Jump to content
Dustloop Forums

POscrub

Members
  • Posts

    176
  • Joined

  • Last visited

About POscrub

  • Birthday 11/05/1981
  1. *greets to Long* My wall is dead, so I'll just reply back here. And now for something more Gear related.
  2. Raiden's been taking lessons from Bob and Rufus. At least he can't divekick... yet... On the other hand, having fast moving big guys is actually kinda fun. Mighty glacier characters tend not to be good balance wise, usually they either end up overpowered against most of the cast and die to a few bad matchups, or underpowered against everyone. #R Potemkin was underpowered because he went even against some characters, but got absolutely destroyed by a lot. AC Potemkin blows up a big chunk of the cast because his buffs are stupid good against most characters, but his bad matchups are still terrible for all the same reasons. If you want to take it to extremes, Slash Eddie and Dizzy were awful characters, but still had advantage on Potemkin who got buffed quite heavily in Slash. As a player, I actually prefer #R Pot. I like to use my meter for sucker punch combos and DAA's, plus playing against #R Eddie is way more fun. #R Bridget too. Both characters used to be able to jack up the guard meter with their helpers, so fights could end real fast. Slash and AC Bridget take 10 years to kill Potemkin. I bet Chuck misses the 90% combos after Fire bear.
  3. ggnore Same old problem, our best players just can't buy a goal when it counts Plus there apparently is a riot :D
  4. Hmm, the Public Transportation section of the Wikipedia article on Fairfax fails to note the lack of Public Transportation. Perhaps you should update the article with the truth. And see how long it takes before Fairfaxian watch dogs strikes down your edit in order to continue the masquerade.
  5. Any chemists game to mix up some Devil's Kimchi? http://pipeline.corante.com/archives/2010/02/23/things_i_wont_work_with_dioxygen_difluoride.php
  6. As much fun as megafat threads are, it's probably about time they got cut down to size. Show of hands, who regularly reads all the posts at the start of the megathreads? Dumping the pruned posts into a flat file or whatever would be enough for all nostalgic needs. Dunno the specifics about how it'd impact the DB specifically, but I figure removing ~20K records would do some good.
  7. Necropost, It came from #R. In the spirit of big outdated lists, things that Faust can crouch under by holding down / down + forward. Obviously since #R, some moves have changed, e.g. Jam's 6H, didn't bother to fix. [Credits to original list compilers 前P氏+818] Moves marked with (F) are crouching forward only. SO Jumping: P、K、HS、D Standing: K Specials: Bandit Bringer、Bandit Revolver(F)、Riot Stamp KY Jumping: P、K、S、HS(F)、D Standing: P、f.S、HS Command: 6P(F)、6K Specials: Ground Stun Edge、Air Stun Edge (Depends on positioning/F)、Sacred Edge MA Jumping: P、K、HS、2+HS(F)、D Standing: P Command: 6P Specials: Horizontal Dolphin MI Jumping: P(F)、S(F)、HS、D Standing: P、K(F)、HS(F) Command: 6P(1st hit only) Specials: Tandem Top、Emerald Rain (1st 2 hits only) ED Jumping: D Standing: P、c.S(F) Crouching: HS Command: 6P(1st hit only) PO Jumping: P、K、HS Standing: P、f.S、D Crouching: S、HS Command: 6P、6HS(F) CH Jumping: P、S Standing: P、HS Crouching: HS(F) Command: 6P(hold down forward, dodges first hit only) Specials: Sushi(F)、Banzai、Genrouzan(Pointblank/F)、Alpha blade Plus、Banki Messai (Only the starting P) FA Jumping: HS、Drill Kick (F) Standing: P、K、HS(F) Command: 6P(F) Specials: Scalpel Stab、Poison(F) AN Jumping: K、S、HS、D Standing: P、c.S(F)、f.S(F) Command: 6P(F) Specials: Butterfly(F) BA Jumping: P、K、D Command: 6P(F) Specials: Chain(F)、Sakura (S counter)(F) JA Jumping: P(F)、K、S、D Standing: P、f.S、D(F) Crouching: P(F) Command: 6P(F)、6K(F)、6HS(F) Specials: Ryuujin、Kenroukaku (DP) JO: Jumping: P(F)、D Standing: P、K、c.S、f.S Crouching: P(F) Command: 6P、6K Specials: Mistfiner P+K、Ensenga(F)、That's my Name VE Jumping: P、D Standing: P、f.S、HS Command: 6P Specials: Stinger Aim、Double Head Morbid TE Jumping: P、K、S、HS(F)、D Standing: P、K、f.S(F) Specials: Gravedigger(At point blank, if you hold 3, you'll auto reverse block、hold 2 and you get hit)、Nets、Master of Puppet、Nightmare Circular(Midrange/F) DI Jumping: K、S、HS(F)、D Standing: P、K(F)、f.S、HS Crouching: P(F) Command: 6P(F) Specials: Fish P+S+HS(F)、Spear(depends on position/F) IN Jumping: P、K(F)、S(F)、D Standing: P、K、f.S Crouching: P(F) Command: 6P(F) Specials: Chemical Love、HS Dive ZA Jumping: P(F)、K、S、D Standing: P、K(F) Ghost: S Ghost projectile、f.S Dog: 8D Sword: c.S(F)、f.S、HS(1st hit only)、2HS、Jumping: S、2 hit Sword Swipe Raoh: Last Edogai (F)、6HS、2HS(F) BR Jumping: S Standing: P、f.S Command: 6S Specials: Roger Rush SL Jumping: P、K、S(F) Standing: P、K、f.S(F)、c.S(F)、D(F) Crouching: P(F) Specials: Mappa Punch (F)、Undertow(F) RO Jumping: P、K、D Standing: P Crouching: HS Command: 6P(F)、6HS(Lv1) Specials: Bazooka (F)、Horsie
  8. If you want to find and search in the frame data for overheads search for HF or HA in the guard column. Only exception is A.B.A.'s key hop, where if you block it high, you get staggered. Go figure. I'm always annoyed by the fact that Testament drops to his knees during his 6P. Bad habit of mine is to react to the crouch => block low and get beaned. Reactiowned. Speaking of which, Testament's 5D doesn't look like much of an overhead either, does it?
  9. See the System data. There's a multiplier for the guard balance, and guard balance recovery rate (fast, normal, slow).
  10. Tiamat: It used to be like in #R. But Potemkin has been buffed so much since then, it's a lot evener than it should be :D.
  11. Chomite: Enkasu is 1 hit Ensenga. Does not need Mist. If you want the definition, you can read it at. ttp://wiki.livedoor.jp/ggxx_matome/d/%a5%ab%a5%b9%c5%f6%a4%c6 Defines "-Kasu" moves. Note Eddie's 1 hit Shadow Gallery => Gyarakasu, Testament's Badlands => "Lands Kasu", Johnny's 1 hit Enkasu. Anyways, perhaps in Korean, it has a different meaning. Although, the character used as the nickname for Bacchus Sigh's fog/mist is different from the Kasu character used in Enkasu and stuff.
  12. Note, the 2nd post a bit lower down than the wiki post, from Zepp, Kawin's site, might be more accurate. See the midscreen potbuster stuff. Shrugs. And Mike Z is right, it is pretty outdated, and I've never actually proofread/confirmed ANY of the listed combo notes, so take it with a grain of salt.
  13. 4r5: To fill in the missing data Taken from the GGXX Wiki ttp://wiki.livedoor.jp/ggxx_matome/d/%a4%a4%a4%ed%a4%a4%a4%ed%a5%c7%a1%bc%a5%bf%bd%b8 Order is face up down / lying on back down / Jump speed A.B.A.: 52 / 66 / 4 Order Sol: 49 / 53 / 3 Sparks: Confirmed, Robo-Ky's jump has a startup of 5F.
  14. SDC: Is it a level 3 Savage Fang? (632146+P) http://www.youtube.com/watch?v=GcYkvt5dtuo&feature=related At 0:29. (Yes I know that is EX Sol, but it looks about the same)
×
×
  • Create New...