Something rather strange and stupid I worked out a while ago. Not the most practical D Loop variation, given that it has two air throws, but it's still quite... Something. More of a theoretical kinda thing, but it may have its uses. Placement is probably the worst part, as you have to be near the corner, but not too close in, nor too far. Give about a Tager-sized gap between the opponent and the wall, maybe a bit more.
(Blood Kain) 6D, j.D, (jc), Airthrow, j.D, (land), 5D, (dc), 5D, (dc), 6D, j.D, Airthrow, 214B+214D.
Does a pretty crippling amount of damage, but it has its (big) weaknesses.