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Nbr44

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Everything posted by Nbr44

  1. As a complete beginner, I do not yet feel the need of browsing 18 pages of tips about the combos, because I'm yet to get to practice any of them. Of course those informations will be usefull to me, just not yet. I was just taking a quick look on what the combo looked like. About google you were right, I did not think about using the right keywords ("oki" is used another way in french, I mostly found irrelevant results at first). My apologies, disregard my question, I found my answer.
  2. I plan on subbing Rachel after Tao, and I already have a little question: what does "oki" exactly means ? As it appears in many of the combos on the first page, I'm afraid I might miss something important by not knowing exactly what it means. I've already looked in the notation guide but found nothing, and I don't have the courage of browsing the 18 pages of this thread... Thanks a lot in advance.
  3. Techs were activated (I've always practiced with everything on on this side). I've also tried it online, and my opponent didn't tech but stopped me in one of my grabs. But on this point you are kind of right, this is one "weakness" of this type of combo: you can't do anything else than continue this grab loop because your opponent will tech out of everything else. Meaning once you've begun you can't decide to stop in the middle and start doing a drive loop to snare your opponent longer... Maybe I did something wrong, but I think I did put every defensive options on. I'll check eveyrhting again tonight when I'm back from work.
  4. Maybe those combos are already known, but I haven't seen them on this topic and never in videos nor battles online, so I'll share what I "discovered". I've been training mostly with throws these last few days and came up with fragile but highly damaging combos. In fact, there is even a way to infinite grab your opponent to death (except that your opponent will most probably break free quickly enough) when you succeed in landing an air throw. Here's what I like to do: 5C CH -> 6C -> 236CC -> 2d~6 -> j.C -> 8d~6 -> j.C -> 8d~6 -> 236BB -> B+C -> 214D -> 44 -> B+C Basically, when you fall from your first air grab, you have to bufferize the 214D which will make you jump immediatly. On most of the cast, you will go past them, hence the 44. Once you're really close, you can grab again. Oh, and it's an air grab too. Therefore, starting from this point, you can rinse and repeat 214D -> 44 -> B+C to grab your opponent until he escapes. The odds of killing him with this combo are pretty low, but you can land a few grabs until he realizes what is happening to him. For example, the combo that I wrote above inflicts more than 6k damage and is quite easily done. You can add much more if your opponent doesn't escape. You can also grab after the 2d~6 in any drive loop, and send another drive loop once your opponent falls back on the ground. There are a lot of possibilities. (FYI, I've tested the 214D->44->B+C on all the characters, and it works well on everyone except Tao, Arakune, Rachel and Carl. For Nu, you have to replace 44 by 66 and it should work well.) My bad for the probably bad english, It's been some time since I last wrote a lot in Englsish. Hope my little contribution will be usefull to someone (and I still hope something like that wasn't already written in this thread, if this is the case then accept my deepest apologies... :p ).
  5. I falled for Tao at first sight. I just happen to be a cat person, so my choice was quick. Hell, I could almost say I bought this game for Taokaka alone.
  6. I still can't correctly pull out a correct j.2D~B. I either don't push B ( ) or push it too soon so my drive doesn't land. Because of this, I can't try any taunt combo so I can't progress... I need to find the right timing when I try to drive cancel in melee, when attacking from a distance it's really much easier.
  7. The electric chair is a real pain. I did face a really good Rachel player this morning who constantly countered my B canceled drives with the electric chair. Using the A cancel can be pretty rewarding : she then used her electric chair for nothing, leaving me plenty of time to punish with a drive loop. I also tend to say far away from Rachel players, then rush when they try to long-range cannon a staff. Most of the time, just dashing is enough and allow to land a 6C, but I guess a drive is fine too. Frogs are very annoying. They easily get out of sight and can engage a deadly combo if you get hit... :v
  8. The "problem" with 2A is that I find it extremely convenient, being able to send it from a crouching position. I also use it to engage my opponent from time to time. It also doesn't push the opponent much, which means a 3C will most of the time entirely touch if I'm close enough. I don't know if it's possible to send a 3C right after a 5B on the characters with the smallest hitboxes, I guess I'll have to try. :p
  9. This is extremely interesting to know... Unfortunately for me it's a bad habit that I took, given my extreme paranoia in tense situations, I tend to send at least 2 * 2A to be sure my opponent is locked in a combo. It became almost a reflex, it'll be hard to get rid of it...
  10. PSN: Nbr44 GMT +1:00 Location: Let's say Paris, France.
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