Carl specific: 5B, 3C, D-6, j.C, 236B, D-B, 5B, 5C, 2D, airdash, j.C, dj, j.C, 236BBBB (3384)
All but Carl:
6C, D-B, taunt, 214214C, taunt, 214214C, taunt (6047)
Last taunt doesn't do any damage, but since it's possible and forces them to airtech I put it there anyway.
The use I thought this combos would have would be against players that burts really late in combos when they have close to no health left, since it goes into super so early it can finish them off before the burst.
Not sure if this one was posted so might as well throw it in:
All but Carl
Corner: B+C, 4A-A, taunt, 236A, 2D-6, j.C, 8D-6, 236BB, j.C, 8D-6, 236BBBB (3039)
Corner: B+C, 4A-A, taunt, 236A, 2D-6, j.C, 8D-6, j.C, 8D-6, 236BB, 236BBBB (3125)