headpower
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I understand what you are saying but it seems when I was looking at the combo video and from the replay i downloaded when people are trying to do the 2nd j.D it seems it is very close to the ground and when i tried to do it myself, if i delay the 2nd j.D too much computer would tech out of it, if i do it sooner computer wont tech but it isn't very close to the ground and the D loop wouldn't connect. I think my biggest problem is with the 2nd j.D can you give me some insight on how to execute it thanks.
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(near corner, crouching opponent only) 6B, 5C, 6C, 214214D, hj.D, delay j.D, [5D (DC)] x2, 6D, j.D (JC), j.D, 623D -> 236C -> 214C - Damage: 5700~ When i try this combo, right after the hj.D, computer techs before i even descand low enough for a second delay j.D what did I mess up on, do i have to delay a bit for the hj.D after i activate blood kain, anyone can help me out thanks in advance.
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I can never connect 6a after the 5D dash cancel when the connection is anything from blue - yellow. I can do it flawlessly if it is green connection. what is the timing for it should i dash even faster because of the input delay.
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I always see 80% of the player match are blue connections, 10 % purple, 5% red, 4 % yellow and maybe 1 % green. Does it have to do with the limited supply of the LE copy? I can recall playing only 5 player matches that have green connections. I really enjoy the online portion of the game when I can execute all the long string combo I practice in trainnign mode when i can get a green connection, anything less than that I start messing up and I have to rely on shorter 5-6 hit combo and it makes me feel like I am handicapped.
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What is the worst combo to execute during online play when there is input lag?
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OK i need major help for this combo b, 6a, 5c,D(1hit), Gaunlet hades- follow up , 5C, - air combo. I always whiff the 5C even i delay as much as I can for the GH. How much difference is the timing compare to the Gaunlet hades 5b, 6a air combo .
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I know what you mean, when I spam 6666aaa and mash like a champ it can come out flawlessly, but when I try to do that online I find it too unreliable under pressure. I am trying to figure out how to do it properly and consistently without mashing.
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I know the timing isnt so strict but i either cancel on 1st hit or cancel on 2nd and 6a is too slwo to connect.
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I have been practicing for 2 days for 5-6 hrs how to do the 5B 5C 5D (2hit) dc, 6a , jc - inferno divida combo. I broke down the combo in small little parts and now I can do all the parts except the 5D (2 hit) dc, 6a part. I donno if my 6a was coming out too slow or I wasnt dash cancel fast enough. Sometimes I dash cancel too fast and it cancel on the 1st of 5D, is there any visual clue when to dash cancel. Because I either find myself dash cancel on the 1st hit of 5D or I dash cancel on 2nd hit and the 6a wont connects or it connects but the combo counter turns dim meaning computer can tech out of it.
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I remember people use to smash button crazy in the arcade playing MVC2, I know this is blazblu but they are both fast pace game, and ragna has aerial combo that is similar like that just wondering what is the verdict. Yes I found myself mashing even more playing online, dont know why. Maybe I need to calm myself down.
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I found that it is easier for the infernal divider to come out in the aerial combo if I mash the D button nonstop during the combo, do pros do that, or they do it by pressing each button one at time. What i mean is this 6A hjc JC JD jc JC JD 623D 236C 236C Right after I hit the JD, and I use my left hand to do the 623 motion, I just mash the D nonstop until infernal divider comes out and contineu my combo, is that the noobish way or should i learn it by pressing 1 button a time.
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Ragna Critique and Self-Improvement Thread
headpower replied to Bandit Revolver's topic in Ragna the Bloodedge
sorry for being a noob How do you start a combo with air dash ? Air dash, 5C, 5D, 6A, 6D, 6D, air throw