Darwock
Members-
Posts
17 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Darwock
-
Thanks for the tips. I tried to take the advice on board and I think the result is my entire game has broken, not just for Tsubaki but everyone :/ I was able to beat quite a lot of people the way I played before, but now I'm paranoid about always being ready to block first. So I end up just walking forwards and waiting to get killed. >< Correct me if I'm wrong but once the combos have started I can't block anyway? I was mashing back plus A+B for good measure and it had absolutely no effect.
-
Alright, this is asking for trouble but here are the replays of the two Tsubaki matches I fought today. I lost both, obviously. The first one destroyed me, and basically after the first couple of combos I had mentally retired from the match and started spamming sledges. I know that is a big fault but what could I have done differently to avoid losing control of the match in the first place? http://www.youtube.com/watch?v=DPi088EIrxg The second one was a bit closer but again I lost. If I hadn't dropped some combo opportunities or fluffed a couple of inputs at the end (that jump in AC was supposed to be a 720 >< ) it might have gone my way, but from what you have all said it shouldn't even have come down to that. http://www.youtube.com/watch?v=yp8SpqPUK8w
-
Any tips for how to start the round? I have never encountered a Tsubaki who didn't immediately backdash and/or jump to try and gain charge. So 90% of the time I open with like a 2D or a BSledge to close the distance.. usually if I get close enough to connect I'll try another sledge and that'll be when I immediately get counter hit into stun and the combos begin :/
-
If I can face the shame I'll see if I can youtube some of my attempts for feedback. I just have no luck with blocking her basically - she gets in first every time and keeps the momentum whatever I do.
-
Well, this might just be an admission of how much I suck but I think you guys are giving everyone a false sense of security in this matchup. I have a lot of trouble with Tsubaki. I read this thread, tried again and still failed horribly. I can beat crap Tsubakis who abuse her diving attack, but now I'm in the level 40s I don't meet those anymore. It pretty much always goes how NickExtreme1 said it above. It is only a matter of time before she counters something I do with a shield bash into long combo, and after that it's basically game over. I tried to play it super cautious as I would with a Hakumen but it was still no good, she always finds a way through my defences. I presume this is because if I hang back she gets a full charge and can then make her moves unblockable? After GF I used 6A which results in her bouncing weirdly over my shoulder and getting the advantage again before I can follow up. Hate hate HATE this match. To top it off I usually get astral finished as well. Can anyone offer any other advice, just throwing out a lot of 6As and 5Cs isn't enough because I've got to get her in range without immediately being on the receiving end.
-
Apologies if this thread is supposed to be started by a mod. I got royally trounced by Valk last night though so I want to see what tips people have to offer. To start with, all I can say is that if Tager's 2D collides with his wolf dash, Tager wins (the collision that is, not the match - in case it wasn't obvious...).
-
Yeah I came to that conclusion after last nights sessions. It never worked. I sometimes instinctively go for the finger after a knockdown, then kick myself when I remember I'm fighting Ragna. It seems the only safe option is to burst before he can ID and then try to collider him? I also had some failures last night with doing 360As or 720Cs on a magnetised Hakumen - held the button down but he never got sucked in at all. Looked like he backdashed but then just easily stayed out of range. Is that normal?
-
Cheers for the tips on using AC, I've got that nailed now. In the Ragna match-up thread it's said that using GF against him is basically suicidal as he will get a free hit with inferno divider, but earlier on in this thread someone said that you can backdash to escape from ID and then punish. I have to say I didn't have much success avoiding it, but maybe I am slow - which is correct? Also any thoughts on using voltic charge after a GF rather than blocking?
-
I have finally graduated from just using GF to buffer 720s and 360s, and started mixing it up with Atomic Colliders as well. However I'm not having much success. Twice tonight I opted to do an AC after GF, and coincidentally both times my opponent jumped. However my AC did not grab them, they just kind of circled around and stayed out of range as they jumped back. What gives? I held the button down, is that the wrong thing to do?
-
Wow, all this disrespecting of Noel... Am I the only one who always gets caught in near to, if not actual infinite loops against experienced Noels? The first tech opportunity comes at hit number 26 or something and I always just recover straight into the start of another epic combo. I never had any trouble with her on CT, I could just sledge to victory. Perhaps I'm just getting unlucky with my opponents now?
-
Is there any specific thread for tips and advice on Tager's challenge mode combos? I searched and couldn't find anything. Possibly because I keep reading that they are the easiest in the game, however I keep failing. Current problems are: Challenge 6. Even though I now regularly connect the first atomic collider (I found that I have to hold it slightly longer than usual) the challenge meter always resets to the beginning as if it wasn't landed. I don't see how I can do it any quicker, because if I do it quicker it doesn't connect at all. Challenge 7. Bang ALWAYS techs after the 6B, every time my Magnatech wheel starts I get to see him flash white just before the hits begin.
-
or C) I have the Japanese version Which was kind of the reason for the thread, hence my annoyance at it being locked.
-
Not everyone has the DVD, I don't and found this a very useful read. It's easier when things are broken down and clearly labelled rather than having to delve into an impenetrable monster thread to try and find the one thing you are curious about. I had a topic on Bang's astral heat locked the other day because it was unlikely to be used in competitive play..! I mean so what, it's part of the game isn't it? Besides which I had already tried and failed to find any mention of it in the combo specific threads. People seem really averse to discussion on these boards.