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Everything posted by Shin Oni
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I've actually been looking at the wiki and basically forgetting the differences on 5C and 5[C] and feel bad when I forget which one is the safe version and the other being neutral. Because a lot of people still ask me about that (and I derp and forget sometimes.)
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so goofed around the other day because a friend threw a combo>reset to me on twitter and I personally wasn't too satisfied with it...but I found a CT corner combo that does more damage and 41234C reset. requires 1 heat
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well at the very least, 6A > 5[C] works.
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interesting to note: ct properties i've found yesterday goofing around looking like off a ground CH such as 6B/3C > ct = wall bounce and falls straight to the ground. clean hit ct off a airborne opponent = wall bounce and falls straight to the ground. ct on non barrier block on airborne opponent = wallsbounce and opponent flies back to you (ala the D followup from 41236C grab) ideally you want the 3rd option for the easier followup. :/ no heat ct midscreen off CH 6B/3C > ct isn't much. But you can dash > 2b > 5b. For better positioning and options, you can do dash > microdash > 2b > 5B > 6B or jump cancel after the 5B into things. Then the funny finds:
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i'm pretty happy and satisfied with the 5c and 41236C changes. Run grab having that invincibility run until the end helps so much on those zoners and 5c/5© mixups are great. This also means Bullet can get legit hit confirms off max distance 2b>5C thanks to it also being an actual combo now.
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crush Trigger adds good damage after a Fatal counter 5C if you do land it. I've also been thinking of ways to get started on the new wallbounce on airborne enemies in the new patch. i'd also like to add some Oki options off j.A since I didn't see any. Not really much. j.A, 9, j.C crosses up on some folks (I've had it happen with Hakumen and IIRC Jin.) haven't tested the whole cast yet but nice little thing to know. Only hits if they're standing though... and there's also the j.A, grab setup.
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Honestly i'd take a damage nerf if it meant permanent H1 with more routes/options/etc. starting off the round with h1 but with the possibility of losing it ala Hakan (unless you heat up/drive/whatever for heat up.) would be a decent option too.
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I'm kinda at the point that I think Bullet should just be a character who starts and stays in Heat 1. I don't think it'd break the character and it at least opens up the character's options to do more than get hits when you're not heated up to at least H1. At least she'd get more damage off Fatal counters she'd land outside of being heated up. That's just me speculating. Curious to see what other people think of the idea.
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Chances are if you're 6A isn't hitting clean it's because you haven't conditioned your opponent to be afraid of it in the first place. Some people have no real reason to be afraid of it to begin with (cause lol DP to test you.) but it's pretty much on you to mix up your pressure so that they have to worry about a possible 6A>whatever or a 2B>whatever or 720 just to let them know that I have options. most of the time though people straight up burst if they have it. If they burst on 6A, i'd get right back in and disrespect them with another 6A. But that's if you're hitting it clean in the first place.
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learn stick dammit.
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Some questions and somewhat "anyone else do this?" stuff? Lately i've been trying to find more Bullet resets off most of her BnB enders midscreen or corner. (generally corner is the route that works best in terms of easy resets but also may lose your corner pressure) I haven't see TOO much bullet talk on resets (most seem to want all the damage they can get when they touch someone which...makes perfect sense) but i'm not at all against getting decent damage and getting extra damage off things no resets no one either expects or will generally work due to the way combo prorations work in this game. Also. anyone else do this midscreen/close to the corner? Midscreen to corner: 5b, 5C, 3C, 5D, RC, 5C, 41236C, 5b, [jump cancel], j.b, dj, j.c 5D. (requires 50% meter) It's a little more damage than your usual RC combo and it pushes them into the corner along with leading to a reset if you want to go for it. (I have to test on others but I know people like Jin and Hazama with their funky hitbox they fall out after 5b if you're off the timing or j.b if your timing isn't tight.) I'm actually tempted to record whatever resets I come up with or find just because.
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Yea i've noticed staying still at all isn't the way to go. I've been told by my friend that I want to also try to stay airborne a lot since if I do get hit by Hazama, it won't hurt AS much as if he hit me on the ground. Along with harder conversions off air hits.
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my guess would be possible height adjustment or to allow some time to land to perform 5B or 6B relaunch combos. just speculating though.
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so how would one approach this match? i'm really confused.
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so all it took was a evo announcement for BB players to come out to a Xanadu monthly? O-o
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Yea that looked a bit more believable. Just a lot of patience and picking the right times to start your pressure. Still rough if he touches you though.
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That Hakumen match looks really hard to deal with.
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Well the Bullet changes sure are a welcome....
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soo as someone who's pretty much been fixated with CT Litchi and then the basic BnB combos of CS1 litchi...what is it I need to really note/learn/keep a look out for when playing CSE Litchi? Friend finally let me borrow the game and i'm actually trying to learn some stuff. But I'm still playing in CT Litchi mode or i'm literally just annoying people with Itsuu and random shitty midscreen combos.
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so basically people were getting butthurt over shit over time. My guess on when some of those reports happened: - Unknown's uprising and bashing. (be it on unknown or smash community) - random burningfist pupil going at it with HAV for 2 posts - The Gaymer - other new faces who take internet forums too seriously.
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MD/VA not serious about being good in even old games. Besides GG and ST? You have a room? Cause I want to go but no room once I get there.
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sleepover tomorrow yall. bring those sleeping bags.
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I have no idea.
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Skullgirls yo.
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Dan i'm laughing hard at what you showed me earlier. Nice find. we got you