Jump to content
Dustloop Forums

Mysrt

Members
  • Posts

    29
  • Joined

  • Last visited

  1. im pretty sure the sweep triple megido doesn't work against teddie. Maybe if you swap the 5C for a 5B it will work. Either way its a pain and I just do the normal BnB vs him.
  2. To be fair, BnB combos are different for nearly every iteration of fighting game. So I wouldn't get caught up on 'you wont be able to do this in the next game'. Its not a very good reason to not learn these combos. To your actual question, i personally think the orgia sweep combo is better than the previous BnB. Your mixup options are much better from 5A and landing j.C could be a pain from j.B if you didn't start with sweep. This way you can easily confirm j.B -> 5A -> either 5C or 5A depending on if your sweep hit. And when you hit 5A on block you have a 3way mixup you can go for instantly, (j.B, sweep, or crossup).
  3. Ah ok, that makes sense, but still the only move used twice is 214A and that was used prior to the 11th hit. So how is SMP affecting this combo? With Naoto it makes sense, you use 10 differently move then do 236C~D as your 11th and onward and you wont have SMP applied and you can loop. However we aren't using the same move twice here. All I can think of is the final hit of 236C and 236D are counted as the same move, but different from the final hit of 236CD. I guess thats it? You have to hit them with the move for it to count as a move toward the SMP. So no, changing modes does not count since it does not hit. However our R-Action would count as a move since it does actually hit them along with changing modes. However you wouldn't really want to use R-Action in the middle of a combo for obvious reasons.
  4. The bug is SMP is only applied to the first 10 unique moves you use. So your 11th hit and onward don't have SMP applied to them so long as they weren't one of the 10 moves you used prior. Side note, naotos SMP loop isn't an infinite it just does alot of damage. And yes 236CD/C/D all count as different moves. I know someone said it was SMP, but I'm failing to see the SMP here. The only move that is used twice is 214A and that is used before the 11th move. Since each Megiddo used is different SMP wouldn't apply in the first place.
  5. what was your final notation to get the combo to work? edit: Also i'm not an expert but there's no 'A' in megido so I don't think its pronounced 'meg eee a do'. I believe when I hear the announcers say it on the Japanese videos they say 'meg eee do'.
  6. Adding in all the j.bs can actually hurt your damage because of the proration. I don't even think Gatling gun combos there but even if it does you definitely DO NOT want to use it. You would hardly gain any damage and you would waste bullets and give up all oki.
  7. I've actually found I can hit confirm j.C in normal mode pretty easily IF you put out your j.C really early so the hit that connects is the spear. From there you can go into the IAD relaunch combo pretty easily, (minus the IAD)
  8. Found some combos that aren't listed on the main page, they are pretty similar to ones that are listed though so they are probably known. Orgia Mode - Midscreen/corner 2AB > 66 > j.B > j.C > 5B > j.B > j.C > 236CD > 214A > 236C > 5AB > 214214C 5.3k 75 meter If you have 125 meter you can throw in a 214214D after the 5AB to take it to 6k Normal Mode/Orgia Mode - Anywhere 236236C > 214214D > 214214C 5k damage 150 meter.
  9. Hmm i'll try that, I have alot of trouble connection the sweep after the drop from mudoon, but maybe I can exchange the sweep for a 2B after the 2[C]. I'll experiment more today.
  10. I'm having alot of trouble landing my basic SMP loop vs teddie. I know for throws you have to use a different one for him, is there a different general combo as well? Currently I do 5AA 5B 2C 214C 214D 236AB~D 2[C] 2B 5C SMP loop I can pull this off like a charm versus everyone else but have trouble even doing it once vs teddie. What should I be doing instead?
  11. Do we have a worthwhile counter hit combo? I've been looking for something to do with my counter hit 5Cs and all I can figure is to just air dash and get the couple of hits.
  12. Later on I figured out I was able to mash out a sweep before the next move came out. Its still really annoying that I can BARELY get a sweep in though, I feel like this move should be really unsafe.
  13. I was learning the SMP loop off of a throw today and found you can actually buffer supers after a throw. What you do is throw ~wait for animation to end, then since the only thing you can do after that is C you can do 236C236B and it will come out as if you did C 236236B. So you cant buffer during the throw animation but you have time to buffer before the C goes off. Now for this combo its almost a moot point because if you do it too fast the shot wont connect anyway. However this is useful for mudoon in the corner because if you are too slow it will shoot them out instead of into.
  14. How do i counter skull cracker, does she really just get to throw out this high/low mixup for free?? nothing seems to get through.
  15. I'm having alot of trouble gaining Heat to be able to do the SMP combos before they are almost dead. Right now my BnB is 5AA 5B 2AB 236A~D. Is there a better midscreen combo I can use, I think I only get ~15 heat from this combo.
×
×
  • Create New...