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Just_here2

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Everything posted by Just_here2

  1. Taken from the video posting thread: http://gamenyarth.blog67.fc2.com/blog-entry-4926.html?id=sm8931813 Keita vs. R-1
  2. http://www.youtube.com/watch?v=om-7KbDjMh8 This is probably more representative of Tao vs. Ara then either of the last 2 videos. Note some of the key points in the fight: -Tao wants to get out of curse as quickly as possible, or she will get destroyed. This is why Keita will burst at the end of combos so that the curse will not hit him. -Ara's 2B can catch Tao in the air. (Hima oftens uses it as an anti-air against Tao.) -Dive will often beat Tao's drive. -Ara does not deal with Tao pressure well. Corner pressure hurts a lot unless Ara can tele out. -Tao's 2D and j.D can also lead to big damage against Ara. j.D can also thread through some of Ara's zoning. So, we can see that Tao vs. Ara without curse is pretty even. Both sides have the tools to dismantle the other. Tao vs. Ara with curse, however, is heavily sided in Ara's favor. Tao simply can not handle the constant pressure curse brings, and has to look for a way to poke out.
  3. http://www.youtube.com/watch?v=PzfkHSfklQI Die, Carl, Die!
  4. The VAMOS series has lifebars at half of their max so I heard.
  5. http://www.youtube.com/watch?v=I0D678ECiQ8 Carl Combos, combos when you predict Jin dps from 2d, some b+c -> j.4d combos, and a couple extras.
  6. Now edited for your convenience.
  7. Too much free time.
  8. Most Jins I play eventually do a j.B in their corner trap. Tao can 2B or 3 under that.
  9. Nu's 4B? It only 2-hit launches when it hits you crouching. Standing you can block the 2nd hit (the launcher), even if you get hit by the first part.
  10. A few things about her pounce super. -Although it does have invincibility during startup, it has no other invincibility frames. -Any moves that are considered projectiles (Noel's C moves, Bang nails, etc.) will stuff your super. -Tao does not grab the opponent during the rising part of her super, so don't think you can do it up close and immediately grab him. -The super always has the same time duration no matter how far your opponent is from you. -And of course, how far she jumps depends on the distance of your opponent.
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