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Greedy One

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  1. team - Sazhaet na Cock Antivandaller (Carmine) RU Razdikrok (Waldstein) RU
  2. Thanks for the champ! Sry, for some reason twitch refuses to send me e-mail confirmation, so i couldnt chat with everyone. It was fun and some games were really intersting to watch. I hope we will improve understanding of matchups and execution so that tournaments may be even more spectacular.
  3. Gonna play PSN: Razdikrok (RU)
  4. Keeping the right distance is the key (as it is in almost every matchup). In this case you should avoid being close enough for Robo to fly through your AAs with his crazy dash. At the same time you should not allow Robo to put a mat for free. If you deny mats then he may decide to use his invincible charge which beats anything I can think of if timed right (for example just after your midrange Rensengeki on guard). I use 214 catches to deal with it. 623 without whiffs due to invincibility and gets you punished. FB works, but in my view it is a waste of tension which i save for Rensen combos and dead-angles since Robo has evil mixups if he manages to KD you. Usually I have more tension then my opponent and setup a decent pressure string out of a DP-safe wake-up. It is a very interesting matchup and there are just too many situations that worth discussion. And the following link may be much more useful then everything I wrote here http://www.youtube.com/watch?v=w23Zlrju4OM&feature=channel_page
  5. Running up after rense FRC is a classic way to keep pressure up, but it has a few downsides: - You can't really hit the guard meter while mixing in low starters such as 2K and 3P since they deny you the 5H option (after 2K-S©-HS Rensen FRC won't hit if any hit was FDed or you are not right next to your opponent and canceling 3P into 5H will take away the combo from you most of the time). - FD block screws you up, forcing to end pressure immidiately with either crossup or unblockable (2H is possible, but decent players use low block by default). - Most of the time mixing in overheads is both unsafe and disadventageous for pressure (TK Bomber is safe only if you are right next to your opponent and he doesn't use DP, 6H needs to be RCed to keep pressure up). On the other hand, IAD pressure denies you one of the most efficient tick throw setups (running 2K) and depends very much on the block pattern (which is really a problem of adaptation and therefore can be neglected). As for FD blocking - you can airdash in a way that only returning part of vacuum moves will hit, making FD less useful. Oh yeah, and it is scary as hell for unprepared players and looks much cooler.
  6. It really is. Thanks a lot, you helped me out.
  7. What makes a character face wrong direction during blockstrings and combos? If one move is canceled into another the character obviously skips turnaround animation, but I'm doing JI Raesageki - backdash - j.S and I get different results (facing right or left direction) every time. I noticed that delaying the hit makes turning a little bit more consistant, but could you make it clearer for me please.
  8. Honestly, i didn't watch the vid till the end. Those combos require some skill, but they are quite unpractical IMO. Japanese players use mass tricks and always try to get a KD after a combo. I think that is the way to go. Conserving meter is important. KD has priority over extra 35-40 dmg. Airthrow setups become less reliable as opponent's skill progresses. Xcuse my english.
  9. Does anybody know where these are now: http://www.geocities.jp/toramusi777/ => Link at the top-right: http://www.geocities.jp/toramusi777/ggxx-28.html Tsubasa (AX) vs Shiro Kare~ (白カレー) (ED) Tsubasa (AX) vs Elk (SO) x2 Tsubasa (AX) vs Hegi~ (MI) Tsubasa (AX) vs Sen't (TE) Yosshi~ (RO) vs masa (TE) Tsubasa (AX) vs Tamago (JO) <= not working now (even if you try to fix the URL) Choko (KY) vs Yukine (JA) Tsubasa (AX) vs sou (BA) Chaiha (RO) vs sou (BA) Also it would be nice to see any other Tsubasa's vids. Thanks in advance.
  10. In my country it's very risky to do setups like 2K-Raishousen and j.S-6H because most people usually mash something in such large gaps and 2K has so small gatling window that I could hardly imagine proper delaying after it while both throw and Raishousen are countered by jump. Good players will be aware of your options after j.S and I'd say that most of the characters can beat them all with a well-timed backdash. It will be nice if you list the chars that have good options against 6HS, 62314 S \ HS and other common tools (for example PO can IB and punish, SL can use 2H against your lows). Maybe these things worth going for the part 5 "matchups". There are some common situations when you don't have tension on rensen FRC. What about including 2D-623P cancels details in one of your "parts"? I personally dislike S(f) because some common moves beat it (Grand Viper, Dandy Step) and the one who starts to think is you, not your opponent. At the S(f) distance I suggest K or air backdash or 2H (crazy option, but it's ok when the opponent is low on hp trying to do something stupid). All in all, I like your guide and appreciate your work. Today it's really hard to learn the game.
  11. It seems that nobody posted midscreen Raesageki S follow-ups yet. There is some stuff I figured out: JI Raesageki S (Midscreen crossup) FRC > AD > falling j.HS > K-2S-whatever. I'm quite sure that it is possible to get a knockdown in the corner out it using B-loops or 623 HS. I had time to test it on Sol and Eddy.
  12. Yeah, it's clear now. Somehow I managed to understand the timing. Thank you.
  13. I read everything you guys posted about meaty unblockable and still don't get why does the opponent recover sometimes. Here is the link to the video in which Tsubasa did the setup without waiting or anything http://www.youtube.com/watch?v=ETcP7wBcCho.
  14. Confirmed the 3-sectional B-loop after corner throw on Ky, Slayer and Sol. To get a knockdown you should let them fall as low as possible before doing rensen. Was unable to pull it out on Sol yet. Actually, the B-loop alone gets you enough tension in almost any situation to finish with rensen frc - 63214S - unblockable, which looks yummy.
  15. Actually its Burst-bait setup with throw attempt that was failed at the end.
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