.otter.
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Everything posted by .otter.
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What's up Pope Eric? If you're getting serious about BB, we can always play at my apartment.
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Until he does an invinceable bug shinryuken into curse juggle......
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Coloumbus has its own thread on shoryuken.com that may help you find a play mate. The four people that post here play GG.
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Is anyone going to AL casuals tommorow? I'd like to see a few BB players.
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I have to agree. This is Tao's worst, and only one-sided matchup. It's an uphill battle (albeit not quite as steep as it is for Tager) to get past all Ara's garbage. If you're lucky enough to make it through the obstacle course alive, he will just burst and have the projectiles back out before you wakeup. His verticle beam super has so much startup invulnerability that it must be treated like a DP, meaning if you're lucky enough to get a knockdown you're not guaranteed any decent oki. Plus Ara gets a free curse after the super simply for hilarity's sake.
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He's right though. Just like in SF4, it gets old hearing "All I have to do is this easy gimmick that I can't do"
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I would remove that drive at the end. 4Kdmg<3.9Kdmg+knockdown. The most likely reason 3C, 5D~A, Taunt is too far away is simply because you have to do 3C REALLY deep. Like dash into their body then sweep. You can't really do that with a real opponent. If they are a more chubby character just 3C at a typical range and it should work.
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Hey can BB noobs be in the OP? Otter Location: West Carrollton (Dayton) Contact info: This thread. Games: BlazBlue (Taokaka) Mahvel (Storm/Cable/CapCom... or low tier madness) Brawl (Falco/DK/Pit) SF4 (Ryu/Balrog) I may come to the A.L. Ranbat and am going to Naptown for sure. I am also willing to host if anyone wants to play, its just hard to plan because I work weekends.
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I see what your saying about using 4D for an anti air CH, but the startup is so long. I use 2D~A.
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I don't play online. I may get PSN cause people say the online for BB is good. However, if I can only play local people I may as well just invite them over lol I think I'd just play online to pass time and it would fuck up my combo consistancy.
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This is correct. You can omit one drive and do: 2D~9, j.5C, 9D~9, 236BB, j.5C, 9D~9, 236BBBB
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Corner only, yes?
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One side of this conversation is drasticly more hostile than the other which is unfortunate. Anyway, the posts prior to mine seemed to imply that the community was decidedly pro-seeding. It's cool to see it can be discussed. The most dangerous thing about seeding is that there is no standard system to decide who is seed-worthy. I am reminded of a well known Street Fighter player who has taken one SF4 major (before the console version was released) and hasn't won since. This person is more known as a commentator/blogger but is still considered seed-worthy because of his name. I agree that both ways of creating brackets have benefits, but only one is immune to favortism and opinion.
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You made a couple good points for me so I won't repeat them. I just think fair>entertaining Not to mention that "top player" has no real definition, so it could mean whoever blogs the most often or is friends with the TO. If you don't think the best players will win without help, then why spend so much time on a game that you don't think works?
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Please explain how you perform a 6C while charging 4.
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I'm suprised at the seemingly unanimous support for top-player seeding. It's not really in the spirit of a tournament, and should be refered to as an invitational if you tell certain players they will get a shortcut. Giving players an advantage because they have an advantage?
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Whenever I send a PM, I get no confirmation and my "Sent" folder is always empty. I don't know if my stuff is being sent.
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I think he meant more like combos that work on Carl, because of his irregular size. I don't know much yet. I just replace taunt with 5C and cut my drive loops short so I don't risk him teching out. Thanks for the edit just_here2. I'm starting to think the scaling histun might be character specific because its hard to find consistant combos. For instance, when I realized Arakune could not be taunt combo'd I started doing: 3C, 5D~6, j.5C, j.236B, j.2D~B, 5C, 2D~8, j.5C, j.8D~8, j.5C, 236BB, j.5C, j.8D~8, 236BBBB It works great, but other characters can tech after the 236BB into j.5C. I don't think its a size thing because some characters that CAN be taunt combo'd also break out of this. So I'm thinking histune becomes shorter faster for some characters. Arakune is not one of them, he's just hard to hit cause he's squiggly. More as it developes.
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It would be splendid if we could get some damage totals on each combo.
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The problem with this is that its techable unless its the beggining of your combo. You can do 5B, 2A, 2D~B, taunt 236CC, Add a jump-in 5C to the beggining and now the combo doesn't work on a lot of characters.
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Yeah. The only hard part is that it seems like eternity before you can hit B to cancel. I used to do 5D~B by accident all the time, but now that 2D~B is burned into my mind I'm just gonna go with it.
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Great advice. I just played a session with an Arakune that likes to cloud himself and sit there until I finally break down and just accept the curse. I was trying to break in with 6d or 6c with no success. Also, thumbs down to his ability to backdash out of the corner like Pac Man.
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I have trouble with taunt, 236cc in any combo. Maybe its a counter hit thing. It is worth it to taunt before a drive loop, but I just do 236aa insead.
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No. The combo would be so long that the histun would become smaller and smaller until the opponent can tech between hits. You might get a few hits in after the throw, depends what you did beforehand.