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SuzuKnow

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Everything posted by SuzuKnow

  1. Simple enough to figure out so it might have been posted else where but I'll go ahead and shoot it here since it hasn't been posted in this thread. I was messing around trying to see if I could get anything good off of 5B>3C and I ended up with this 5B>3C>2B>5C>j.B>j.214B>9D enders So far I've got it to work with most standard air combos. The damage I remember off the top of my head are: 5B>3C>2B>5C>j.B>djc>dj.B>dj.C about 2.5k 5B>3C>2B>5C>j.B>djc>dj.B>dj.C>dj.236236C about 3.7k 5B>3C>2B>5C>j.B>djc>j.214B>9D>j.AAA[w]>j.236A[w]>j.236B[w]>j.214A[w] about 3.2k Off of the top of my head those are the only damages I remember. You do the j.236A[w]>j.C[w]>j.D>j.B stuff as well, but I forgot the damage for it, and my hands are a little slow at the moment so I can't seem to time the j.B anymore. I also could have swore that on CH I was able to delay a j.C[w] after the j.214B launch and get them into a j.C[w]>j.B[w]>5B[w] combo that didn't Black Beat, but I didn't really try that one when I was playing. Works in mirrors and against Valk and Rachel. I haven't gotten a chance to try it on anyone else. Can anyone confirm if it works on everyone? Quick question, anyone find a combo off of 236B that doesn't need a RC? I can't for the life of my seem to find one outside of a corner. Closest I can get is 236BB>D>j.A[w] Edit: A little update to this and a few other things I found out. You can do a 5B>2C>6B>continue combo variation of this in a corner against most characters on CH and midscreen against Bang and Tager with little to no problem on normal hit. The increased damage is an average of about 1.2k. In a corner you can change the combo up to look like this 5B>3C>2B>5C/2C>j.B>j.214B>5C>j.B>continue or 5B>2C>6B>3C>2B>5C/2C>j.B>j.214B>5C>j.B>ect Throw in a j.236236C at the end an of the 2C>6B version and it's a good 5.1k j.b>j.214B combos into 236C if you're close enough for the 236C to hit. Usually do this in a corner since it's easier to connect. A few things that I found don't work; 5B>2C>236C>9D continue combos on everyone but Lambda, Tsubaki, and Hazama. ^^^^ Won't work because 2C wiffs on those 3. 5B>2C>6B's 2nd hit won't connect on Jin, Makoto, Taokaka, Noel, Litchi, or Ragna unless it's a CH. And it won't connect on Arakune, Rachel, Carl, or Hakumen at all. Other than that can't say I have much at the moment. I really don't know what else to check aside from messing with this at the moment. Messing around with 236B but I just can't get anywhere with it.
  2. I can't say I've seen it done before, but everyone is still learning her so I don't really expect much right now. I would think so since it launches in a set way from what I've seen. Another thing to add to my list of things to check out tomorrow I guess.
  3. The 6.5k takes 100%, but supposedly the 5k one takes 50%. And I might be able to. I'll be over at a friend of mine, and he owns a Dazzle, so the quality might not be great but I'll upload each challenge and make a list of the combo notations since most of the challenges I've seen have been mostly text based.
  4. Alright, I'll get on that tomorrow when I get my hands on it, as well as testing out some other stuff I haven't gotten answers to. I'm actually looking forward to it, supposedly there's combos for 5k and 6.5k on the later levels. Should be some fun stuff to learn.
  5. Few combos I noticed (No damage because the video was too fuzzy) 1:15 - CH 5A > 2A > 5B > 3C > 2B > 5C > 6C > 5D > Furu no Tsurugi doesn't look very damaging but looks like it's a nice way to push the enemy off and set up more laser spam. 1:53 - CH 3C > 2B > 5C > 6C > 5D > jc > j.C > j.2C Looks like another low damage combo, but looks nice if you want to keep them in your laser pit. 2:20 - Not really a combo since 6A didn't connect, but nice to know you can use Yata no Kagami after you usualy 5C > 6C > 5D stuff If no one does it before me I can write down all the challenge combo stuff tomorrow if anyone is interested in those.
  6. Hey Chun, I'm that 2nd day Tsubaki you beat like an unwanted child Saturday. Good games man, sorry I wasn't much of a fight 4/5 of the time. Love for some more matches once I get her down a bit more.

  7. Huh, that makes sense. I don't know if I'd still call it completely even, but I think I get why people may think so. I guess I gave Rachel too little credit in this one. Thanks, that was the matchup that was giving me the hardest time understanding.
  8. Oh. lol. I've been out of country since January so I didn't know Milpitas was dead. Oh well, I guess I'll go ahead and try and make it down to SVGL then. Thanks.

  9. I'd have to agree. A good Tsubaki can put on a lot of pressure, but she's a bit predictable on her start-ups, and easily eats a command grab if she makes even the slightest mistake, and I know every Tager is spinning that stick waiting for such an opportunity. I don't think I'd go as high as 6-4 though. Charging is relatively easy to do unmagnetized, and even magnetized you can cancel out of 2D before you're in strike zone if you've gotten the ground back after the initial mag-hit, and once she has some gauge she can do some serious damage on Tager (well at least by her standards it's serious, lol) and has better approach options. I'd definately place it Below Even for Tsubaki, but since she can keep on a good string of pressure and mixup options, and other variables that can keep a Tager in a bad position, so I'd only place it at 55-45 in Tager's favor. Tager has quite a bit in this matchup. Gadgeto Finga can be hell for Tsubaki's with little next to no Tager experience (Even troublesome for those with experience), and like you said once she is magnetized she is reserved to only fullscreen 2D or short bursts of charges, making her options very limited. And her DP is generally pretty bad to begin with, Tager just kind of rubs that fact in her face. Could a Hazama or Rachel player explain to me how that matchup is even? No matter how I look at it I just can't see anything but Hazama having the advantage here. Does she get so pissed off at shitty vampire comments that she reverts to CT form or something?
  10. Hey Ginseng, I was wondering if there were any good players at Milpitas who played Lambda, Litchi, or Ragna. I have next to 0 experience with Lambda's, and Litchi and Ragna are still on my "Oh Tsubaki, you're turning me into a masochist" list. I was hoping there was at least one there so I wouldn't have to drive all the way to Sunnyvale unless needed.

  11. Personally, I find this match-up to be a lot of fun. It's a bit of a hassle sometimes (that 6B still amazes me), but if you know what to do and play your footwork right and keep a good distance it's not that bad. It's nothing compared to the Ragna or Litchi match-up in my opinion. Hakumen's range and speed are incredible in CS. The best thing to do is try to play a bit more defensive than you normally would. His new 4C is a nice poke, but if they predict wrong or just throw one out at random for some god awful reason, you've got a free 236D combo on you hands. Try not to stay in his face the entire match unless you're really confident in you pressure skills, but also try not to go against her nature and play completely defensive, she doesn't have the damage output for that. Mix up a string of defensive strings and offensive rushes to keep the Hakumen guessing and maybe even score a free CH off of a misplaced counter. As for up close; His wake up specials can take you by surprise the first couple of times (The main one to look out for in my opinion is his Special with a / direction kick in the air. I'm not a Hakumen player so I'm sorry I can't name the move... ), and his IB>Counter can be really annoying, especially since both 5D and 2D counter your 5B at all ranges. (I also find that her 2369B is a nice mixup option, but should only be used rarely. It's a nice way to let Counter Drive frames wear off and get you a CH, though you went get much damage off of it without a RC ) If you do plan on staying in his face though, watch learn his wake up options and what you opponent seems to favor. I personally tend to back a little off (To about the end of 5B or a little further) incase of a wake up special or good distance move. If you can see a wake-up coming, then by all means punish as necessary. Sometimes I even like to back off enough to get out of range of my opponents seemingly favorite wake up option and charge up a 22D. A lot of the times they try to counter, and I'm pretty sure it's uncounterable at Lv.3, but I may just have amazing luck. A side note I want to add is just something I tend to do a lot. Personally my favorite BnB is 3C>jc>falling j.C>ect, so I like to get off a 3C whenever possible. However that's not very easy against Hakumen, so I'd suggest avoiding it unless you're sure it will connect. It's countered by 4C and it's completely obliterated by 6B, so even if the fact you chose 3C catches them by surprise, odds are their prediction for whatever else you were going to do will work just fine against it anyway. Aside from watching out while pressuring also make sure to watch while being pressured. Openings in his attacks can be exploited by a quick 5 or 2A, and will lead into her 5B combos and I believe most of her 5C or 2C combos, or at least pseudo-versions. Pay close attention to what Hakumen is doing and watch out for that 6B, takes away a Guard Primer on block and I'm pretty sure it's safe on anything anything but an IB. On IB though I find it safer to get out a 623D or if you predict that they're going to Counter charge a 22D and release when the counter frames are active, rather than trying a 2/5A or a 6A/6B, and 5B I find a little unsafe to use openly, because of the fact that all of Hakumen's counters grab it an any range. Generally Hakumen's I play tend to try and jump in with an IAD j.C/j.2C>combo or blockstring then they get some distance if you block it and try a bit of zoning with his 4C and a j.C/j.2C, as well as a bit of 2B (I think 2B is the input... It's a low kick similar to Noel's 2B) Never be predictable on your move in if you do decide to, and be as cautious of his jump cancelable and special cancelable moves. Again, 236D will prove to be godly when if a Hakumen decides he wants you to come to him and starts to play Uncle Touchalot with his pokes. As will a nice j.236D, as it will force them to block, giving you some leg room to rush in. You might also want to try and get some 22Ds off if you feel you've got them pegged enough to do it on their way in. Other than that just Drive when you feel safe (Generally outside of end combo, I'll do a 2D when I'm out of sword range for a bit. Sometimes it'll cause them to rush in and give me a free 2CC CH), as D variations tend to make this matchup oh so much easier. I might have gone a little overboard on information but I hope this helps. If not then... well shit...
  12. I believe they replaced the buttons though. They felt really smooth yesterday. And yeah, thanks to Ginseng it's set back to 99 seconds. 60 seconds was horrible for Tsubaki....
  13. /2 months later Ouch. Canada isn't very friendly to you is it? I didn't know Wark lived near me. And sorry man, an arcade near me has CS now, by BB faggotry will continue for a long time.

  14. Apparently the Golfland in Milpitas CA has Continuum Shift. I've got some friends that live in the area that just called me up about a half hour ago and starting squealing like girls about it being there, so I'm heading down there (I live in Folsom so it's only a 2-3 hour drive) in a little bit for Christmasy things, but I'm definately going to check if the tips true or not before the end of the night, if not before 2pm tomorrow. I'll post the style of cabinets and the line and whatnot if it is in fact there. Edit: Yeah I just got a text from my friend with him standing next to it because I refused to believe him. It's there. ... Well, off to go look at stuff for Nerfell and Hazama~ 2nd Edit: I should probably add that the Arcade does 10 Dollars for all you can play on Thursdays and Saturdays. I don't know the exact price for a round there yet, but I'd prefer going on Free play days like those 2 instead of chucking 50c - $1 every game.
  15. Nyu avi? I thought you hated 13? MAKE UP YOUR MIND!

  16. Excuse the "Holy hell this is late" reply. I've had internet issues and I haven't even been able to play online let alone log onto anything. I've faced a couple people from here at tournaments in my area. They aren't bad. It's some nice competition with a friendly side to it, at least that's how it was with people I've played. I've also been meaning to be able to log on and get some info on helping out my Arakune, the little OMFGBEEZZZZZZZZ spammer has grown on me. Hahaha So what's up man?

  17. You heard me. Incase by some weird twist of fate you don't know yet, to avoid further "wtf" thought it's DYK. D: And if you forgot that, forget choo too man.

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