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Tazelot

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  1. Question! Sorry if this one's been answered before but these 64 pages are a hassle to go through ^^' here goes: 236236B (FC) > (Back Dash) j.9D~A > (Land) 623D > (Back Jump) j.6D~D > 5C > 4D~A > 4D~D > j.214B# Damage: ~5755 This one above, one of the combos in the FP, I just CAN'T get the Back Jump j.6D~D to hit. I'm trying against Ragna, I do a neutral 8 jump to j.9D~A and the SRK-D hits, but then, I just can't get that part to work. This would be ownage if I could get it to work since it seems as if it's the most damaging FC-combo :o please some advice or even better, a vid of someone doing it would be the best ^^ Thanks!
  2. Bump in the Makoto-matchup-forum! Just wanted to notch in that 5c pretty much counters her 3c approach and leads into nice BnB dmg, and as somone said above, they won't be using 3c to approach if they're good since so many of your options beats her out of it (got a mate playing Makoto). I've got trouble using Oruborous (can't spell it, I know) against her since she is so goddamn fast and her "lightningball" eats up drives and gets you on a j.6d-d when she puts em infront of her, breaks my combo and I weep. What does it for me (when it does, we play pretty equal) is Hazamas pokes (mainly j.b) and his srk. Playing like a coward till I got 50 heat and then just wait for her to do a blockstring on me, IB the overhead/low, since they're so slow it's quite easy once you get the hang of it, and DDkick for massive damage. I'd really like some tips on how to handle her quick rushins (and somone PLEASE EXPLAIN why they made 214D-A as not to hit her when she does 3c, that really bothers me xD) and some effective way to use that drive on her. As it stands now I'd say the matchup's pretty much in Hazamas favour, once you get 50% heat she can't do any rushdown blockstrings for pressure since IB-DD is so easily done, if she tries an aerial approach the srk is safemode. I often loose when I get over-agressive and go for jumpins with j.b and she 2c counterhits and dashes out a 4k+ combo, but with a chillpill and good IB'ing it's, as Chipp would've said, Piececake. I hope this made some sense to someone! Cheers.
  3. You can to a jumpcancel with a "high-jump" (hold down for a moment during the 6A hit and than do a regular jumpcancel, will get you a high jc) if you have a hard time hitting them with the second j.C, the attack doesn't hit cuse the enemy is to high in relation to you (the j.D is kind of an uppercut and does usually hit anyway). Against Rachel/Carl you almost always have to highjump cancel to hit with the (j.C j.D)x2 263D 236C 214C air BnB. This is also usable when starting off a combo with 4B+C, do the throw, 66 6A highjc (j.C j.D)x2 263D 236C 214C for massive (about 3,4k) damage. Oh, just so that there wont be any questions about that, you should jumpcancel the first j.D. From what I've experienced as a Ragna player you really wanna be able to do a highjump cancel from 6A and 5C. And Rachel is a bitch.
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