Jump to content
Dustloop Forums

Meever

Members
  • Posts

    18
  • Joined

  • Last visited

Everything posted by Meever

  1. I would be really friggen surprised if BB gets a charge character. In over 10 years and 5 games Guilty Gear didn't get a single charge character. And if they could have worked in a charge character it should have been either Hakumen or Hazama (IMO) since they play pretty passive and can afford to sit there. Oh and some more for Hazama If you like: -Building bar like a mofo -Having very strict timing on your combos -Being incredibly super oriented for max damage -Do insanely long and flashy combos that will wow people that is stupidly hard to pull off consistently -Having many combos that are character specific -Mimicking Michael Jackson -Trolling -Being the only bad guy on the roster Then you need to play as
  2. Sorry for being a little off topic. I figured since this was specifically regarding combos it was appropriate, but hey, what do I know. Hey, thanks for the help though it really helped alot.
  3. I'm having a lot of trouble extending combos by dash canceling to 3c. I get it once in a blue moon, or bluebeat it. Is there some trick to this? Do you buffer the dash before the move I'm trying to dash cancel from ends or is there some kind "sweet spot" where I do the input? Thanks.
  4. All I have to say is I fucking called the Hazama match up against Hakumen after a week of CS. Yeah, people on the DL totally snuffed me but after having my ouroboros swatted with speedy pokes and pressured into corners with very little escape options. Bah, just means that I have to work that much harder to get better. Too bad my two main rivals on the scene are Hakumen
  5. Oh man, Hazama is getting a lot of love. It's a very good or bad thing depending on how you look at it I guess. BTW Prepping my Hazama Cosplay for Fanime this year. I'll post some pics ones things are a little more concrete. Quick question for you guys though. I was thinking about making a ouroboros. I kind of got the "How to make it" down but I'm not really sure how I should color it. It's black and highlighted neon green in the sprites. Maybe make the top and bottom neon green?
  6. Need some kind of way to get out of pressure string. Jabaki is surprisingly effective (especially on counterhit) Punishing jump ins is a breeze of course. The real problem is when Bang isn't letting down and not even giving you time for Jabaki. His jabs beat all of Hazama's by quite a bit from my experience.
  7. The super kick's hitbox seems to change a little depending on the situation. Or am I just bonkers? I instantbock and pull it out and it hit Rachel almost 3 character length away. Usually only hits two at most. Or did Rachel get a fat hitbox in this game. Also Super kick's input is balls. How the fuck do you pros use it to get out of pressure? Do you buffer the motion while blocking? When do you need to buffer to get it out?
  8. Crowd noise AND commentary? Shouldn't you pick one or the other?

  9. I do very poorly against Hakumen these days. I play against a lot of aggro Haks which aren't too bad but one of my friends zone with Hak. He uses 4C and 5C to keep me from getting close, and nothing Hazama has can really beat me into combo range. Any advice? Should I try and poke? Bait wiffs?
  10. I only got in a couple of rounds so I'm no expert. I'll have a better impression tomorrow so expect an update but basically. Most of his moves are either slow, short ranged or have obvious startups. The key to playing a good Hazama seems to be doing things very unexpected and placing yourself where you need to be via drive. His drive makes placing him where you need to be easy. But at the same time this means that where you are compared to your opponent becomes very important. Getting good at him relies heavily on understanding spacing. For example his B&B combo 5b+5c+3c+214d->C+5c+4D, etc, etc. The first bit is easy, but connecting with the 4D is very difficult at first. Getting it to hit isn't too bad, but unless you've distanced yourself just right you won't be able to finish the string and end up with mediocre damage. Same deal with his Anti air moves. They have great priorities but small hitboxes. (Like is 623D and 2C) And yes 632, 632 B is great for getting out of pressure or cornering opponents. But unlike most characters Hazama really doesn't have amazing corner games so I't generally better to try and stay away from corners.
  11. You need to play mixup. You can't cheese your safe pokes because he'll punish your hard.
  12. Try and stay on the ground, Ragna doesn't have anything that'll peck through Litchi's godlike dp. You also need to say away from corners because Jin and Litchi both absolutely destroy with their corner combos. What kind of problems are you having with the staff? Are you keeping an eye on where it is at all times? Try and listen for the sound cues. Try and stay close Litchi's biggest advantage is range. You need to stay close so you can punish any screwups. Don't get poked out of range. It's hard but trying to stay within 5b range at all times is ideal. I'm not as good as everyone here but I hope some of those advices will help you out a bit.
  13. I've been fiddling with Gauntlet Hades a bit. And if you time it right you have use it to punish a 6D. Dash, block, time in a good Gauntlet Hades then delay to follow up and hit Nu to at least close the gap and stop the barrage of swords for a bit. Ragna has some pretty unfair hitboxes with some of his moves and you've really got to take advantage of them when going against Nu >_>
  14. I just wanted to add that Jin's DP is absolutely retarded (except the Force Break version) and has awful startup, invinciblity and priority. Most Jins use either 2C or 6C as anti-air (I think, it's still kinda fuzzy) and they're both pretty sluggish and obvious, so IBing them isn't too tough. Jump ins and ice car punishing alone should get you pretty far against most Jin players.
  15. IB is your friend. IB and punish. I know it's not much help but that's really all there is to it. Most of Tager's attacks have a huge tell, try and find one that you can memorize well and just learn to IB out.
  16. What would the best solution to playing PS2/3 games be? Buy a PS2 stick and pick up an adapter?
×
×
  • Create New...