I've had a bit of trouble with Taos too. Mostly their drives are just annoyingly hard to predict since they go all over the place. I've used a few tricks my self to bet at least 50% of them.
- When at a bit of a distance, sliding kicks seems to work half the time. The other half they drive off and no one gets really hurt there.
- Once I hit with a 5D or 2D, jumping after them and A > C. Once you hit the ground 5D, most Taos players (that I've played) tech up and try to attack so they get hit back up and you can repeat until they finally block. If you predict they are about to block, 6D to hit low instead so there is still a chance to hit.
- When Tao does here lunging distortion drive, 2D works to set up a combo. If you have 50% heat and can input 2363214 C, you can do that for a bit of extra damage. While in the air just drive nail her to stop it from getting to close (or kick her in the face like I did).
I did throw out a steel rains once and they sort of just drived around into it. Obviously good Taos wont do that, but drive spammers might.