Taokakaism
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Hello all. j.8D~A was also a viable option in BBCS. It wasn't as popular as taunt loop as it was not as practical to be used as compared to Taunt Loop(3 times max for j.8D~A on most characters) Through research, it was found out that the only attack from D that does not have same move proration is 8D. Therefore, the use of many j.8D~A now. The 8k combo requires Taokaka to j.8D~A around 18 times iirc.
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Interesting quirk: When in corner, 5B -> 6A -> TK Sticky Kitty This will summon alot of dust on the screen. Really pointless but lol. You can super jump into Sticky Kitty real quickly, (28214) for more dust effects. :D
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Taunt has increased damage to 200 without any modifiers. this was the 'tenfold'
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Generally - Taokaka loses all her big damage starters in a way that might be nerfed or gone (j.D CH, 6C, 2C>6C) - j.B is not as strong as imagined/described + Almost all normals have been buffed slightly in proration. everythingwentbetterthanexpected.jpg Combos are generally still the same actually, except the loss of Taunt and our big damage BS in CS1
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BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
Taokakaism replied to Spirit Juice's topic in Archive
throw>2C>DS>5D>6A>JC>JD>JC>BE>5D>CS Ragna's "unconfirmed throw 5k combo" Throw -> 2C -> Dead Spike -> 5D -> 6A -> Jump Cancel -> j.D -> Jump Cancel -> Belial Edge -> 5D -> Carnage Scissors -
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
Taokakaism replied to Spirit Juice's topic in Archive
Info on Ragna's 5D 2nd hit being overhead is a hoax. Info on Ragna's Gauntlet Hades being not an overhead is also a hoax. Ragna's BBS is in chaos now due to a troll giving such hoax information. There's even one unconfirmed(not sure if troll) combo that starts from THROW and Dead Spike that does 5k. So take every information you get about Ragna now as a pinch of salt. -
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
Taokakaism replied to Spirit Juice's topic in Archive
2Dが新宿よりさらに鈍化 2D becomes slower compared to the Shinjuku test -
Hello people. I am in Japan for 2 weeks and I was lucky enough to go to TGS 2010, where SBO is held. Watching Tsujikawa's Taokaka live :D Didn't get to go on day 2 to try Valkenhayn though. Got back 2 hours ago from Mikado's 2v2. But the Mikado had many entrants and was changed to 1v1 single elim. Tsujikawa, Dora(Doragon Seiryuu?? I could be wrong), Blacky and Goro joined the tournament with some other SBO entrants(LOLWUTWHY). I fought with Doragon Seiryuu and died. ): But I learnt that yomi 6B is a great move, against opponents that try to oki you with 2A. TRUE STORY. I believe my video was recorded and will be posted on nico. That is all.
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He'll win SBO this year with Chou, true story.
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With that, I would like to add that my "Alternate AB2 ender" works on EVERYONE. Height and delay inputs are different for some characters such as Arakune, Jin and Tager. A consistent one would be AB2 -> Taunt -> 236C -> 6C -> 6C -> ......
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I'm glad this combo seems like a better alternative. As for Tager/Hakumen, Makoto/Litchi/Jin. I would suggest the normal AB2 combo.. Infact, I would advise everyone to do the AB2 ender as your true finish. My method was just a fluke in combo messing around and does lesser damage, albeit easier to execute.
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I finally did the stupid combo I came up with in the arcades last night. It was off a front throw and TL till the corner, ended with my combo and it was at a high end 6k+++ damage. I guess it's pretty practical. And yes, it doesn't work on Arakune and Tager due to their odd hitboxes. I'm thinking of ways to actually connecting them. Perhaps it's just timing. and yes KM Riku, you have to use 2368BBBBB for the final hit instead of 8236BBBBB. Using the latter will allow opponent to tech before your last hit connects.
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Actually, 236C is all it needs. The extra 236C is to make them assured knockdown, for the 6C to perform well. So it acts as a... 'hit combo confirm?' or so to speak
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Sorry for the mistake I made, You cat1 right after AB2. There's no taunt inbetween.
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That is correct. you do this as the combo ender in the corner.