Yeah. Actually, I read both of those posts AND watched the video. lol. Does 2147B count as superjumping the TK? I've managed to loop it once, but it's nowhere near a consistent basis. Maybe I'll try 963214B and see what happens... Thanks, though!
Does it matter how you tk hirentotsu? I've been doing 2147B, but I'm having a lot of trouble with the loop. Not too sure if it's my timing with 5C/2C or something else.
I think there's just something wonky with Tao's CA. I've seen Hazama attack right through it too. It was either 5B or 5C, but I don't think either of those have invincibility...
Wow. Thanks. I'm still a bit iffy on things, and I don't know how much of it is because I'm playing on a dpad (Mac. I'd use my stick otherwise D:). As for the IAD combo... I just end up doing 236B>214B>22B instead. lol. It does decent enough damage, I guess. But thanks for the tips.
I'm having a lot of trouble with the IAD combos. I always miss the 5B after landing. Am I just not dashing fast enough? Also, is there a specific reason for using j.214A>dash 2CC instead of using j.214B or C?
...I suck, in case you can't tell. :|
How wide is the window after 6C to dash 5C? For some reason, I always had trouble with dash 5C after 214D~C in CS1, so yeah... lol. (Can you guys tell that I suck yet? :O)
So about that backwards tech roll... It seems silly to base anything off of Buppa's matches since we're all sane and human, but I've seem him dash into 3C. It doesn't give you many options after that though. Would dash 214D~A work?
They love using 3C to approach, so either 2A or 3C back. I'm not quite sure what to do when she's got pressure on you and lets loose a 236A though. It kind of pins you in place.
Is there a link for CS's story mode character art (during the dialogs), or am I missing it terribly? /swt. I think I tried everything except Hype Dog :|