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Timotee

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Everything posted by Timotee

  1. Dunno how much fun everyone else is having with the influx of makoto, but I did find that her hitbox is really annoying to combo into 623b. 5C 2C 623B needs a slight delay before the fire punch, or you'll punch over her body, and Throw, B needle cancel, 5C, 6A, 623B just seems to whiff entirely. Anyone else having the same thing, or do I just need to work on timing against her?
  2. If you don't have a freaking job, I'm gonna kill you 4corners. Also, apparently Recon lives by us now, Jedi. So we need to game.
  3. Well, I was messing around with 6b and didn't see this one anywhere, so I'll post it and if it's duplicate I'll kill my dog in apology: 6b RC 236c jd 2369c jd 2369c 5d sj jc about 3k damage, 3 needles, 3 symbols. Not too great except against carl, or if you're going for install. Need to do the 1st needle immediately after RC, or it won't legit combo and you'll have wasted 50 heat and a needle =(
  4. Since I forgot about this thread, here's my xbox live tag: Timotee is me Location: Denver, CO. I don't remember if it's in my profile =D
  5. Yeah, I'm sure we can get down. A few of us were planning on hanging out in the game room at ndk as well. Look for a white guy in a fedora and a black guy that laughs really loud. Or just look for the people that aren't completely terrible at blazblue, if I remember last year right.
  6. Depending on if I have to look after the dogs that night, I'd be interested in getting some real life practice versus the springsers.
  7. I wanna play blazblue with people!
  8. Eric, you gotta text me about gatherings. I wanna play people in person >.<
  9. Also, if you connect the DD against Carl, Bang is invincible while beating the stuffing out of him. Was playing a friend's Carl and we did DDs at the same time. His sister beat on me futilely while I just kept punching.
  10. Pressure strings, hit confirmation if you're into that, and the possibility of the person not blocking low. And WUT, you shouldn't even need to CH, so long as you sjc the first 2D, you can land the j.D. But damn that combo is amazing now.
  11. So, I found a different 4 seal combo, but I've only gotten it to work on hakumen and ragna so far. 2D sjc jD 236c 5D sjc jD. Might be able to get more once they hit the ground again, was just trying to confirm the seals as legit. you have to do the 2nd sjc as a forward jump in order to reach, and the timing is a bit odd, needs a little delay. If anyone wanted to try it against the other cast members, would be nice to get 4 seals for just 1 nail.
  12. Yeah, I imagine once in a great while it'd be worth losing the last hit and poison chance. I've been trying out other places to do it. One I'm currently considering is doing the 5a 5b 2b 2c 6d 623b bnb combo in the corner, then when they wallbounce doing a jab, followed by a tk'd command grab. There's time to tech out, but if you're doing the combo consistently and letting them land on the ground for a mixup, you might be able to score the extra damage. Or you could do a jab and try chasing their tech and get the command grab that way. One easy place to put it into a combo legit is off the usual 2d j.d 2b 6c jc j.b j.c. If you are far enough below the person when the j.c connects, the grab will work. Requires a bit of a delay for the j.b to get it working. I'd imagine people will be used to getting poisoned and may not react fast enough to avoid you getting 2k extra damage.
  13. Nice findings sir, actually some helpful stuff. One interesting thing I found, if you do the early RC of the throw, then do the running super, it does about 300 more damage than it normally would. Not really that useful since you can combo into the super with more damage, but interesting. Also, RCing a grab into a command grab is just hilarious. On a different note, has anyone tried replacing last hits of aerial combos with the command grab? I realize its fairly easy to react to once you're thinking about it, but the fact that throws don't prorate makes the damage amazing...
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