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Everything posted by BladeOfJustice7
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[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
Then what about marvel? I think if anything they'll put in FRC's, or BRC's if that's what they'll be called, but with an extended execution window. Because I'm certain we won't see FB's back in this game. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
BladeOfJustice7 replied to BladeOfJustice7's topic in International
Derq spittin dat knowledge for a few pages. I see a potential "sensei" in him. Also glad to see you're ok Nolan, seems like your bike was weak against water attacks, maybe you might wanna switch to grass type for next time. -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
CSE looks like it activates faster, but CSE along with his other SE's look significantly smaller in Xrd. It seems that they really want Ky players to make use of Durandal Call. Or am I the only one who finds that to be the case, and if so, have their hitboxes gotten smaller along with the shrinking of their animations? For those who played Xrd, it feels like they gave more options for Ky and Sol to play how players want to optimally use them. Giving Ky better tools for screen control and Sol having better tools for getting in close and staying there. It seems to me like both characters are moving further away from the "Jack of All Trades" archtype even more so than ever before. EDIT: Looks like you can still LP Ky's DP still: http://www.youtube.com/watch?feature=player_detailpage&v=Ki2iHqGgRSg&t=293 -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
Why would they go there? FG'S don't have stories remember? Anyways what's this about purple RC's? -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
This tumbling thing is weird after certain hits, and only look comboable in the corner, which could render fafnir only useful in the corner. -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
Sol is the one who made Anji's Fans and Ky's original sword in GG1-GGAC. -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
I assume the whole bullet insertion into his sword is why it's called "Bullet Heaven" then. I also assume he made the sword for special purposes considering he's a scientist and how the sword changes during DI. I'm curious then who made Ky's sword "Magnolia Enclaire". But that's for the story thread. It is possible to follow up #TyrantCannon in the corner, I saw that it wallpins. -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
Where is Sol's intro? -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
I only did that when they revealed the move list more than a week ago. Now I'm just interested in how Ky works this time around. -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
They also removed that, you can look at his moveset and realize it's gone. Any new moves Ky got post #Reloaded is gone. He's more akin his #R version with this Grinder buff that he received. -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
Wow from my understanding, that sounds amazing :o Thanks ES. -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
Well I'm honestly glad they actually made this move useful for once. Thanks for the clarification no one seemed to explained that it wore off over time, I just knew he could hit it all willy nilly around the screen It was worth hoping his health wouldn't be abysmal lol. Interesting, this whole "seal" thing and projectile enhancement still eludes me since I can't understand something unless I see it. But it sounds like his neutral game has gotten buffed considerably now. So these lightning crosses (named Grinder Formations) Ky places on the screen absorb Ky's projectiles and turn them into Durandal Calls of various levels depending on the projectile you fire into them. And these Durandal Calls summon lightning onto the opponent and the damage that they do depends on the projectile you threw? Is it a lightning bolt like AC 222HS, or [insert projectile name] falls down from the sky? Yea I find it quite obnoxious in the game like being able to kill someone off a DAA. It ends on the 12th actually. -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
Does he get any penalties for when it wears out, like in AC losing all fo his tension and/or increased likelyhood of being dizzy? Still wondering if Ky's DP can still be low profiled Does Venom's Bishop Run Out stay on the screen for the entirety of the remainder of a round? How is Chipp's health, is it still ass? Is Ky's lunge move, Split Ciel I think, a way for him to get in close, akin to Bandit Revolver, as in can he use it to extend his pressure and as a combo extender? How exactly are Ky's projectiles amplified by Grinders, more damage are they bigger, are they faster, increased hitstun/blockstun? I'm really curious about this. Based off of the Xrd announcement trailer, Sol's grand viper is back to its shitty recovery ways, is it as unsafe as it used to be in older games before they changed it in AC? -
I'd assume so, it couldn't be anything else.
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[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
Have 2ch rumors ever proven to be true? -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
Looking back on DI Sol, if you notice his sword becomes a plain black slab of metal. But the "jacket" he's wearing while in DI, looks a lot like the "armor" on his sword. I think the sword represses somewhat his gear powers, if not enhances them in different ways while allowing him to keep his rationality, if you all remember, Sol's Gear DNA is that of a dragon. And he's always had wings. Just my observations, I REALLY wanna see what Tyrant Rave ver. B looks like in DI though :D Does he stay in DI for a set amount of time now like Ragna's BK? Or can he be knocked out of it like in AC? What are the buffs he gets in DI btw besides #TyrantCannon? -
Montreal: Le Thread Generale Pour Weeaboo Fighters
BladeOfJustice7 replied to BladeOfJustice7's topic in International
I'm really hoping this black ball doesn't stay on the screen forever... We need VIDEOS.NNAAAAOOHHHH!!! -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
Blade, they've removed ALL hidden moves and etc. from the entire cast there's no purpose to checking. Some characters even lost specials (sidewinder for Sol, and Dubious Curve for Venom). All RC's inlcuding the yellow one's are 50%, it's better to keep your questions gameplay related for the time being, like everyone else. It would be nice to know if Ky's stage is in Illyria or not, but right now I'd rather know about how his stun edge's can be amplified and what sort of amplification do they get. No offense Now, can you low profile Ky's DP still? -
Montreal: Le Thread Generale Pour Weeaboo Fighters
BladeOfJustice7 replied to BladeOfJustice7's topic in International
@derq ^This nigga has steam coming out from his suitcase now.#SWAG -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
^Gamma blade Nvm, misread what attacked elven described for Chipp. -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
I woudl really like extra info on Ky, can you still low-profile VP on his wakeup? What is the untech time like for hitting someone with VP? How is Ky's moveset work with this stunedge enhancement and how do his projectiles get enhanced exactly? -
Montreal: Le Thread Generale Pour Weeaboo Fighters
BladeOfJustice7 replied to BladeOfJustice7's topic in International
Lol when did Brice become the second Tager mod? -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
Knowing ArcSys, I have a feeling they'll surprise last minute with at least 2 more characters. They're really good at throwing us off and surprising us. -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
That's a good question. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
BladeOfJustice7 replied to BladeOfJustice7's topic in International
Alright cool I'll let Gabe know. Though he MIGHT show up regardless tomorrow.