Looked through the old threads
For Bangu
Test 1
* 5B slower start up
* 2C slower start up, reduced a level, techable on ground hit
* FRKZ 2C knocks down
* 2B>5B gattling added. (cannot reinput 2B)
* Heavenly phoenix thrust no longer wall bounces for both air and ground, slight wall bounce in/near corner
* 3C is techable
* 6B is techable on ground hit
* Ashura slower start up, invincibility lasts until just before startup, has become a joke DD
Test 2
forward throw slides, more damage, follow up in corner
+ 2D JCable on block
- Less untech time on 6A
- FRKZ backward dash is shorter
Test 3
- 6B causes stun. No followup without RC.
+ 5B level increased.
Dont feel like searching the 4th thread but i remember 2D JC on block or something.
Final
* 5A is still good
- Daifunka's recovery is longer, can no longer be followed up.
Yeah he dodged some bullets.
@GGJ, the 9th is right around the corner.