Jump to content
Dustloop Forums

Zuji

Members
  • Posts

    20
  • Joined

  • Last visited

Everything posted by Zuji

  1. There's a very slim chance I can go. I haven't really been checking prices on plane tickets, what's the best deal you've found?

  2. Well actually, I did try that first round. But that second one after the accidental burst, I really didn't see the point of trying anymore.

  3. Wouldn't have mattered how you played that last game, I wasn't trying by that point.

  4. Oh god Litchi what have they done to you? *weeps*
  5. Having trouble with point blank range riichi combos. I can do them fine if I hit confirm out of 2C, but I have trouble landing the riichiA hit. She's facing the right way and everything, but the training dummy just air techs before it lands. Any tips?
  6. Does Litchi have any useful easy RC combos? My training partner uses Tager so using her DDs as a cover doesn't work very well unless I can get them in the corner. Usually, this isn't a problem, but they know my game so well that they know exactly when to switch between high and low blocking so it just feels wasted.
  7. Sorry for changing up the question on ya, just figured out my 3C problem but now I'm having trouble with another one. How long am I supposed to delay the hatsu in midscreen RiichiA combos? I can never land on the staff quick enough unless I start the combo with 2C and just mash out the haku hatsu.
  8. Any tips for the RiichiA combos? I can never stand on the staff before the training dummy techs out, and on the extremely rare occasion that I do get it, I fail at the drop j.C part.
  9. Err nevermind.
  10. I tend to main female characters in fighting games. Noel's throw whiff throw combos were intimidating, Tao feels weird and I didn't like Nu or Rachel at all. Hence, Litchi.
  11. Ooh, I didn't know that was possible. That's pretty cool.
  12. They're not given a chance to tech it though. o_O The 5D hits them back up into the rodless 6C before they have a chance to tech. It also makes the combo loop. Unless you're rachel, I can't seem to land this possible loop on her at all, but everyone else it works just fine on. Edit : @ Gwyrgyn Blood : Don't get me wrong, I do want to believe you. I just don't understand it. Doesn't the training dummy tech everything ASAP if it's set to do so?
  13. So I stumbled upon this corner trap that goes : Tsubame Gaeshi (to cornered opponent) -> 6C -> 5D whenever the person I'm playing has stopped bouncing -> 6C rinse and repeat. Aside from barrier bursting, is there any way out of this trap once you're in it? I've yet to have people tech out of it no matter what, and even the training dummy couldn't get out, so I'm rather curious.
  14. Ah thank you my good man. I figured it was burstable but someone told me only haku and Ragna could burst out which made no sense at all.
  15. So..the clap loop. Can it be escaped through bursting? If so, when? I believe Iv'e seen buppa burst out of right when carl hits you with the first 2C that's setting it up, but can it be bursted out of anytime after that?
  16. Quick question. The final hit of the great wheel isn't an overhead? I could've sworn I've had people crouch block it. (Not near my PS3 so I can't check this out atm.)
  17. Hmm, quick question regarding combo 7 on the DVD. WHat's the timing between the QCF + C and the 2C? I have no problem landing the combo up until that point then I do the 2C like immediately as I hit the ground and the training dummy always aerial rolls out of it before the 2C lands. Edit : Ahh! That helped a lot. Thanks Dakanya. ^^
  18. Bit of a newbish question here, but I feel obligated to ask. http://www.youtube.com/watch?v=tgcQD5elWYA In this video, starting at around 6:48, there's a 95% combo and a 100% combo for Hakumen. Is there any way at all to get out of these?
×
×
  • Create New...