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Everything posted by DandyStepper
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I also remember reading a while ago if your eating a block string into web/tree, you get free CH Dot into 100% combo
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Basically Even(if the Dizzy knows what to do). This game depends on how well can the Dizzy keep you away(just like any other projectile based character) until you get hit with a stupid knockdown, then mix-ups till you die. I suggest keeping you game to the ground, because Dizzy is at advantage while your in the air(Fish and Bubbles will eat your jump ins for free). Pay attention to unsafe Fish summonings(any string into fish while your blocking equals CH DOT/BBU). 2s,6hs are you air stuffers. Get in, stay in, land those combos, knockdown, mix-up, rinse, lather, repeat till dead. Alot of these match-ups are for the patient Slayers out there.(Which is what im starting to become, whether i wanted to or not)
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You know whats funny, the work was basically done for us. Almost every character forum has a Insert Character vs Slayer thread with detailed info for what to look out for from Slayer. We just gotta reverse that basically. Example: Robo vs Slayer Robo has to watch out for 2hs(so fucking do it lol), Lv3 missiles work to a degree(oh shit Slayer watch out for that) Horsie beats 2hs(oh shit 6p lolz) etc. Just Copy pasta change some things and your done. And if you want quality stuff put some character specific combos,DOT/BBU punishments at the end for bonus points.
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http://www.nicovideo.jp/watch/sm1996531 Johnny CM, "Battle#5". I need the name of this song, much appreciation.
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If you all havent seen the Combo Video "Million Miles Away" i suggest you see it. Im trying to get that 5h ad jk(fall a little bit) jk land 5hs etc. I dont understand how high you have to jump to get those two jk. And then i saw a Gamechariot match of someone doing it so now i have to get it down.
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This isnt motivational per say, but i just had too.... This pic is to big for motivation but i would put "Guilty Gear didnt make Slayer" Slayer Makes Guilty Gear. This is source of meme if your 4chan illiterate http://www.youtube.com/watch?v=6FSuMt9LcOE
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And its not the robot fools.
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I was gunna point you to the Slayer AC 101 but it has no info about BDC. Someone has to change that..anyways 1. Yes, BDC= Back Dash Cancel 2. It basically used to go through stuff. 3. No, since your able to back dash and immediately jump to cancel the back dash you can back dash, then input the special move and then at the end you input a jump to cancel the back dash. Example: 442369+P will give you a back dash cancel mappa punch (44) is the back dash (236) is the directional input for the special move you want BDC and the (9) the the jump to cancel the back dash. It sounds hard but it isnt. Skip to the pin point technique in this vid to see what im talking about. http://youtube.com/watch?v=hBHZgXhlxtQ 4.You can BDC your jump to give you invincibly during your jump frames, and any special move or super that allows you to input a jump direction at the end(sorry no BDC BBU) Its called Tiger Knee(2369+P is a Tiger Knee Mappa Punch) 5. Yes, but in AC it has been nerfed considerably. It was a BEAST in XX and #R(as you can see in the vid you can go through alot of stuff). In AC people still use it but not as much. It's still useful, it still works, but its just not as abusable as before. Take it, learn it, and incorporate it.
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Here is one 2d RC,5hs FB PB, 5h FB PB, 5h PB 300+ damage off a low? Sounds a little mac & cheesy. Are fish good swimmers? Anyways..anyone interested in bringing the 2-hit DHD set-up thread back? I found some funky ones. And i need to make more motivational posters...AHH
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rtl42 thou art a life saver. I shall proclaim every Wednesday rlt42 day. The townspeople shall know of your courageous exploits. I pray thee good morrows, for years to comes.
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Requesting the Slayer combo vids "Dead on Time" and also "Sakura", and if anyone has editting skills can they link up all the "Final Side" clips into one vid. I wanna have combo videos on the go for my ipod. Many thanks in advance.
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Some quiz results.... This post got a fat ass...
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Everything you do she does better.
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Whats the deal with filebank, its like they change thier format every two seconds. I wanna see that Slayer CM so badly.
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The good thing about trying to land those 5hs AD jd 2k jk etc combos is if you get the timing wrong, you still get the knockdown, as opposed to using the 2d where alot can happen.
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Block. Seriously. I dont really know which was which, but i do know there was a many CH 2hs. Get your links down. The only times i saw some aircombos were off of CH 2hs, CH jhs, and Random BBU mostly. Slayer no need CH to do the combos. All he needs is the hit, and some tension. Also ive seen some random dusts, which i take as an failed attempt to BBU. So, yeah, excution is an issue(Remember to do the move with NO UP DIRECTION, BBU cant have an up direction in the end, thats why we cant BDC it) Im basically throwing back to you the things LB said. The good stuff was the blue SL using 2hs alot(since the other one was getting hit by it a lot.) A whole lot of 5k(which is always a good thing) from the both of you. And you guys did get your aircombos off(well sometimes). One more thing. This is sort of an opinion based thing. I dont see the point of doing two BBU in a row when you can just do one and get the knockdown to have a rinse & repeat scenario. But thats just me Damn i talk to much.
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I use it during iad block strings to raise Guard Bar(usually in the form of 5hs iad jd footloose) if that should hit for any reason 5p aircombo time. But other than that no. Anytime slayer gets free knockdowns in a port, get the knockdown. During like #R you could tack on a footloose for the kill, but in AC i dont see that happening anyways. Footloose was at its prime in Slash. I feel so sad for it. You know what, im gonna make obsure combos with it now.
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Look here, you pick Axl Low then you take it from there. But seriously unless the testament you fight sucks you really cant get in. Getting rid of the traps seems logical 5p, jp, jump blocking webs, SAFE MAPPAS and j2k as a psuedo third jump to close in and random BBU/CH Dot for the win?. But really HS Exe shuts down your ground game hard(it beats you or trade win-win for testament), and Slayer doesnt have much of an air game. The whole match up is relatively the same, its just testament out pokes you now and can do damage of anything. So get ready to spend half the match and 80% of your health just trying to get in and finally doing so only to get a Blue Burst,Dead Angle to the face. Oh shit try again. Good Game. Feel free to disprove the rabblings of an old man.
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HA BURN HA BURN HA BURN HA BURN HU HA CHANGING that shit combos and breaks guards, ftw indeed.
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Kevin is such an awesome character in that game. Oh yeah Grant d/f C loops fer days.
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I demand Biggs and Wedge(every last one of them) action. But seriously I dont expect much from this game. At most it could be a "decent" fighter, at most. To me it looks like a marketing ploy(omg in Dirge of Cerberus Cloud is in it for like 1 min, I HAVE TO BUY IT). But square could prove me wrong...
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Project Justice/Rival Schools
DandyStepper replied to Zenpou Tenshin's topic in Misc Fighter Central
We all know why Gan is low tier lol. No Rival Schools combo video can be complete with out specific combos on Gan -
For the Bite, you put the Tension gain where the damage is supposed to be. Oh yeah if its not much can anyone upload the GC table on how to calculate stun etc. I think it really helps and...i miss it.