Koozebanian Fazoob
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Everything posted by Koozebanian Fazoob
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I don't think Marylin is top ... she really has to stay in your face and rely on frame traps and throw mixups. Her lack of a decent low means you really only have to worry about parrying high or avoiding the throw, which already makes her worse than Aka in my opinion. She also isn't as random or wiggly as Fritz is. Also, a lot of characters have crossup DPs. Akatsuki does, I believe Soldat does as well. I agree with Kanae bottom though. She has a handful of decent stuff but she has shit for damage outside of throws and parries. She needs to be a parry machine to get the job done.
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Everyone is uploaded now! I'll have to go over stuff later and clean things up of course, but we are done most of the grunt work now at least. Oh and the colors are wrong on Roboky's page, just noticed that.
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Site Feedback/Suggestions
Koozebanian Fazoob replied to tragic's topic in Site Feedback and Suggestions
Main thing with the Wiki is that I can't set it up myself because I don't have access to the database, so Trag will have to do it. -
SuperDK: She has a lot of good stuff. Check out this vid: http://www.youtube.com/watch?v=Dni13DNsP-U She has some real long combos in the corner and some spacing specific stuff at mid screen. Keep in mind she can also fake her j.2C, which is hilarious. Aya: Yeah comboing into it from 2A kinda sucks but you don't have a whole lot of options. If you are good enough to hit confirm it, you can combo it off the crossup j.B of course. Dunno if this is common knowledge or not but you can combo 2C off of 6C. I use it all the time, quite good.
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6C is good and you use it as part of a tick throw mixup because of the massive advantage it gives you.
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Uh... hit him? I dunno, doesn't seem like there's a whole lot of specific strategy in that matchup. General rule with Kanae is to poke with C and 2C when at long range, use 6C any chance you can, throw or tick throw whenever possible, and parry like a machine. She gets big damage for free with a successful parry.
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Near the corner after 6C launch you don't need to j.A j.B you can just walk forward and do B 214A for more damage.
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What's your favorite version of GGXX?
Koozebanian Fazoob replied to Slash and Burn's topic in Archive
How do you dodge the OTG hits -
Site Feedback/Suggestions
Koozebanian Fazoob replied to tragic's topic in Site Feedback and Suggestions
PM a Supermod or me if there is a thread that should go away and they can take care of it. There is also at least one supermod watching the event forum too. -
Site Feedback/Suggestions
Koozebanian Fazoob replied to tragic's topic in Site Feedback and Suggestions
Longer sigs will never happen. Wiki I just need to find a good piece of software to run it on I guess. Honestly though I don't know how bad that is going to kill the server. -
Kanae is not that bad, she just has a horrible horrible game at the range that is outside of her command throw but too close to poke. She gets great damage off Parries and her EX counter is good, and any time she lands a command throw she does some beefy damage. Her C normals are all very good too. Her Overdrive is pretty mediocre too considering most characters have a long effective combo into theirs. Kanae's is pretty much limited to 2A, or j.B crossup 2A, or corner 6C (good luck hit confirming that regularly). I'm pretty sure it has startup too which means you can just reaction jump out of it. Not entirely sure about that though. Compare that to other characters Overdrives and Kanae's is pretty crap. At mid just do 6C, j.A j.B 214C, and you can cancel to 214BC if you want. At close to corner just do the hop loops which are stuff like... 6C, 214A, B, 214A, B ... etc.
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Okay well Kanae is not really garbage but she is worthless VS the hardest level AI because it cannot be thrown.
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Kanae is absolute garbage sadly. I mean, REALLY fucking bad.
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You can have her. -_-
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Okay I was gonna say. After it's all done I'll probably run through and clean it all up a bit, plus write the notation guide and such.
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Wait where is the ABA data?
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I can't find any import shops with it, I'll probably have a friend buy me a copy and send it over.
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I was pretty sure it didn't hit until the 30th but yeah it's not unlikely someone got a hold of it early.
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Kenshiro make your head asplode
Koozebanian Fazoob replied to Koozebanian Fazoob's topic in Hokuto No General
The problem with Kenshiro wallslams is that they get very character specific in certain situations. Some characters rise quickly so you have to juggle them very slowly. It's annoying. One thing you can do is if you start from just CDE, is do 2C 5D 236C, D 236D. That'll keep them a bit lower and get an extra star. My personal favorite version is: 2B 2B 236CE CDE 6, 2C D 236D > IAD j.A |> D 236D > IAD j.B |> 236D > IAD j.B |> 236D > IAD j.D |> 236236A Which is one of the stronger ones there is. Unfortunately these don't seem to work on some characters. Not sure why yet. Bonus points if you can land these: CD 6, 2C D 236C, D 236D > IAD j.C |> 236D > IAD j.A |> D 236D > IAD j.B |> 236D > IAD j.B |> 236D > IAD j.D |> 236236A or CD 6, 2C D 236C, D 236D > IAD j.C |> 236D > IAD j.A |> D 236D > IAD j.B |> 236D > IAD j.B |> 236D > IAD j.D |> CDE E~2A D 236D > sjc.A B A B D |> 236236A, 236236A -
Raoh Yells and Breaks Your Face
Koozebanian Fazoob replied to Koozebanian Fazoob's topic in Hokuto No General
The proper input is actually D 2D~C. You don't need to hit any button more than once. -
It's on the 'to-do' list. This and all others from the other thread were uploaded. Almost done with this bitch, just a few characters left with nothing up for them yet. No surprize ABA and Zappa aren't done.
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Blocking is too hard. Just hit him until you win, don't try and block. Trust me this is how I play.
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Does anyone know why the AI always aura guards when it gets knocked down in Training mode? I'm kind of wondering what Aura Guard does while knocked down.
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Okay why did nobody ever tell me you can hit up or down when knocked down to get up faster or slower? I really had no idea.
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Kenshiro make your head asplode
Koozebanian Fazoob replied to Koozebanian Fazoob's topic in Hokuto No General
Does Mamiya's low arrow hit low by any chance?