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MGear

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Everything posted by MGear

  1. Not just 9, but whatever direction you end the motion will propel you in that direction. It seems useful for rushing down full screen without wasting two extra nails. 8 Jump, 236A will get you all the way across with an extra jump left. It's also useful for running away all day .
  2. You should probably write some stuff about the A nail trick during Furinkazan.
  3. 6B rc, 2B xx 623B, d. 2B xx 623, d. 6C xx 623B, 2C Doesn't work on the smaller characters. I don't really do it that much since people don't block 5C correctly. Until people start blocking that overhead or I play someone who blocks it and punishes, I'll just keep doing 5C xx 2363214C.
  4. Ohhh. I thought you meant you could do 5C and then 2D at the end of the combo.
  5. I was actually wondering about this myself. After 5C in the corner I do 2C, 2D, j. D, 2B, 6C, ender. Against Hakumen and Arakune you can do j. B, j.C xx 623B. I didn't know that. Nice.
  6. I'm not sure why Arcadia didn't mention it, but the 4 seal combo also works against Tao.
  7. I accidentally found a tech trap today while practicing a combo on Tager. After the first 6C, j. D of Bang's BnB on Tager, if you jump up and then 236C the nail will hit Tager during the vulnerable part of his backwards recovery roll. I tested it on Ragna and Hakumen since 6C, j.D is used for their BnB also and it works. You can land a free super afterward.
  8. It only works on those 3.
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