Bump in the Makoto-matchup-forum! Just wanted to notch in that 5c pretty much counters her 3c approach and leads into nice BnB dmg, and as somone said above, they won't be using 3c to approach if they're good since so many of your options beats her out of it (got a mate playing Makoto).
I've got trouble using Oruborous (can't spell it, I know) against her since she is so goddamn fast and her "lightningball" eats up drives and gets you on a j.6d-d when she puts em infront of her, breaks my combo and I weep. What does it for me (when it does, we play pretty equal) is Hazamas pokes (mainly j.b) and his srk. Playing like a coward till I got 50 heat and then just wait for her to do a blockstring on me, IB the overhead/low, since they're so slow it's quite easy once you get the hang of it, and DDkick for massive damage.
I'd really like some tips on how to handle her quick rushins (and somone PLEASE EXPLAIN why they made 214D-A as not to hit her when she does 3c, that really bothers me xD) and some effective way to use that drive on her. As it stands now I'd say the matchup's pretty much in Hazamas favour, once you get 50% heat she can't do any rushdown blockstrings for pressure since IB-DD is so easily done, if she tries an aerial approach the srk is safemode. I often loose when I get over-agressive and go for jumpins with j.b and she 2c counterhits and dashes out a 4k+ combo, but with a chillpill and good IB'ing it's, as Chipp would've said, Piececake.
I hope this made some sense to someone! Cheers.