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Danke

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About Danke

  • Birthday 03/05/1993

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    Austin, TX
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    Das Danke
  1. It's more than worth it to do 3c 6dc dp without 2dc, not only do you gain damage but also the ability to end in 2dc for oki with is notably stronger than slide vs a multitude of characters.
  2. I'll mm day 1 BB for a billion dollars, or if it's flameice I'll do 1 dollar with 1 to a billion odds.
  3. The auto combo does 214b instead, and I've personally been unsuccessful attempting to get double mortar after 214b ab. If its possible that's cool but in my experience 214a is infinitely easier.
  4. to do the midscreen mortar loops you want to actually do 5aaa then manually input 214a instead of pressing a 4th a.
  5. 6dc should hit the center of their body, other wise 2dc wont hit right, delay 6dc after 5c and do the rest as fast as possible.
  6. Delay the fireball after 5da
  7. Might be char specific I'd have to check it out, the followup 5aa is almost definitely char specific, but anyway make sure you are pressing 6 and not 3, was a problem I had at first. Soemtimes a small delay is necessary.
  8. 6c does insane blockstun, you can confirm into either sonic boom on block(safest option), any drive you want, or 2c for max damage. 6c, 2c, 5c, 5da, 6dc, 2dc, B boom, 5c, 6dc, 2da, cancel, 3c, 6dc, super. I'm just saying there's no reason to autopilot a response, the more you lock yourself into a drive stance the more predictable you become the easier it is for the other guy to blow you up.
  9. My combo does 6904, that one does less and is assuredly easier due to the very tight late 2c5c link in the 2da version. There is no reason to be suboptimal.
  10. In the corner you are looking for 6c link into 2c which works on CH or air hit. 2da as far as I know is never optimal.
  11. Turns out for 6dc counter hit and 6a rc 6c starters using my midscreen to corner combo you can use 6b5c instead of 3c, even though it wont work in 5c 2db rc combos.
  12. If you do 6dc and then cancel it on block into 5d stance then then do 5db, you will grab them but be unable to cancel back into a 6d stance as you never technically left rekka state. As for the other point, yes you would do 1DD which os's either down or neutral stance depending on which has already been used in these situations.
  13. midscreen: 5DB>2D6C>[4]6A>Dash 5aa>j.A>j.B>j.C seems optimal here as the 2dc hits way too far for b orb oki to be a good idea.
  14. Because sometimes you might not have 6d left, like after 6dc 5db. Also, optimal midscreen combos give much better corner carry and damage, you are crippling yourself massively by doing that combo especially with a character that relies entirely on getting to the corner.
  15. 5DB>j.4DD>5B>3C>6DC>2DC>[4]6B>5C>6DC>2DA>Super 5028DMG to this combo you can add a 3c after 2DA for 5130. 5C>2DB>rc>5DC>2DA>6DA>5B>3C>6DC>2DC>[4]6B>(2C>2DB/5C>6DC>Super) 5120DMG/6240DMG you can do 6c 6dc super instead for 6263(i swear there are situations when 5c 6dc super does more than 6c but I can't remember a specific one, any event might as well test the two every time) 6DC CH>6C>6DA>3c>6DC>2DC>5DA>[4]6B>5C>6DC>2DA>1DD>3C>6DC>Super does 6073 . works from a little farther than starting positions 6DC CH>dash 3C>5DC>2DA>6DA>5B>3C>6DC>2DC>[4]6B>6C>6DC>Super does 5795 and words from all ranges the above does not, however I believe the side switch is character specific. EDIT: this side switch with the 3c before the 5dc seems to work on the characters the 2db rc 5dc did not but I have not tested everyone. with this in mind 5C>2DB>rc>3C>5DC>2DA>6DA>5B>3C>6DC>2DC>[4]6B>6C>6DC>Super does 6206 and side switches the characters that 2db rc 5dc does not With this in mind, unless we find a character that cannot be sideswitched in said way, between these two combos we should be able to corner off all 2dbrc and 6dc ch starters. 6DC CH>6C>6DA>[4]6B>dash 3C>5DA>2DA>6D4D>3C>2DB does 4055 and is a theoretical alternative for those we can't side switch, but I'm not sure how character specific it is. If your opponents back is literally in the corner 6DC CH>3C>6DC>2DC>[4]6B>5C>6DC>5DA>66>3C>5DC>6C>2DA>6DC>Super does 6362 2DA rapid is a route i want to look into, including situations where you just autopilot some airdash normals, that move is way too unsafe to throw out right now without meter. Also 6c anti air sideswitch combos for when we are too far to corner carry.
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