So with Accent Core's release, once again Millia players are faced with the task of figuring out her new character-specific B&B knockdown combos. The aim of this thread is to make this transition as quickly and smoothly as possible - for this to happen, any and all contributions are encouraged! This includes ideas, testing, and also comments on the validity of said combos.
For future reference, here's some of the terminology I'll be using in this list.
| - Pauses during ADC combos. This is just my shorthand of writing out how long you should delay your next motions without having to write "small/regular/long/maximum delay" every time. Maximum = 4 |'s, or ||||.
Aerial launch - a launcher that pops the enemy into the air while they were already in the air. Examples: post-throw, or after Disc hits. Typical launchers that follow include 5P, 5K, 5Sc, and 5S-2H.
Ground launch - a launcher that pops the enemy into the air while they were on the ground. This exclusively refers to combos against grounded opponents that flow to 2H to launch.
r. - Running (eg. r.5S = running 5S).
jb. / jf. - Jump back / jump forward.
Contributors: blitz, Jjuice, Teyah, TGS
* All combos end with knockdown unless otherwise stated.
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*General, non-specific combos*
[Midscreen combos]
Conditions: Millia farther than 2/3rds from enemy corner
Throw, r.5S-2H, jf.D || ADC, j.K-D | ADC | falling j.D.
-Will work on a good chunk of the cast - exact specifics to come.
Conditions: Millia 2/3rds or closer from enemy corner, have Pin
Throw, r.5S-2H, jf.D ||| ADC, j.K-D | falling j.H xx S Pin, land 6H.
-Will work on a good chunk of the cast - exact specifics to come.
Conditions: Millia farther than 2/3rds from enemy corner
Combo to 2H (ground launch), jf.K-S-H, ADC | j.D || ADC | falling j.D.
- Works on several characters (specifics coming). Vs Sol, sj.K-S-H.
[Corner combos]
Conditions: Millia 1/3rd or closer from enemy corner
Aerial launch 5S-2H, j.D ||| ADC, j.K-D || ADC falling j.D | Bad Moon.
- The first j.D should be a ju.D or jb.D if deeper in corner. Works on most average-weight characters.
Conditions: Deep in corner
Combo to S Disc, 5P, jf.K-D |||| ADC j.K-D | ADC falling j.D (xx Bad Moon).
- Works well on many normal weights; can also end with ADC j.H xx S Pin, land 6H.
General, non-specific combos - UNTESTED
[Corner combos]
Conditions: Millia 1/3rd or closer from enemy corner
Aerial launch 5P, jb.K-D ||| ADC, j.K-D || ADC falling j.D | Bad Moon.
- The first j.D should be a ju.D or jb.D if deeper in corner. May only work on chars with larger hitboxes (needs testing). If so, omitting the last j.K may help.
[Midscreen combos]
Conditions: Millia farther than 2/3rds from enemy corner
Aerial launch (any but 5S-2H), jf.K-D ||| ADC, j.K-D | ADC falling j.D.
- May only work on chars with larger hitboxes (needs testing). If so, omitting the last j.K may help.
Conditions: Millia farther than 2/3rds from enemy corner
Aerial launch 5S-2H, jf.D ||| ADC, j.K-D | ADC | j.D.
- Should work on most normal weights.
Conditions: Millia 2/3rds or closer from enemy corner, have Pin
Aerial launch (any but 5S-2H), jf.K-D ||| ADC, j.K-D | ADC | j.H xx S Pin, land 6H.
- Should work on many normal weights.
Conditions: Millia 2/3rds or closer from enemy corner, have Pin
Aerial launch 5S-2H, jf.D ||| ADC, j.K-D | ADC | j.H xx S Pin, land 6H.
- Should work on most normal weights.
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Midscreen, character-specific combos
Ky
Conditions: Anywhere, have Pin
Combo to 2H (ground launch), ju.S-H | ADC j.D | ADC j.S-H, land, j.K-S-H | ADC j.D, ADC j.H xx S Pin, land, 6H.
Millia
Conditions: Millia (you) 2/3rds or closer from enemy corner, have Pin
Combo to 2H (ground launch), j.D || ADC j.K-D | ADC j.S-H, land, j.K-D xx S Pin, falling j.D | ADC j.D, ADC j.D.
- Can also begin this combo with j.S-H | ADC j.D.
Conditions: Millia (you) 2/3rds or closer from enemy corner, have Pin
Combo to 2H (ground launch), j.S-H || ADC j.D | ADC j.S-H, land, j.K-D xx S Pin, falling j.D | ADC j.D, ADC falling j.D.
Conditions: Fullscreen
Combo to 2H (ground launch), jc || j.K-D | ADC j.D | ADC j.S-H, land, j.K-D || ADC j.K-D, ADC j.D.
Eddie, I-No
Conditions: Close to corner after Disc hits
Combo to 2H (ground launch), jf.H | ADC, j.D, ADC j.S | j.H, land, jf.K-D ||| ADC j.K-D || ADC | j.D.
Jam
Conditions: Anywhere
Combo to 2H (ground launch) |||| j.D || ADC j.K-D | ADC j.S-H, land, j.K-D || ADC j.K-D | ADC j.D.
- The 2H -> j.D is reaaaaaaaalllllyyyyy late.
Potemkin
Conditions: Millia 1/3rd or closer from enemy corner, have Pin
Combo to 2H (ground launch), jf.H xx S Pin, j.D || ADC, j.K-D || ADC, falling j.D (xx Bad Moon).
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Corner, character-specific combos
Conditions: GROUNDED, combo to 2H
Sol
Combo to 2H (ground launch), j.K-D ||| ADC j.K-D, ADC | j.H, land 5S-2H, j.K-D | ADC j.H, ADC falling j.D xx S Pin, land 6H.
Millia
Combo to 2H (ground launch), || j.K-D, ADC | j.H || ADC j.S-H, land, j.K-D || ADC j.D | ADC j.H | xx Bad Moon.
Conditions: GROUNDED, 6K xx Lust Shaker, FB Longinus (214D)
Sol, Millia, Axl, Faust, Anji, Slayer, Zappa, I-no, Order Sol
6K, LSFB, r.5Sc(2), 2H, ju.H | ADC j.D | ADC j.S-H, land, ju.K-D xx S Pin, falling j.D.
Ky, Eddie, Chipp, Venom, A.B.A
6K, LSFB, r.5Sc(2), 2H, ju.P-K-D | ADC j.D | ADC j.S-H, land, ju.K-S-H, ADC j.D xx S Pin, land 6H.
May, Baiken, Dizzy, Jam, Bridget
6K, LSFB, r.5Sc(2), 2H, jf.K-D | ADC j.D | ADC j.S-H, land, jf.K-S-H | ADC j.D, ADC j.D xx S Pin, land 6H.
- On May jump straight up j.K-D etc. Note this is fucking hard but, it works on May.
Testament, Robo-Ky
6K, LSFB, r.5Sc(2), 2H, ju.P-K-D | ADC j.H | ADC j.S-H, land, ju.K-S-H | ADC j.D xx S Pin, land 6H.
Potemkin
6K, LSFB, r.5Sc(2), 2H, ju.S-H | ADC D | ADC j.S-H, land, jf.K-S-H | ADC j.D, ADC j.D xx S Pin, land 6H.
Conditions: AERIAL, after Disc hits
Sol, Robo Ky, Order Sol
Aerial launch, 6P-2H, ju.K-D || ADC j.D | ADC j.S-H, land, j.K-D || ADC j.K-D | ADC j.D xx S Pin, land 6H.
May, Millia, Baiken, Jam, Dizzy, I-No, Bridget
Aerial launch, 6P-2H, ju.D || ADC j.D | ADC j.S-H, land, j.K-D || ADC j.K-D | ADC j.D xx S Pin, land 6H.
Ky, Eddie, Chipp, Axl, Testament, Zappa, Slayer, A.B.A
Aerial launch, 6P-2H, ju.H || ADC j.D | ADC j.S-H, land, j.K-D || ADC j.K-D | ADC j.D xx S Pin, land 6H.
- For Eddie & Testament, you must jump towards them after 2H instead of straight up.
Anji
Aerial launch, 6P-2H, ju.D || ADC j.D || ADC j.K-D, land, 5Sc(1)-2H, ju.D || ADC j.K-D | ADC j.D xx S Pin, land 6H.
Venom, Faust
Aerial launch, 2H, ju.D || ADC j.H | ADC j.S-H, land, ju.K-D || ADC j.K-D | ADC j.D xx S Pin, land 6H.
Johnny
Aerial launch, 6P/5Sc(2)-2H, ju.S-H | ADC j.D | ADC falling j.D, land, j.S-H | ADC j.D xx S Pin, land 6H.
Potemkin
Aerial launch, 6P-2H, ju.H || ADC j.D | ADC j.S-H, land, ju.K-S-H | ADC j.D | ADC j.S-H, land, j.K-S-H | ADC j.D xx S Pin, land 6H.
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Throw, character-specific combos
Ky
Conditions: Midscreen, have Pin
Throw, r.5K jc | j.K-S-H | ADC j.D | ADC j.S-H, land, j.K-D xx S Pin, falling j.D, ADC j.D, ADC j.D
- Very slightly delay (1-2F) after the jump, but before the j.K.
Millia
Conditions: Midscreen, have Pin
Throw, r.5S-2H, j.H | ADC j.D, ADC j.S | H, land, j.K-D | ADC j.S-H | ADC falling j.H xx S Pin, land 6H.
Conditions: Fullscreen, have Pin
Throw, rj.K-S-H | ADC j.D | ADC j.S-H, land, j.K-D xx S Pin, falling j.D.
- If you really are fullscreen the combo ends there, since the pin will hit Millia right in the corner and really late, the falling j.D will be really low. If not, it continues: ADC j.H | ADC j.D.
Jam
Conditions: Anywhere
Throw, r.5K, j.K-S-H | ADC j.D | ADC j.D.
Conditions: Millia farther than 1/3rd from enemy corner, good timing
throw, dash j.K-P-K-D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D
Conditions: Millia 1/2 or less from enemy corner, have Pin
Throw, r.5S-2H, jf.D | ADC, j.D | ADC, j.S-H, land, j.K-D xx S Pin, falling j.D | ADC, j.H, ADC falling j.D.
Slayer - others tbd
Conditions: Millia 2/3rds or more from enemy corner, have Pin
Throw, r.5S-2H, j.H | ADC j.D, ADC j.S || j.H, land, j.K-S-H, | ADC j.D || ADC j.D xx S Pin, land 6H.
- Once you rejump it gets hard but it works. This is a corner to corner combo.
KY
throw, dash K -> j.K-P-K-D -> ad.K-D -> ad.D (74 damage)
throw, dash K-K -> j.K-S-H -> ad.D -> ad.D (80 damage)
throw, dash 2H -> j.K-S-H -> ad.D -> ad.D (92 damage)
(midscreen)throw, dash K -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (92 damage)
throw, dash K -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (92 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (93 damage)
throw, dash 2H -> j.S-H -> ad.K-D -> ad.D (96 damage)
throw, dash 2H -> iad.H -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (99 damage)
(midscreen)throw, dash 2H -> j.S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, ad.D -> ad.D (104 damage)
JAM
throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (79 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.D (84 damage)
throw, dash j.K-P-S-H, land, j.K-D -> ad.K-D -> ad.D (84 damage)
throw, dash j.K-P-K-D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (86 damage)
throw, dash j.K-P-K-D -> ad.H -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (89 damage)
(midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (112 damage)
POTEMKIN
throw, 2H -> j.D -> ad.K-D -> ad.D (74 damage)
throw, 2H -> j.K-D -> ad.K-D -> ad.D (75 damage)
throw, 2H -> j.K-D -> ad.H -> ad.D (76 damage)
throw, dash S(f)-2H -> D -> ad.K-D -> ad.D (79 damage)
throw, dash S(f)-2H -> j.S-H -> ad.D -> ad.D (81 damage)
throw, 2H -> iad.S-H, land, j.K-D -> ad.K-D -> ad.D (83 damage)
throw, 2H -> iad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (87 damage)
throw, 2H -> j.S-H -> ad.H/D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (89 damage)
throw, 2H -> iad.H -> ad.S-H, land, 2H -> j.D -> ad.K-D -> ad.D (89 damage)
throw, dash S(f)-2H -> j.S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (91 damage)
throw, 2H -> iad.H -> ad.S-H, land, 2H -> j.D -> ad.K-D -> ad.D (91 damage)
(midscreen)throw, 2H -> iad.H -> ad.S-H, land, 2H -> j.D -> 214S, falling j.D -> ad.H -> ad.D (92 damage)
throw, 2H -> iad.H -> ad.S-H, land, 2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, falling j.D -> ad.H -> ad.D (100 damage)
throw, 2H -> iad.H -> ad.H, land, S©-2H -> j.H -> ad.H -> ad.S-H, land, 2H -> j.D -> ad.S-H -> ad.D -> 214S, land, 6H (101 damage)
MILLIA
throw, dash j.K-P-K-D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (99 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.D (100 damage)
throw, dash 2H -> j.K-D -> ad.K-D -> ad.D (107 damage)
throw, dash 2H -> j.K-S-H -> ad.D -> ad.D (110 damage)
throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H/D (112 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (113 damage)
(midscreen) throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.D (128 damage)
AXL
throw, walk K -> j.K-D -> ad.K-D -> ad.D (77 damage)
throw, dash j.K-S-H -> ad.D -> ad.D (82 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.D (84 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (94 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (95 damage)
(midscreen)throw, dash P -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (100 damage)
throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (110 damage)
throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> ad.S-H -> 214H, falling j.D -> ad.D (111 damage)
(midscreen)throw, dash S(f)-2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, falling j.D -> ad.H -> ad.D (114 damage)
CHIPP
throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (99 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.D (103 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (119 damage)
throw, dash 2H -> iad.H -> ad.S-H -> j.K-D -> ad.K-D -> ad.D (128 damage)
(midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (138 damage)
SLAYER
throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (72 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.D (76 damage)
throw, dash 2H -> j.K-D -> ad.K-D -> ad.D (82 damage)
throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (85 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (87 damage)
throw, dash 2H -> j.H -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (94 damage)
throw, dash 2H -> j.S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D - >ad.D (95 damage)
throw, dash 2H -> iad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (96 damage)
(midscreen)throw, dash 2H -> j.S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (96 damage)
throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (99 damage)
(midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (100 damage)
(midscreen)throw, dash S(f)-2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, ad.D -> ad.D (101 damage)
ANJI
throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (79 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.D (84 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (94 damage)
throw, dash 2H -> j.S-H -> ad.D -> ad.D (94 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (95 damage)
throw, dash 2H -> iad.H -> ad.H, land, S© -> j.K-S-H -> ad.D -> ad.D (103 damage)
throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (110 damage)
throw, dash 2H -> j.H -> ad.S-H, land, 2H -> hj.D -> 214S, ad.D -> ad.D (110 damage)
throw, dash 2H -> iad.H -> ad.H, land, S©-2H -> hj.D -> 214S, ad.D -> ad.D (111 damage)
throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> 214H, falling j.D -> ad.D (112 damage)
ZAPPA
throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (76 damage)
throw, dash P-P -> j.K-S-H -> ad.D -> ad.D (81 damage)
throw, dash j.K-P-K-D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (83 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (90 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (90 damage)
throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (91 damage)
throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, ad.D -> ad.H -> ad.D (92 damage)
(midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (105 damage)
throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (105 damage)
EDDIE
throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (79 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.D (84 damage)
throw, dash K -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (92 damage)
(midscreen)throw, dash K -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (92 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (95 damage)
(midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (110 damage)
ORDER SOL
throw, dash K -> j.P-K-D -> ad.K-D -> ad.D (72 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.D (76 damage)
(midscreen)throw, dash j.K-P-K-D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (77 damage)
throw, dash 2H -> j.S-H -> ad.D -> ad.D (85 damage)
throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (85 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (87 damage)
throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (99 damage)
(midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (100 damage)
SOL
(corner only)throw, dash j.K-S-H -> ad.D (73 damage)
throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (76 damage)
throw, dash j.K-P-S-H, land, j.K-D -> ad.K-D -> ad.D (80 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.D (80 damage)
throw, dash j.K-P-K-D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (81 damage)
throw, dash j.K-P-K-D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (81 damage)
throw, dash j.K-P-K-D -> ad.H -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (84 damage)
throw, dash 2H -> j.D -> ad.K-D -> ad.D (86 damage)
throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-P-K-D -> ad.D (89 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (90 damage)
throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (91 damage)
throw, dash 2H -> iad.H -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (97 damage)
throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (105 damage)
(midscreen)throw, dash S(f)-2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, falling j.D -> ad.H -> ad.D (109 damage)
VENOM
throw, dash j.K-P-P-K-D -> ad.H -> ad.D (75 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.D (84 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (95 damage)
throw, dash 2H -> j.S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (106)
throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (110 damage)
(midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (110)
(midscreen)throw, dash S(f)-2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, ad.D -> ad.D (114 damage)
BAIKEN
throw, dash K -> j.P-K-D -> ad.K-D -> ad.D (86 damage)
throw, dash K-S© -> j.K-D -> ad.K-D -> ad.D (91 damage)
throw, dash K -> j.K-S-H -> ad.D -> ad.D (91 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (105 damage)
(midscreen)throw, dash 2H -> iad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (118 damage)
(midscreen)throw, dash S(f)-2H -> j.D -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (122 damage)
DIZZY
throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (86 damage)
throw, dash P -> j.K-P-K-D -> ad.D -> ad.D (87 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.D (92 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (106 damage)
throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (106 damage)
(midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.D -> ad.D (121 damage)
throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> ad.D -> 214S, falling j.D -> ad.D (121 damage)
BRIDGET
throw, dash K -> j.P-K-D -> ad.K-D -> ad.D (79 damage)
throw, dash K -> j.K-S-H -> ad.D -> ad.D (83 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (98 damage)
(midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H/D -> ad.D (113-114 damage)
(just a teaser for the tension list)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> ad.S-H -> ad.D -> 236D, land, dash 2H -> j.D -> 214S, falling j.D -> ad.H/D -> ad.D (121-122 damage)
MAY
throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (79 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.D (84 damage)
(midscreen)throw, dash K -> j.K-P-K-D -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.D -> ad.D (87 damage)
throw, dash S©-2H -> j.D -> ad.K-D -> ad.D (93 damage)
throw, dash S(f)-2H -> hj.D -> 214S, ad.D -> ad.D (97 damage)
throw, dash 2H -> iad.D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (101 damage)
(midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.D -> ad.D (110 damage)
FAUST
throw, dash j.K-P-K-D -> ad.H -> ad.D (74 damage)
throw, P -> j.K-D -> ad.K-D -> ad.D (76 damage)
throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (76 damage)
throw, j.K-S-H -> ad.H -> ad.D (79 damage)
throw, dash P -> j.K-S-H -> ad.D ->ad.D (80 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (90 damage)
throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (92 damage)
throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (105 damage)
(midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (106 damage)
(midscreen)throw, dash S(f)-2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, falling j.D -> ad.H -> ad.D (109 damage)
INO
throw, dash P -> j.K-P-K-D -> ad. H -> ad.D (77 damage)
throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (79 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.D (84 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (94 damage)
throw, dash 2H -> j.S-H -> ad.D -> ad.D (94 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (95 damage)
throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.D (95 damage)
throw, dash 2H -> iad.D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (102 damage)
throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land,j.K-S-H -> ad.D -> ad.D (110 damage)
(midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.D -> ad.D (110 damage)
JOHNNY
throw, dash K -> j.K-P-K-D -> ad.K-D -> ad.D (73 damage)
throw, dash K-K -> j.K-S-H -> ad.D -> ad.H -> 214S, land, 6H (84 damage)
throw, dash S(f)-2H -> j.K-D -> ad.K-D -> ad.D (92 damage)
throw, dash S(f)-2H -> hj.D -> 214S, ad.D -> ad.D (93 damage)
throw, dash S(f)-2H -> j.K-D -> ad.K-D -> ad.D -> 214S, land, 6H (100 damage)
ABA
throw, dash K -> j.P-K-D -> ad.K-D -> ad.D (62 damage)
throw, dash K -> j.K-S-H -> ad.D -> ad.D (69 damage)
throw, dash 2H -> j.S-H -> ad.D -> ad.D (78 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (79 damage)
throw, dash 2H -> iad.H -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (85 damage)
(midscreen)throw, dash S(f)-2H -> j.H -> ad.H -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (90 damage)
(midscreen)throw, dash S(f)-2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, falling j.D -> ad.H -> ad.D (94 damage)
TESTAMENT
throw, dash K -> j.P-K-D -> ad.K-D -> ad.D (74 damage)
throw, dash P -> j.K-S-H -> ad.D -> ad.D (80 damage)
throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (90 damage)
(midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (105 damage)
throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> 214H, falling j.D -> ad.D (107 damage)
(midscreen)throw, dash S(f)-2H -> j.D -> ad.S-H -> ad.D, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (109 damage)
ROBO-KY
throw, dash K -> j.K-P-K-D -> ad.K-D -> ad.D (65 damage)
throw, dash S(f)-2H -> j.(K-)D -> ad.K-D -> ad.D (81 damage)
throw, dash S(f)-2H -> j.S-H -> ad.D -> ad.D (82 damage)
throw, dash 2P-K -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (74 damage)
(midscreen)throw, dash S(f)-2H -> j.H -> ad.S-H, land, j.K-D -> 214S, ad.D -> ad.D (91 damage)
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Flashy/Difficult Non-B&B Combos~
Ky
Conditions: Millia 2/3rds or closer from enemy corner
Combo to 2H (ground launch), IAD j.S-H, land, j.K-D || ADC j.K-D | ADC j.D.
Conditions: Millia farther than 1/3rd from enemy corner
S©-2H -> 2369D, land, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (knockdown)
Millia
Conditions: Millia's back to corner (or closer)
Combo to 2H (ground launch), IAD j.D | ADC j.S-H, land, j.K-D || ADC j.K-D | ADC j.D (knockdown)
Potemkin (lol)
Conditions: Millia 1/3rd or closer from enemy corner
Combo to 2H (ground launch), IAD j.H, ADC | j.H, land 5Sc etc.
Conditions: Anywhere
Combo to 2H (ground launch), IAD j.S-H, land 2H, jf.D || ADC, j.K-D | ADC | j.D, land 5K -> etc.
Conditions: Anywhere
Combo to 2H xx Lust Shaker, Longinus (214D).
- May work on other heavies / large hitbox characters
- Can repeat if in corner
Jam
Conditions: Millia 1/2 or less from enemy corner
Throw, rj.K-P-K-D | ADC, j.S-H, land, j.K-D ||| ADC, j.K-D | ADC j.D.
Conditions: Millia 1/2 or less from enemy corner, have Pin
Throw, rj.K-P-K-D | ADC, j.S-H, land, j.K-S-H xx H Pin, falling j.D ||| ADC, j.K-D | ADC j.D.