-
Posts
35 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by BeaM
-
He's great to use when you have a partner that can get you an opening, and kind of frustrating to use otherwise.
-
Melee suits coming at you have a harder time avoiding it, since it's behind you. They would be able to fly through the other versions and hit you if they're close enough. And yeah, Qubeley can keep someone out of the game for a while. Ending combos with 2B or AC isn't something I have a chance to do very often, but it's great when I can.
-
It's usually just stuff involving 2B, AC, and BC. For example, doing 2B as they get up and cancelling it into BC, resulting in a drill guy popping up behind them. Another example is doing 2B vs. a suit you think will try to melee you on wakeup, and backstepping into 2AC to knock them down again. Grounded BC could technically be used for that, but so could the air version in some situations. 5BC has been fun for combos with this Acguy, though. Since this 2B groundbounces, I've been messing with ending combos with 2B → BC to try and maximize the amount of time they're out of the fight.
-
It's got better melee. 6B and 8B for this version are faster than the 1k version, and 2B seems to be very slightly faster as well(and groundbounces). Acguy does a lot of wakeup oki stuff, so Pressure is a good tool to have, even if he only gets it as a super. The super starts up quickly too; based on some testing I did, it's much faster than Qubeley or Zaku III's Pressure, and very slightly faster than The O and Messala's. It has the same amount of boost as the 1k version, and technically two 1k Acguys have more HP than one 2k Acguy, but I think it's a little better overall.
-
reserved yeah it's the same suit
-
Name: MSM-04 Acguy Pilot: Haman Karn Cost: 2000 HP: 580 Movement Type: Ground | Mode Change: No | Transform: No | Special Burst Effects: No JP Wiki Movelist Weapons [A]Vulcan [Damage: /shot][Ammo: 120][Down Value:?][Proration:?][Reload Time:?/120 shots][Type: Live Ammo][stagger] A vulcan is fired from Acguy's hand. Not bad for hitconfirming into Juaggus. Fires up to 15 shots at once. [AB] 6 Tube Rocket Launcher [Damage: /shot][Ammo: 4][Down Value:?][Proration:-20%(Warhead) -10%(Explosion)][Reload Time:?/3 shots][Type: Live Ammo][Down] Acguy fires a rocket, just like his old sub weapon from Next. [AC] Juaggu Summon [Damage: /hit][Ammo: 3][Down Value:?][Proration: -30%/hit][Reload Time:6s/3 shots][Type: Assist/Live Ammo][Down] Two Juaggus are summoned and fire some rockets. They absorb all projectiles that hit them from the front, and where they summon relative to Acguy's position can be determined by holding a direction while pressing AC. [bC] Agg Summon [Damage: (Agg)/(Agguguy)][Ammo: 3][Down Value:?][Proration: ?][Reload Time:5s/3 shots][Type: Assist/Melee][stun(Agg)/Stagger(Agguguy)] Note: Holding a direction summons the alt. assist. Agg is summoned and burrows underground, then emerges underneath the target (unless they are too far). When done in the air, Agg flies after the target. Agguguy is summoned and runs after the target while swinging its heat rods. [ABC]EX Burst Attack Pressure. Stuns everyone in range. Melee [5B] BBB - First two B inputs do two hits each. [Damage: ] B(B)A - Same as above, but fires head vulcans instead of doing an overhead slam. [Damage: ] [8B] 8B - A slide [Damage: ] [4/6B] 4/6BB - 2 hits. [Damage: ] [2B] 2B - Overhead slam. Can be used as a poor man's version of attacks like Exia's 2BC or Blue Frame's 2B. Groundbounces! [Damage: ] [bD8B] BD8B - Acguy shoulder tackles the target. [Damage: ] Strategy Cancel Routes A→2B A→8B A→AB A→AC A→(dir+)BC AC→(dir+)BC (dir+)BC→AC 2B→AC 2B→(dir+BC) Differences from 1k version 2b groundbounces (woah) More ammo 8B, 4/6B, CC8B changed New super: Pressure
-
Tank doesn't have BC listed as a brake cancel even though EZ8 does. Also, Gaia's CSa makes her drop, though not with the movement freedom of other people on the Charge Shot cancel list.
-
[FB] 1st Dustloop Online EXVSFB Shuffle Tournament (2/16)
BeaM replied to Setsuna Yuki's topic in Gundam Extreme Versus
Oh whoops, I couldn't make out the red text from the black -
[FB] 1st Dustloop Online EXVSFB Shuffle Tournament (2/16)
BeaM replied to Setsuna Yuki's topic in Gundam Extreme Versus
What's that, some IRC channel? If so, what server? -
[FB] 1st Dustloop Online EXVSFB Shuffle Tournament (2/16)
BeaM replied to Setsuna Yuki's topic in Gundam Extreme Versus
PSN: ElecEXE Unit: Throne Drei Location: Los Angeles, California -
[MB] The Maxi Boost General Discussion Thread
BeaM replied to Setsuna Yuki's topic in Gundam Extreme Versus
My poor ears -
I was pretty disappointed with the missions in this game, completing them all felt more like a chore than anything else.
-
Ready... reserved!
-
Name: GF13-011NC Dragon Gundam Pilot: Sai Saici Cost: 2000 HP: 640 Movement Type: Ground | Mode Change: No | Transform: No | Special Burst Effects:Yes JP Wiki Movelist Weapons [A] Dragon Claw [Damage: 85][Ammo: 1][Down Value: 5][Proration: -20%][Reload Time: Special][Type: Live Ammo][Down] A dragon claw is launched toward the opponent. It reloads as soon as the claw is fully retracted. [CSA] Mermaid Gundam Summon [Damage: 50][Charge Time: 2s][Down Value:1][Proration: ?][Type: Assist/Melee][Launch, Down] Mermaid Gundam flies into the target and launches them in the air. [AB] Feilong Flag(Throw) [Damage: 50][Ammo: 4][Down Value: 1][Proration: -10%][Reload Time: 4s/4 shots][Type: ?][stun] A row of 3 flags are thrown near the opponent. Holding 2, 4, 6, or 8 will throw the flag around the target in the same direction. 5AB is the same as 2AB. Holding AB will make Dragon throw all of its available flags in a counter clockwise pattern starting from the 2 position, unless a direction is input. [AC] Dragon Fire [Damage: 63][Ammo: 2][Down Value:?][Proration: ?%][Reload Time: 5s/shot][Type: ?][Fire Stun] Dragon sends a blast of fire out of one of its claws. Has slightly more range than A. [ABC]EX Burst Attack Dragon does a melee string. [2ABC]EX Burst Attack (Alt) After a long startup, dragon does a flying kick. Melee [5B] 5BBBBB - Multiple hits with a Feilong flag into a kick and a finishing flag swing. [Damage: 234] 5BBB-8B - Multiple hits with a Feilong flag with a big swing finisher. [Damage: 214] 5BBB-2BB - Multiple hits with a Feilong flag into rapid kicks and a backflip launch. [Damage: 231] 5BB(B)-A - Multiple hits with a Feilong flag into a dragon fire blast. [Damage: 201] [8B] 8BB - Rapid fire kicks into a big kick finisher. [Damage: 156] [4/6B] 4/6BBB - 3 hits with a Feilong flag into 2 kicks. [Damage: 170] [2B] 2B - Dragon jumps into the air and does a downward stab, launching the opponent. [Damage: 80] [bD8B] BD8B - A spinning attack with a Feilong flag. [Damage: 100] [bC] BC-B - Dragon stuns the opponent with a spinning slash with a Feilong flag, then surrounds the opponent with multiple flags before blasting them with dragon fire. [Damage: 188] [dir+BC] dir+BC-BBB - Dragon grabs the opponent with both arms and pulls himself to them, then does 4 kicks. Has about as much range as A. [Damage: 189] Strategy run and give people long range high fives Instant sidesteps are important for dodging stuff while running as well as recovering boost a little more safely, and are performed by tapping C and immediately sidestepping. If done properly, Dragon will remain on the ground and sidestep, recovering boost when it finishes. If done improperly, Dragon will jump into the air slightly and then sidestep. Cancel Routes None. Full Boost Changes Dragon A's speed nerfed slightly, damage increased to 85 Sub travel speed improved, improved proration New move: CSa - summons Mermaid Gundam New move: AC - shoots dragon fire. Old AC is now any direction+BC, old BC is 5BC New Extreme Attack added - old one is 2ABC, new one is 5ABC Other Burst Effect: Attack modifier increased to 1.22/1.05 in A/B burst respectively, defense modifier decreased to .8/.7. Alt. outfit DLC: Casual Clothes Custom HUD: Nope
-
[FB] The Gaia Thread - Where's Neo when I need him ? :(
BeaM replied to Setsuna Yuki's topic in 2000 Cost Suits
Are you sure it wasn't just an attack that looks like it, like 8b or something? -
[FB] The Gaia Thread - Where's Neo when I need him ? :(
BeaM replied to Setsuna Yuki's topic in 2000 Cost Suits
I use AC when I know I'm close enough for it to hit + know they can't counter, be it due to landing or just cutting their melee string vs. my partner. It would be really nice if it cut tracking, if they see you coming and can attack, you're pretty much guaranteed to take a hit. -
[FB] The Gaia Thread - Where's Neo when I need him ? :(
BeaM replied to Setsuna Yuki's topic in 2000 Cost Suits
Gaia can brake cancel with CSa and the assist, but they're both pretty bad. -
For anyone who preordered the G-Sound edition from the PSN Store, you can preload it now. It is 8.1gb.
-
Hildolfr was the best in EXVS along with Zaku II, but it's been toned down in FB. Incidentally, Zudah is now at the top with EZ8.
-
The notation that may be used is as follows: →: indicates that the move functions like a gatling, e.g. RX-78 cancelling a beam rifle shot into a bazooka shot(A→AB) >: indicates a side step >>: indicates a boost dash FC Combos Demo from arcade EXVS, still relevant. Red Frame's AC-A has an interesting property where if it done with the opponent at a certain angle, Red Frame will whiff and slam onto the ground instead of doing the usual fixed height slam. This can be used in combos to launch the opponent high into the air while getting yourself back to the ground as quickly as possible. Combos that make use of this technique will be listed first, since they are super handy, and usually the combos of choice; an exception being if your partner has the other opponent 100% occupied, giving you an opportunity to do the strongest combo you can. Why it's called an FC is beyond me. It was nerfed a bit coming from EXVS, so the super high FC combos no longer put Red Frame on the ground. Why it's called an FC is beyond me. When you rainbow step into A→AC-A, do it with 88 to get directly underneath the opponent and hit the required angle for the FC to work. [table=width: 1200, class: grid, align: left] Input Damage Notes A>>BD8B-2B>8B-2B>A→AC-A 182 Sidestep from BD8B-2B when Red Frame is still spinning in the air. Step from 8B-2B with 88 and input A→AC-A quickly. 8B must only hit once for this combo to work, so cancel to 2B ASAP. A>>BC-B>A→AC-A 192 [/td] 4/6BB>A→AC-A 203 Super quick combo, doesn't hard KD but does a solid chunk of damage quickly. 4/6BB>4/6BB>A→AC-A 224 Probably a combo you'll make use of frequently. 4/6BB→BC-B>A→AC-A 240 Now that BC is faster, this combo is a lot better. BD8BBB>4/6BB>A→AC-A 265 BD8BB-2B>4/6BB>A→AC-A 221 Takes the opponent pretty high up. Known as the medium-height FC. BD8BB-2B>>BD8BB-2B>8B-2B>A→AC-A 228 Takes the opponent as high as they can go. Known as the high-height FC. BD8BBB>BC-B→AC-A 236 [td]BC-B>BC-B→AC-A 271 Max damage FC combo. [/table] Other combos [info=Videos][/info] belated post reservation, good thing no one cares about this suit
-
Name: MBF-P02 Gundam Astray Red Frame Pilot: Lowe Guele Cost: 2000 HP: 620 Movement Type: Standard | Mode Change: Burst Only, Aesthetic | Transform: No | Special Burst Effects: Yes JP Wiki Dustloop Wiki Movelist Weapons [A]Beam Rifle [Damage: 65][Ammo: 4][Down Value: 2][Proration: -30%][Reload Time: 3s/shot][Type: Beam][stagger] Red Frame's movement stops completely while firing, can fire 2 shots at a time. [CSA] Gerbera Straight Throw [Damage: 75][Charge Time: 2s][Down Value: 2][Proration: -20%][Type: Live Ammo][stun] Red Frame throws its sword and stuns the opponent. [AB] Vulcan [Damage: 5/hit][Ammo: 2][Down Value: .3/hit][Proration: -2%/hit][Reload Time: 4s/60 shots][Type: Live Ammo][stagger] Can fire up to 20 shots at a time. [AC] Iai Dash Red Frame dashes forward, has a few followups. [CSB] 150m Gerbera Straight Throw [Damage: 194(A)/169(B)][Charge Time: 2s][Down Value: ?][Proration: ?%][Type: Live Ammo][Down] EX Burst only. Red Frame throws the 150 meter Gerbera Straight and stuns the opponent. Despite using the 150 meter Gerbera Straight, it doesn't count as an EX Burst attack. [ABC]EX Burst Attack Red Frame Equips the 150 meter Gerbera Straight and does a vertical slash. Holding 4 or 6 makes Red Frame do a horizontal slash instead. [Damage: 326(A)/290(B)] Melee [5B] 5BBBBB - Multiple hits with Gerbera Straight. [Damage: 223] 5BB-8B - A few hits with Gerbera Straight into the BuCUE beam saber. [Damage: 189] 5BBB-2B - Multiple hits with a Gerbera Straight into a piledriver. [Damage: 215] 5B-AB - Red Frame does one slash with Gerbera Straight, then detaches from the flight pack and launches the opponent. [Damage: 109] 5BB-AB - Red Frame a few slashes with Gerbera Straight then detaches from the flight pack and launches the opponent. [Damage: 156] 5BBB-AB - Red Frame a few slashes with Gerbera Straight, then detaches from the flight pack and launches the opponent. [Damage: 192] 5BBB-AB - Red Frame a few slashes with Gerbera Straight, then detaches from the flight pack and launches the opponent. [Damage: 217] [8B] 8BB - A thrust with Gerbera Straight into an overhead slash. [Damage: 132] 8B-2BB - A thrust with Gerbera Straight into a backwards toss and overhead slash. Damage varies based on how many hits you allow 8B to do before canceling into 2B. Many important combos require that 8B only hits once. [Damage: 146-177] 8B-AB - A thrust with Gerbera Straight, then Red frame detaches from the flight pack and launches the opponent. Noticed a pattern yet? [Damage: 111] [4/6B] 4/6BBB - A 3 hit punch combo that ends with one of those cool shoulder slams like the ones Yun does. [Damage: 178] 4/6B-AB - Red Frame does a single punch, then detaches from the flight pack and launhes the opponent. [Damage: 110] 4/6BB-AB - Red Frame does 2 punches, then detaches from the flight pack and launhes the opponent. [Damage: 159] [2B] 2B - A melee counter where Red Frame shields himself with a big metal plate. If it hits, Red Frame retaliates with the BuCUE beam saber. It can block a few projectiles, but breaks if it takes too many hits. One of the better counters, but that's not saying much. [Damage: ?] [bD8B] BD8BB - A slash > uppercut > slash combo. [Damage: 190] BD8B-8B - A slash > uppercut > BuCUE beam saber spin combo. [Damage: 199] BD8B-2B - A slash > uppercut > piledriver combo. [Damage: 201] [bC] BC-BB - A few punches into an energy ball discharge. [Damage: 246] [8BC] 8BC - Red frame discharges an energy ball and rushes hand-first into the opponent. [Damage: 155] [AC→A] AC-A - Red frame does an overhead slash from the Iai dash and blasts the opponent forward. [Damage: 112] [AC→AB] AC-AB - Red frame does rapid slashes from the Iai dash, with the opponent being launched away at the end. [Damage: 162] AC-AB-B - Red Frame does rapid slashes from the Iai dash, then steathes Gerbera Straight and magically makes the opponent explode. Damage varies depending on when you cancel AB into B. Won't come out if the last hit of AB connects before you press B. [Damage: 219-250] Strategy Throw swords and despise friendly fire Cancel Routes A → AC CSA → AC *B → AC *B → BC (excluding the final hit of any melee combo, and 8B-2B) *B → 8BC (excluding the final hit of any melee combo, and 8B-2B) AC → *B (excluding BD8B) AC → BC AC → BC Full Boost Changes HP 600 → 620 Mobility improved (totally confirmed) Red lock lowered BR speed improved Sub muzzle correction improved and fire concentrates CSa no longer crumples after the stun 5B, 8B, 6B now have Sub cancel followups that lead to knockdowns AC - can cancel into any melee (other than BD melee), the old AC→B is now AC→Sub, can not cancel from melee into AC during overheat. BC now has an 8BC version added BC speed increased New awakening CSb super added New awakening super added Other Burst Effect: Red Frame changes into "Powered Red" form, and gains access to a new CSb attack. Attack modifier is increased to 1.17/1.04 in A and B burst, respectively. Defense modifier is unchanged regardless of burst choice. Alt. Outfit DLC: Nope. Custom HUD DLC: WIP, lots of new stuff to test :o
-
Name: MSM-04 Acguy Pilot: Akahana Cost: 1000 HP: 330 Movement Type: Ground | Mode Change: No | Transform: No | Special Burst Effects: No JP Wiki Movelist Weapons [A]Vulcan [Damage: 8/shot][Ammo: 90][Down Value:?][Proration:?][Reload Time:?/90 shots][Type: Live Ammo][stagger] A vulcan is fired from Acguy's hand. Not bad for hitconfirming into Juaggus. Fires up to 15 shots at once. [AB] 6 Tube Rocket Launcher [Damage: 90 shots][Ammo: 3][Down Value:?][Proration:-20%(Warhead) -10%(Explosion)][Reload Time:?/3 shots][Type: Live Ammo][Down] Acguy fires a rocket, just like his old sub weapon from Next. [AC] Juaggu Summon [Damage: ~30/hit][Ammo: 3][Down Value:?][Proration: -30%/hit][Reload Time:6s/3 shots][Type: Assist/Live Ammo][Down] Two Juaggus are summoned and fire some rockets. They absorb all projectiles that hit them from the front, and where they summon relative to Acguy's position can be determined by holding a direction while pressing AC. [bC] Agg Summon [Damage: 91(Agg)/89(Agguguy)][Ammo: 3][Down Value:?][Proration: ?][Reload Time:5s/3 shots][Type: Assist/Melee][stun(Agg)/Stagger(Agguguy)] Note: Holding a direction summons the alt. assist. Agg is summoned and burrows underground, then emerges underneath the target (unless they are too far). When done in the air, Agg flies after the target. Agguguy is summoned and runs after the target while swinging its heat rods. [ABC]EX Burst Attack Acguy summons more Acguys, which roll at the target and launch them in the air. Acguy can get hit as well. Melee [5B] BBB - First two B inputs do two hits each. [Damage: 174] B(B)A - Same as above, but fires head vulcans instead of doing an overhead slam. [Damage: 162] [8B] 8B - A slide that does ~5 hits. [Damage: 85] [4/6B] 4/6BB - 4 hits, 2 per input. Acguy's fastest attack. [Damage: 122] [2B] 2B - Overhead slam. Can be used as a poor man's version of attacks like Exia's 2BC or Blue Frame's 2B. [Damage: 80] [bD8B] BD8B - Acguy rolls into the target. Does a lot of hits and has a tendency to have Acguy roll past the target before finishing the attack. [Damage: 108] Strategy Cancel Routes A→2B A→AB A→AC A→(dir+)BC AC→(dir+)BC (dir+)BC→AC 2B→AC 2B→(dir+BC) Full Boost Changes Sub changed to rocket launcher AC is the EXVS vanilla Sub BC at neutral and side now control the other two assists he has.