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tianyuan2k4

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Everything posted by tianyuan2k4

  1. Please, bro, post your vs experience in postmatch discussion. There is always something you know but others don't. It's hard to find decent Mr. Heart players these days. Vs Juda is fun for Shin. I am going to watch the matches again now.
  2. jodonnell, I saw all your match vids, your friend Namynam is really good... I might be wrong but can't Shin do 623B to punish Mr.Heart's 214B whenever it gets blocked?
  3. It's my honor to beat Master Chibi in Mamiya mirror match:P My flying bike on the roof is gold, lol! Since I saw Master Chibi was beastly at Just Defend practice in CVS2 a long time ago, try to Just Defend against that charged C+D? You get a looooooooooooooooooot of frame advantage if you can do that:) The most weird thing for me is aura guard while running forward. Faultless Defend Cancel is back?
  4. Errr, it's in Nohoho and my Shin FAQ... Oh well, now you know:)
  5. http://www.youtube.com/watch?v=STVfj28hqU8 Looks pretty cool...
  6. Command throw doesn't break the limit I am pretty sure about that. Maybe, maybe, you are right about the "charging state" thingy. Maybe, you have to time it too!!! AAAAAAAAAAAAAAAAAAAAAAAAH! Hokuto no Talking about timing the BS, I did test Juda's corner throw > C+D > autoboost yesterday. It seems like you have to do C+D as soon as Juda can move after the throw while Comac is still scratching the opp. If you do the C+D later, autoboost doesn't come out. That's it for today. I have to eat something then go to sleep. I am going to fight Mr. Mamation tomorrow:kitty: Haven't play human matches for a long time, I'm probably going to lose very bad to him:sweatdrop:
  7.  ① ☆5一撃 (ピヨリ時)     掴み投げ→ダッシュバニシングストライク→E→2C→ダム決壊→     一度思い知らせてあげよう→ヘヴィーストライク(漂流物ヒット)→E→     近C→南斗鷹爪破斬→一撃 1) 5 star FKO B+D (1st star)> dash C+D (2nd star)>E>2C>236236C (3rd star)>41236B>A+B (4th star), floating object hit>E>close standing C> 214214C (5th star)>236C+D http://www.youtube.com/watch?v=65BApVLSWro ^ First combo of the vid Edit: Dunno for sure, from what I read on Japanese BBS they said it breaks the limit. Edit 2: Now I look @ the Shin vid, that player actually didn't fully charge his BS. He did charge it a bit but not max for sure, am I missing something?
  8. My Head HURTS:psyduck: You don't need to find Kenshiro to blow up my head... Just give me a magicswap and the PS2 port I will do it myself!!!
  9. Here is the one that will change your mind: http://www.youtube.com/watch?v=D7akrXqLJZ8 check at 0:17, yup, charged C+D leads to 4th star. I did the non charge one but it's just 3 star, last 236236C doesn't take off the extra star. Saw it, http://www.geocities.jp/hokutodvd/07.html release the command list, no charging C+D at all. terrybogard is right! B+D removes the 3 star limit!!!
  10. Now my head hurts... Inaccurate frame chart, broken 236236B... 236236B doesn't beat guard cancel right? At least it never worked against my Shin afaik. Or just the other guy didn't time it right?
  11. Thouther did the full charged C+D!!! I think that's it! Thanks to his speed up super, he can do it easily. For Thouther's Relaunch Star Glitches, I think it's just the move's property. Well Juda can do things like C+D>6>AC>J2A~E>AC>J2C for a three star combo. Perhaps Thouther's air 214A is simply unique that both parts count at as a different move.
  12. Errr, as long as Toki doesn't boost cancel 236236B's recovery, you can punish him with anything comes out faster than 11F right?
  13. Ummm, how about that full charged C+D for the extra star?
  14. Thanks a lot POscrub for answering my question. It seems like the major factor to beat Toki's 236236B is: Well, at least I have errr, 33 - 8 = 25 frames to pray for it to fail:kitty: I wonder what's that hitbox looks like. Base on the chart, you won't be able to attack Toki since the move freeze the screen til 42nd frame. If you block the move, don't even bother to attack back. Toki can boost cancel the super:sweatdrop:
  15. Toki's problem is all about 623B. Without it Toki won't be this good. The ameba combo is acceptable to developers since it doesn't do a lot of damage. They overlooked stupid 70%+ wall bounce combo after throw, counter moves and 236236B CH. But it took sometime to developed that combo even with a lot of players around. Actually I think Rei is as broken as Toki, although Toki took all the blame:P
  16. Try this: http://www.youtube.com/watch?v=CGPTkEBtUjk Kogat Shin did it at 0:20. Is it in PS2 anyone please check? For jump install glitch without A+C, can Shin do 2B>2D>236D>JC>5C>2369E~C for 2 stars?
  17. http://www.penguin-mayhem.net/james/hnk/framedata/mamiya_etc.jpg It's after Mamiya's. Besides his 214C counters, others have no invincibility at all. But 1 frame execution is really really fast! Well 214A has 16 frames duration and 214B has 18 frames duration. They are pretty long for a counter move:) Juda, corner normal throw (while comac is still scratching opp) > C+D > 6? Is that good enough?
  18. The mook says Juda's BS's duration lasts only 4 frames: http://www.penguin-mayhem.net/james/hnk/framedata/rei_juda.jpg It's simply not possible because I had eat enough of it after I waited a second. I think Juda's BS duration last at least 90 frames.
  19. Haha, I am just an annoying noob who didn't play fighting game since street fighter one. Anyway, with Juda you can do corner normal throw > C+D > 6 > ~ It's still in PS2 port right? For the Juda BS, look at the framechart it's seems very inaccurate...
  20. :kitty: Hi, professor Gwyrgyn Blood, can you check on Shin's 2B vs Toki's wake up 236236B? Plenty of times I thought Shin is in serious trouble but 2B beats the super instead. I looked at the frame chart it puzzled me even more because 236236B is totally invincible from the beginning and lasts for 33 frames (Invincible frames: 0 ~33). Then Shin 2B's duration is only 3 frames. (Toki's 236236B is 6 frames!) No way that crouching weak kick can beat 236236B on paper, but it still happen quite random. Maybe it's the hit box? Well, that's what I need you to analyze. Shin's 2B is very strange. Please teach me a lesson:yaaay:
  21. ^ A vid for that combo please?
  22. Yeah, just do whatever that works for you. Sometimes the crappy stick is not too happy that day:kitty: I will use a different method:keke: Shin command grab isn't that scary anymore right? No, Shin's command grab is used to beat both jabs and blocking, others' normal throw can't do them both. GJ, Dan, now I have to worry for getting thrown by Raoh besides just overhead/low mix up:)
  23. ^ sure about that? C+D > max full charged C+D maybe? For Neutral Boosting Moves, I think moves with backward motion on ground like Raoh's 214D you might try 2146DE. Even characters with 6A or 6B moves, Shin for example,you can do 632146AE for boost command grab. 6A won't come out as long as you don't delay that AE way too long. It's an alternative way if you don't want to wait for the stick getting back to neutral.
  24. JUDA CAN DO AUTO BOOST AFTER NORMAL THROW > C+D IN THE CORNER!!! I was jaw dropped, oh well, three star FKO isn't that hard after all? You just need an aura gauge for 214214C OTG then 236C+D: normal throw > C+D > 6AB > 214214C > 236C+D
  25. Dan, maybe you should focus on Thouther instead. It's not like everyone could be really good with him on a higher level. Those advance stuff Thouther has require plenty of practice and versus experience to work, heh.
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