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nnickers

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Everything posted by nnickers

  1. While I may not get the same underdog satisfaction from winning matches once we get CS, this is still more than I could have ever hoped for.
  2. Oh, alright, no one's broken it yet, and, coming from street fighter, I had assumed command throws were inescapable.
  3. This seemed too simple to be unknown, but I browsed this thread and didn't see it. 2D, jc.A, j.B, j.623C It's incredibly easy to pull off, not hard to start, and does a little over 3900 damage, which is more than most advance combos I've seen. If people don't tech out after, you can hit them with another 2D before they hit the ground and loop it. Unless you really care about one seal, this seems like a much better combo coming out of 2D than 2D, jc.D, 2B, 6C, jc, 9-dash, j.C
  4. Sorry, but what does the d in d.5B mean? Dash into the 5b?
  5. I use the analog for everything. Tried to force myself to get used to the d-pad when I got street fighter back in February, but finally decided analog was simply more precise 90% of the time. At this point, I prefer it over analog for virtually everything but Guile/Vega's horrifying 1232159 movements. As for the platform difference, I don't have a ps3, but the dualshock 3 looks exactly like the first two, which I can speak on. Though I've never played any fighters on my ps1/2, I would imagine the d-pad easier to use, if not just for the uncomfortable position the analog is in, but i can definitely see how it would be hard for 2369 or half-circle-type motions. is sj.X superjump or jump cancel?
  6. I have the same issue with accidentally inputting 6X instead of 5X after dashing, though I'm not sure if it's just me still adapting to a game more fast paced than street fighter or just the inadequacy (sic?) of the 360 joystick (yes, I use the standard controller, I paid $60 for the games themselves, refuse to pay more for a controller). And I'll definitely try the j.4C, crossovers may help me bridge the gap into this game, in terms of familiarity. I've been using nails, mostly the 2369D like you said, but following them with a dash or air dash, I still never seem to move in quick enough. And you said the drives can help set up combos, but don't they all knock down opponents? Or would 2B6C then pick them up and open for the combo? Thanks for help.
  7. This is going to sound really stupid, and I'm probably being too vague, but how do you actually get into a bnb, or any melee combo, really? Part of my difficulty may be that I'm coming from street fighter, where most combos begin with reactionary jump-ins, but everything in this game moves so quickly that I can never get myself close enough for the 5a5b2b2c6d (I think that's right, please correct me if not) without being countered as soon as I'm in range. If I try to simply dash up to them, they hit me and combo from there, if I just jump in, same thing, and I haven't yet reached a point where I can accurately air dash to someone, and even when it works j.B and j.C knock them down, at which point I'm at a loss. The video that came with the game was great about teaching the the combos against a target dummy, but I haven't been able to find any videos that teach you how to execute them in practice. So if anyone could link some helpful videos or try to answer my question, which I realize will probably seem obvious once I hear it, I'd really appreciate it. I'm really struggling not to give up on this game, it makes breaking into street fighter seem easy now. (Edit: found the video thread, but they're hard to learn from without instructions or even inputs) And sorry if this is the wrong place for this, there were so few threads it didn't look like you're supposed to start new ones here, this seemed like the most appropriate place.
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