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p0l1cy

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Everything posted by p0l1cy

  1. sounds like your issue might actually be with the first j.D. you need to basically do it as soon as you leave the ground. during BK, the hitbox for j.D gets enormous, so it will still hit. after that, you should have plenty of untechable time to hit the falling j.D. also, as mentioned previously in the thread, you get a lot of time after the 6C; you can wait for them to drop slightly before doing the high jump, and timing the 5D afterward will be easier since they will be low enough to the ground to be hit with it by the time you land. if you high jump immediately after BK activates, you will have to wait for them to drop into 5D range after you land. it's doable either way though.
  2. I have a question about the following throw combo: 5B+C, 214B -> delay 214D, 5C (HJC), air combo You can see it in this video starting at about 7:15 for reference: http://www.youtube.com/watch?v=uXRAmNowDOI. From what I can tell, your ability to hit the 5C after the GH depends on the timing of when you actually perform the GH. It seems like if I buffer the GH as early as possible, then it won't ever connect. The only time it seems to work is when I delay doing the motion slightly, but still make the GH come out as soon as possible. To clarify, it's possible to do the motion for the GH so early that it will be buffered, so that the throw cancels as early as possible into the GH. In this case, I can never land the 5C. The only thing I can think is that the combo only works if you don't buffer the GH, but instead if you execute it at just the right time. Am I crazy? Is it really necessary to delay the GH ever so slightly, or to just time the motion so you press the button at the same time as Ragna stabs the opponent during the throw animation? I tried for quite a while but wasn't able to consistently get the timing down for this combo. Any help is appreciated, I would really like to be able to land almost 4k damage off the 5B+C throw
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