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Travaton

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Everything posted by Travaton

  1. The trick to tech'ing is to watch for your character to flash white for the recovery and then stop mashing. Takes some practice, but it's worth it if you can punish your opponent for thoughtlessly wailing on you. The hard part is correctly blocking when you're not sure when you'll flip out. The reason most people mention combo practice is that as you work on more advanced combos it will require your execution of the basic stuff to be fairly spot on or you'll drop the combo. Practicing that will eventually force you to stop mashing, as a real complicated combo might have five different spots where mashing will cause a drop. Spending some time on that will clean your execution up, but I wouldn't be in a hurry. These things take time.
  2. Travaton GT: Travaton4000 Loc: Boulder, CO Time: Mountain Time - GMT-7 Can't get a good connection after 10 pm to save my life around here. It's like all the fighting gamers are on the coasts or something...
  3. There isn't really a cancel in there, just a short pause. You simply finish another motion during the pause. All you're doing is allowing the window for unlimited mashing to close, then starting the next move.
  4. As you noticed the trick is staying right on top of the opponent, so you have to get used to the jump angle used when you first jump at them from the ground. I found working on the C combos after the 4B launcher was a good start, as the jump is just straight up. Just mess around with that until you can get the C juggle down pat, then work on picking up people off the drive combos. *shrug* I also found real matches were a good way to practice the dj.C portions of the combo, as you tend to hit people in weird locations when they're trying to kill you. After that, regular juggles are cake.
  5. Figure out what version of Nu they play and play the other one. If they're all melee drop into range and skewer them. If they're pure range drop into rushdown. If they switch, try to switch faster. Try to be the one that gets to pick who's playing which Nu. Range control!! *shrug* Works for me. Besides it's lame when you both try the same approach as it seems to produce a simply stupid amount of traded counter hits and no one gets to combo anyone. Sad that.
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