anti air u at all so u shoulda been rushing a bit more. 5hs beats hit 2hs and the rest of ur pokes proceed to beat all of his clean so u shoulda been like at best 5hs distance. i think u otg too much also, when u got'em in the corner dont bother wit that, jus make'em eat a jump hs from either a teleport or jus jumping in he cant do a thing about it. when i played against mint at evo even he had a hard time wit that since its so meaty they have to block or jus get hit. lemme see, other than that i jus think u coulda stayed in his face alot more cuz ur pokes are beyond better than his. only thing u'd have to watch for is 6k, 6hs and even still thats only at a distance u'd have to be concerned. more rekka pressure and ur good, less otg as well. -match 2 vs pot u werent running hard enuff and i'm beyond surprised that pot player wasnt jumping in wit jump s. that beats chipp's 6p clean and it staggers...ur only real anti airs vs pot is air throw or dp, both are pretty risky seeing as to how both options can lead to u gettin CH but at leas t u can tech...all u really need to do against pot is throw shruikens and air dash behind them for coverage, try to hit pot at the beginning and then run the rest of the match and try to get other random hits in. its not worth it to run into pot and get pummeled for tryin to get fresh n snazzy when he'll kill u in an instant. also u should be using sweep as ur punisher all day from whiffed PB's and hell anything from that range for that matter. he whiffed a PB and u ran in wit 2s, sweep n put'em on his ass, get a fast shruiken and mix'em up, then run away again. chipp's 2hs beats out all pots pokes clean when placed correctly, at the start of a round its not a bad idea since all pokes will get CH and u get a free combo at the start. test it out and u'll see. running in wit this isnt bad since pot players like to use 2d and 5hs when enemies run in alot, get the CH combo n commence to running lol. alpha blade is really good in this match also since it beats hammer fall *it goes under it and still hits* so i mean u get evasion and a hit, if u both havent landed a hit and u hit'em wit that and ur winning, run...dont even think twice. i mean jus wait for the opportunity wit shruikens and ur good to go. oh yea lol less dp's against pot unless ur gonna rc or frc that lol, free PB if u mess up isnt good for ur hp lol. * SIDENOTE* really quick, against pot the only combo u should use mid screen is the bla bla bla rekka rekka, rc, 6hs, alpha, alpha plus, run in gamma, any otg combo into air dash back. that does the most dmg on pot when u got meter and ur mid screen, only in the corner is when u should go for the regular combo into sweep gamma, and even still u shouldnt gamma in the corner, pot players mash on tech and will randomly hit u wit a jump hs CH or wutever and that'll stop ur momentum. and other than that, i dont think u move enuff...as in ur movement could be a bit quicker, ur movement allows u to control space so u can react to stuff. and yea...that'll do it:china: my 2cents:china:
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good stuff at ur tourny ATG. another chipp tops another jam! whoo! lol but nah, chipp does REALLY well in that match up. f+hs spaced and planted correctly stop her air game almost no contest. shes always air dashing low and for the most part i think her air dash game is rather predictable imo. lots of f+hs and air throws on reaction to the dashes will most definitely make them think twice. oh yea, c.hs beats her air dash cross up kick move thingy for a counter hit, u guys should kno wut i'm talkin bout lol i dont kno the exact name for it but jam players use it to cross up hella. like f+hs c.hs will also do the trick not to mention beta's as well, basically the key is to anti air the shit outta her haha. and my favorite subject the parry! u can toast jam so hard on that when jumping its not funny...cancel any jumping attack into either beta or shruiken *espcially the fast 1* and u'll get either 2 things. 1, if she parries and attacks like most jams do, when u dp it'll counter hit and u should land before she does and thats free damage and uh GOOD damage at that. 2, they wise up and block after the parry, shruiken and jump back or forward depending on the situation. i personally prefer option 1 lol, i like to take my chances for that damage and of course i could get blazed for guessing wrong but as long as i got the RC and quick shruiken eh, i'll take my chances. again grats on ur victory!
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granted, yes these pokes do well. however in the end i still see chipp winning that match. from my experiences at least.
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chipp losing to faust yea, i can see that but bridget? f+p beats her far slash, sweep neutralizes her semi range game, air throw most definitely messes her up....so i'm failing to see how bridget beats chipp? when i played ruu i got a great deal of my damage due to air throws and f+p. bridget is always in the air for the most part so tripple jump can stop the Fdc rolls if ur close enuff or trip jump kick to catch'em on the way up. smart bridget turtles behind the yoyo, so the objective is to get the enemy between the yoyo and her obviously. the way i'd take rounds*i beat'em eventually* off him was to get a small lead and run and he'd come rushing in so i punished him for it wit either of the main 2 above. my 2cents... *edit* i was kinda vague on this but, i've always thought chipp beat bridget almost no contest ever since the xx days. and in all honesty i dont think its changed all too much in slash to be frank about it. the new unblockables are great for her indeed, but chipp is constantly or is supposed to be constantly moving around so her knockdown game/okizeme is harder to set up. plus chipp having his awkward wake up timing and all it doesnt help either. um about faust...i hate this guy. u gotta close the distance in this match! i think its possible for chipp to beat faust if he can get on top. in this match chipp needs to stay at BEST sweep distance so u can either run in 2s, 2d, or 6p, CH rekka which is rare, or the risky beta. now faust practically counters the 1st 4 wit jump 2k, however beta beats it cuz its a dp of course double back u get a counter hit and i think u recover fast enuff to combo off it. so, if u condition faust to NOT use the drill kick thing, ur in business cuz...6p beats his far slash, so go into 6p->6hs->insert combo of choice here. 2s beats his 2p and 2d diddo for chipp's 2d beating those 2 as well. CH rekka should go over his 2p. and well beta beats all the above jus its risky but if u got the frc down, then do the frc into airdash->s or hs, if s->jump cancel and delay into a meaty hs if u feel he wont anti air. if hs->drop and repeat a rekka trap starting wit close s, if ur kinda further use either 2s or 5k then go from there. or go for the low jab->whiff jab->throw. u can get snazzy if u have'em in the corner after the throw and either p tele into low short ack 2k*sorry for my SF terms* or d tele frc into wutever. again if u get'em conditioned from this mix them teleports up hard as u can especially when invisible! *whew* alright i'm done:china:
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i appreciate the uplifting comments guys. i've been re-evaluating everything since my last post, and yea i'm not dropping chipp at all. i belive it was jus that my angst got the best of me at that time and i wanted to "scrub out" if u will. or better put, try sumfin different ya kno? but i thought to myself "i mean really haha 3yrs wit chipp? only to drop'em?" to drop'em entirely of course isnt smart on my behalf, so now i'm gonna put all my shit back in gear and in full force for the future. also shin, best chipp around? probably, however alot of the guys on here are hella noteworthy. at the gates, kasou, dying chipp, they all for the most part always have alot to say and have mad useful info. any of these guys in accordance to the other cats on this forum can help u out if i cant and thats for sure. if u ever wanna kno sumfin u can hit me up on aim at magus0002 if u want or jus pm me on here. which ever u choose... sidenote: i'm hoping chipp doesnt get the chop in acent core. all the latest changes are good and i cant see a reason to mess wit chipp's current properties. also i'm having a hella hard time finding the updates on him within this version, yes i kno theres a thread about AC but i cant find jack on chipp...all i can see is "baiken sucks now and *insert random crap i could give 2 shits about here*" so u guys get my point? haha either way when we get it here i'll see wut they messed over, but it wouldnt hurt to kno wuts going on right about now....
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sweet, quick response and all! too good! thanks chief :china:
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any1 know the name of the song in this vid? http://youtube.com/watch?v=5UBOLpKF4O4
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my 1st entry in here whoo! anywhoo the story goes like this...(a kinda depressing 1 too at that) evo was a very upsetting experience for me and chipp this year...i got beat horribly by fubar, and i stress horribly and hell, i jus played like shit overall in the biggest tourny of the year. so by default ima feel crappy lol. so i did lots of thinking and very very in depth thinking...i've really been considering dropping chipp or taking a break from him to play either bridget or order sol. why? it jus sucks so hard when u try ur damned hardest and get tossed up after 2and1/2 combos...normally i'd re-evaluate my loss and restrategize, but this time i'm like "theres no point to playing chipp anymore"... however before this, i realized sumfin...when i played against the japanese for the hours on end we played, i realized that i had to totally re-think my gameplan....TOTALLY. especially against ruu...playing against him as long as i did i learned alot. and after i took ruu off his 30-sum odd streak, i moved on to american players, and i must say that its a totally different ball game. i honestly felt i had to lower my thought process to play again cuz playing ruu for so long was jus a different experience and i lost a good bit too. i learned that US players are very unsafe, myself included, and that maybe we're too big on fancy tricks and mixups when we should jus go for the garunteed setups that lead to 50/50 or 70/30's ya kno? while talking to ruu i asked about my play of course, and he explained that when chipp gets in most he can do wit no counter hit is very minimal damage. however, when chipp attempts to get close and guesses wrong the pay off for the opponent is greater than chipp hitting them in general. now of course i been knew this for ages and that never stopped me before but, thinking about how much damage chipp gets vs the rest of the cast is intresting. chipp doesnt get good damage of off 25% meter like per se bridget, however he can do good damage off of the new counter hit moves of course i thought. and then theres the FDC which i dont use at all (its sad yes i kno), so i was like ok i do have damaging options. then it jus hit me..."why try so hard? every other char doesnt have to try vs chipp? guess right twice if not 3 and round 2?" oh how theory fighter is great no? of course at this time i was a bit bitter i'll admit mind u.. so ruu recomended i try bridget cuz she/he(wutever) is safe, does very good damage, and has the magneto like mixups or good 50/50's if u will. so after he shows me all this good stuff wit bridget, i still wanted to play order sol. why? its XX chipp wit better moves lol. he seems to have the same problems as chipp back in XX so i figure i can work wit him but i may have to work jus as hard as chipp to do damage. long story short tho, i'm considering going on hiatus wit chipp for a while....or until i figure out sumfin new but untill then i'm at my wits end...
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i'll give my random 2cents on this if u dont mind? basically like kasou said, u have great basics. however if ur comp isnt fighting back tear'em up. also u can react to ky's projectiles and f+p thru that stuff. there were times where u'd be in close and he'd throw a fireball out and u didnt react to it. i understand it may take time but it gets simpler later on. i think the gaps u set were smart incase a burst would occur so props on that. other than that keep it up. i do understand that the vid is old and i'm hella late, but it never hurts for a bit of constructive critz. i bet u've improved on ur game from then till now, so good shit. :china: