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-PMR-

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Everything posted by -PMR-

  1. XBL - Pointman Rob Ontario, Canada
  2. ^ this is something I've really had to focus on making the transition to hakumen. Ive been inclined in the past to mash lows while i sort of thought about what i was getting ready to do. playing haku kind of forces you -- more than other characters -- to be more precise with inputs. Connecting a 2A, then having a second 2A blocked right away is pretty disheartening.
  3. Ah good idea. I wouldn't have thought to try that >.> edit: this adds up to one damn sexy combo, yowch.
  4. 6a CH dash 6a3214d6c sj 8d j.2dc will land you 4489 damage. The untechable time can net you an air combo finish too. best i could do in my limited testing was a 6c8d (?? hits) j.c finish for 5795 total combo damage. (probably not a great idea to put all 4 winds into a combo, but i couldnt string anything together for a higher number)
  5. Maybe a bit of a noobish request here... Could someone go into a bit more detail on exactly what '214b wind oki' is? I realize it involves summoning a pumpkin and using wind to push it around, but im curious specifically about why its used at the end of combos in lieu of more hits (ie, choosing {j2c 214b wind oki} over {jb jc j236a}) I think I'm just not sure what I should be looking to do once that punkin comes out. Am I looking to read their tech and catch them with it? -- and will this typically lead into other BnBs?
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