Jump to content
Dustloop Forums

vanfleihight

Members
  • Posts

    251
  • Joined

  • Last visited

Everything posted by vanfleihight

  1. Yeah I didn't use the more complex combos because the input lag was making my attacks miss. So I just stuck to the basics I knew were going to work. For the punished block string I was just screwing around As for not using EX moves, that's just habit. I usually save it for end game when I feel like I need it most.
  2. http://www.youtube.com/watch?v=VMh52Nx8AW8 Anyone?
  3. http://www.youtube.com/watch?v=ZsKwo15d2X0 Destroy me :D I know I dropped a few combos.
  4. You need to do a dash before 5B
  5. Things I noticed: 1. Too much air ice blade. You could be going in for pressure with jB or something but you're throwing these out and missing instead. Against other characters I could imagine getting counter hitted because of this. 2. Lots of 236D on the ground from the entire screen away. They can hop right over it. 3. Ice Car A unsafe if instant blocked (if I recall correctly) 4. Randomly throwing out 2D is getting you nailed. Hell, just random attacks in general, like D DP. 5. Corner pressure. Instead of hopping backward when you think they're gonna roll out of the corner, try the 2B or 5B to get another combo in to punish rolling. 6. Abuse 5B more. 7. 6A > Ice Car. I would suggest learning 6A > sekajin > combo. Does more damage (I think) and moves them into the corner. Other than these, just learn more combos so they're easier to pull off and you have more options to capitalize on opportunities.
  6. If you have meter to burn you could also throw out 236D if they're in a corner and make them guess whether you'll do 3C or 6A
  7. That's just doing it straight off j.B which is just height dependent. But you still can't combo 5B, 5C and j.B on crouching
  8. It only works on standing opponents. Works on tager crouching cause his hitbox is gigantic
  9. Man we gotta get together and play at some point lol. How's the Tao coming along?

  10. Ok got one. From mid screen. CH 623A, 214D, dash, 2B, 5C, sj C, dj C, 214B The timing is kinda... fdjklsgjkl;sdagjklasj; But it does work. Tested on Ragna
  11. On second thought, why are you doing 214D anyway? If you're following up with 6C then you're more or less next to the corner, why not just follow up with something more straight forward for no meter?
  12. Did you already try 6C relaunch, dc, 5C, sj C, dj C, 214B?
  13. Not sure if this was thought of before This is extremely situational and probably not the smartest idea, but... Wait until they've bursted. 236D (blocked), run up, offensive burst, 623D, 6C, dc, 5C, sj.C, dj.C, 214B It won't kill them but will get them low enough to kill with chip damage since it's late in the game enough that they bursted. Also for show.
  14. I'd be up for that, we can help each other :P
×
×
  • Create New...