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Rhythm Guy

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  1. Hmm...This match up becomes difficult when Litchi constantly uses her j.B and combines them with air dashes to cross you up or rush-in. Is there an answer to her j.B besides instant blocking and moving out of the way before she 5B's into string. She usually does it at a fast speed and low height so 6A on reaction isn't reliable, and a j.B on CH gives Litchi a free long combo into her oki. Even without a CH it still combos. Thanks for the help in advance.
  2. I think it is character specific actually (its in this combo section under Additional Character and Situational Specific Combos) and I think it hits opponents farther away, in my opinion, because in the video Jin seemed too far away after the 5B hit to connect with a 5C or j.B; which is why i want to nail the 3D/j.B since you would miss a vital combo when your just out of range... And setting to neutral does work but the timing is really strict so i just wondered if there was a easier way to consistently pull it off; also on top of that i can't use a stick ...not yet anyways
  3. Wait are we talking about the same combo here? I'm talking about the 5B>3Dj.B>j.2C>5B>etc., I have no problems pulling of the 3Dj.2C>5B loop on a crouching opponent. The part that gets me is the timing of the 3D into the j.B i often super jump and fly over the person's head...and i tried kro's method but the 5B doesn't combo into the j.B when i do the 3D AFTER the jump, i tried it as fast as possible multiple times but it doesn't connect For visual reference it's :42-:47 http://www.youtube.com/watch?v=KPzdDuGlpog&feature=PlayList&p=13C49D9179C26AF4&index=2
  4. :psyduck:That's all really? I guess my mind just skips over the simplest of things...anyways thanks kro.
  5. Any tips on how to not super jump during the combo 5B+3D>j.B>j.2C>5B>etc., do I have to set the stick to neutral before I jump or slow down the timing on the jump or something? Or could it be that i use a standard Xbox 360 controller...I doubt it tho... Thanks in Advance!
  6. Do you guys have any tips for approaching Jin? Because when i summon pumpkin, he ice cars his way over to me and it vanishes, and Rachels normals do to well against his 5D. And things get worse when he has 50% heat because his Ice Fang Super move thingy prevents zoning (unless you bait or something), so yeah im stuck XP...I was thinking maybe trying j.3C+D(idk if that is how you say it, but its the drill move) idk if hid 5D beats it... Thanks in Advance:keke:
  7. Lol yeah, ive always been that way since i picked up my first fighter, while training or playing the COM im always calm and collected, but i get easily intimidated during a fight with another person, even online where i can't even see the other person! IDK maybe Litchi isn't for me? Maybe I'm a Tao person, i mean that way I can convert my nervous energy into her crazy fast mixup game:sweatdrop:
  8. Thanks Guys! I suppose i need to jump faster during the ItsuuC combo. Also i wanted to know what you guys thought of using 5B>ItsuuA>6B>2C as a reliable CH combo. I think it depends on how close to the ground they are but i prefer it to the Tsubame CH combos because I whiff the DP motion because of my nervous energy issues
  9. Does anyone know why sometimes 5B>5C>41236C>Chun>2C or 5B>j.B>C doesn't seem to work? I figure it is character specific but the 2C or 5B after the Chun doesn't seem to combo properly. I find it works fine on characters like Jin but for ppl like Tao, her hitbox moves out of the way during the j.C or the 2C doesn't come out fast enough. Im guessing i need to TK the chun? But you guys would know more thatn meh :: Thanks in Advance!!!
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