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BushidoBeast

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    Reno, NV
  1. You could always post something and we can help speed things along =) People need to post more videos! I wanna boost Hakumen's meta game.
  2. Wolfy, thanks for posting some videos. Some things you could work on are mixing up your game a little and anti air. I didn't really see you use the 214B move, which is very fast and hits low (not to mention leads into combos). 6B is also a good choice. Poking can also open up some space, which is to Hakumen's advantage because he has such a long slash. The 623A-A move is very good for setting up for some pain and closing distance (you tend to rely on the JDC a lot, which is good, but predictable). Don't be afraid to sit back and gain meter. I see so many Hakumen who feel like they need to rush in all the time. Hakumen (vs most of the cast) is at an advantage when he is chilling because his power/options goes up when he gains meter. Good Hakumen players can read when there is an opening and back out from their move when it's unsafe. Play a little game of footsies with your opponent. Don't be afraid to use his special moves. You had full meter for a lot of the time. As far as anti air, 6A is a beast. Remember, Hakumen's top half is invulnerable during that move. Most of your anti air consisted of jumping in and meeting them. Hakumen has way better options. Well hope that helps and people should post more vids!
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