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iLLusion

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About iLLusion

  • Birthday 07/01/1984

Other Info

  • Location
    Toronto, ON
  • XBL
    illusionaryorb
  • PSN
    ILLUSIONARYORB
  1. Obviously not going to throw out like crazy thinking its gun flame lol, but ya I'm pretty sure its just my lack of frame knowledge for BB but Dead Spike is just too slow for me i guess, I'll try using it a bit more the next time i go up to an arcade.
  2. Iuno, I still haven't really found any practical use for Dead Spike aside from just as a finisher, and even then I would most likely rather use Hell's Fang or a normal D move. And yes it does look cool and all but seriously, some cool moves are useless: example being Jam's 100 hit overdrive =/
  3. But I love to do j.B as my A2G lol I find it effective if j.C is whiffing to much for me during the match, and that happens to me a lot As for getting from across the screen to the opponent hell's fang is probably your best bet aside from just dashing in and then barrier to stop any chance of getting raped by a trap. But ya recently I've been fooling around with 5D, seeing what i can do with it. And I'm starting to fall in love with 5D, 214A (optional 214D). OR counterhit 5D>C.Scissor . And I don't find Scissor a waste of 50% unless i know i could be using it for blood kain. If the time arises where its landable, I'll go in for it. Dead Spike is useless ! Edit: forgot, when going A2G you can also try and catch them with a j.D if your feeling bold or see something coming and react be4 hand. Caught many a Tager with this
  4. I mained OS in GG and went straight to Ragna =/ so i guess that answers that Quomple lol. Secondly, has anyone figured a good way to deal with Arakune? I keep getting my ass kicked by that teleporting blob =/.
  5. hmm sounds good, normally i would do gauntlet off the first hit of 6C to get an overhead if they try to block low or if their across the screen and trying to get in by jumping. And also i don't know if its just my lack of skill but 5B, 6A, hj.C, j.D (JC), j.D, 623D -> 236C -> 214C doesn't seem to working that well against Carl, either he's to short/light or I'm hitting nirvana and she's absorbing a hit.
  6. Hmm, with gauntlet hades at the end of a combo, is there anything i can do for a follow up?
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