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BladeOfJustice7

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Everything posted by BladeOfJustice7

  1. I rather not have random DL members contribute towards the matchup chart that's why. There should be a defined "we", but it shouldn't be exclusive to Mods either.
  2. ^Absolutely, I think even Daisuke sort of addressed that when asked about the advantages of 3d over 2d. And I think a lot of people are expecting those sort of things in due time.
  3. That was ridiculous even by Hakumen standards...
  4. I love this post. But I am honestly surprised ArcSys is still struggling to get this game out there for digital download, but at least the patch itself doesn't cost money. I'm not willing to buy AC for a 4th time, so I'll wait it out. Ky hasn't changed too much, and I could just play him like his AC version in the mean time. he hasn't changed that much in R anyways.
  5. Great fucking games, it was an awesome night last night guys. I finally got some GG in for once, Kliff is stupid, Slayer is not so terrifyingly stupid, I CANNOT play the May matchup, Sol vs Ky is so uneven and even all at the same time. When I left Orleans my cousin's neighborhood had no power and when I got back there was still no power, we only got power back just now. @livewire Don't let gf time stop gaming time bro, it would've been awesome if you made it. @lofo GGs, clearly I just play Ky and not GG. You on the otherhand actually play GG lol. Also this is what I was referring to when you play Venom, or any character with a very strong neutral game:
  6. I'll try my best for Monday, I don't know if I'll be able to go for 2 days in a row, since I'll be seeing fam while I'm in Ottawa. But I need to get my GG fix, and maybe some BB.
  7. That is actually a good point since there is a bit of time where Ky isn't doing anything (at least during j.DC [D.urandal C.all]), after summoning a DC through a Grinder. So SE>throw set ups should be possible, but I would like to see Grinders and DC's being used in combos rather than solely for potential oki/screen control. We could see that Split Ciel will be incremental in his new combo system due to the placement of a Grinder at the end of a combo. Yes it doesn't really effect his screen control that much, at least where the air DC/Grinders are concerned. This is true, I'm glad it's back. It really holds testament to that post in this thread about after #R, they just tacked on attacks/mechanics into the game that weren't necessary. Ballerina slash/6hs is incrementally more useful overall than his AC-6hs, except that AC-6hs is cooler looking. On a side note I really hope they allow Ky's dp to catch low-profile attacks this time around. I saw in a video that it still whiffs on low-profile attacks. It makes me a sad panda ;-;
  8. I had family to visit, I'll be here till sunday though. I'll be spending a day or so in Markham this weekend, and I'll be heading to Ottawa on Monday. But If you guys can figure anything out that's even not downtown (so I could drive if I want), then I'll come being the Based God that I am.
  9. Chipp and Order Sol got buffed like crazy in +R Heads up, I'll be leaving Monday to Ottawa and I'll be there till Wednesday. Hopefully I won't have to travel just to Ultimate Salt Fest 3 like I did in Toronto.
  10. What do you mean by extending ground combos? Because Durandal Call looks like a way of buffing Ky's screen control and oki, and I feel that's the case when ending combos with Split Ciel but not when placing a Grinder in the air.
  11. I'm really curious as to how Ky's jd-now-grinder will play in his neutral game, I could see Split Ciel as a very incremental part of his combos, especially his enders since it places a grinder right in front of him for good CSE-Durandal Call oki. But jd>SE seems like it'll take too long to come in order for it to be effective during his neutral game. I could even see 5d being useful in certain circumstances, but not jd, but it's just my thoughts. For Sol players; how useful was Wild Throw for Sol prior to his Clean Hit properties in certain moves?
  12. If you're being caught by Jin's 2d, then it means you're being too obvious with your advances and spacing control. Empty jumps should be used more when that happens, he's left extremely vulnerable when 2d whiffs. Which will make him more cautious when using it.
  13. Leaving now, get hype for hype commentating gaiz :D
  14. I'm not quite sure when I'll be arriving in Ottawa but it'll be early in the weekday like monday or tuesday I believe.
  15. I'll be coming to Ottawa after I leave Toronto, go to visit some fam there. Any chance of a meet up while I'm there?
  16. ^And here I am wanting a runback against your random bishounen Zappa... Anyways what time are you guys gonna meet up tomorrow, so I can figure things out.
  17. As long as I don't have to wait over a year after the Arcade release for the Console release of the game (like BBCP), I'll be fine.
  18. That's what I'm hoping for, at least one GG session with you guys. I can always dodge 1 family day to chill with you guys, I'll keep an eye out for this thread while I'm here to see what you guys decide.
  19. That #egyptianmixup is some serious shit out here bro. BTW, have fun everyone at otakuthon, make sure to bring the hype levels there Brice. I better hear about your weird doujin stories when I get back and how you bodied everyone in tournaments.
  20. ^The Eddie/Carl/Relius of the cast I presume? I really hope they adjusted the combos and what not for this game it would look really fun to play, even though ArcSys has recently hammered their popularity amongst arcade goers.
  21. I'm going to be in Toronto for a week, visiting fam with my dad. Get moderately hype.
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