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Crymsonwulf

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Everything posted by Crymsonwulf

  1. yea titanium said it best bro keep mind games going as much as possible with Ragna. i find that he works best for me when imtrapping then into thinking im doing blockable moves that they can guard low all the time while being safe from mid and high while crouch block then throw in some overhead mix-ups like tiatnium suggested which if they are caught of course they start bloccking high which can set up some 2D~2B ->5C, Inferno divider combos.
  2. yea this Tsak is correct cuz 3C and 6A is Jump cancellable. and u can follow up, assuming that you are close enough and they dont barrier block, with an cross-up JB. but in general you can follow up with an JC or JB or JD. Also, i was in training mode and noticed that on block Ragna's first hit of 6D i believe, u can create your own knockback that sends u flying back in the air jus far enough to still be safe and not get punished. and i did this by pressing 7 after the block stun on the first hit i believe. and if it wasnt the first hit cuz i think i might be mistaken then its the JD after the 6D. I use this as a sorta reset type of move it keeps u safe but downfall is u have to start over with pressure. IMO i dont understand why some people on these boards are thinking that Ragna will become more defensive as the games life grows. I think u have to be clever with ur mix ups and telegraph some of his moves like the 6As and 3Cs which if they think you'll jump cancel you can mixup with 214A (hopefully get a counter with the 214A or a death spike which gives the +3 frame advantage you mentioned) or frame trap other moves, and keep em pinned with the simple 6A 3C jump cancels as well as his 5D dash cancels and 6C dash cancels. Also 6B is a great mix-up from an 2B or 2A, just remember to mixup certain strings to keep safe i like to use the 6A and 3C and i throw in 6D and 5D with dash cancel into 6C dash cancel on first hit on block into 5B -> 6A jc. -> JB,C, or D. try telegraphing the jump cancel moves more to set up delays with the Hell's Fang into the 214D delay or Rapid cancel it into the desired pressure string if they still blocking. IMO, try to end the pressure sring when their Libra is almost broken with 214A or 6D, JD. that gives me a more comfortable attack position on my opponent into whatever.
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