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About doragonkoroshi
- Birthday 10/08/1984
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Oh I guess I live in Japan now.
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PSN
Boss_Mimiga
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I'm in. I just got the game recently, but I used to play a lot of GG, so I might be ok. Also, in Hyogo, and connection isn't always great, but it should be fine most of the time. Also I'm playing a lot for now, but don't know if I'll be able to keep it up or not. Anyway, I'll add you guys and we'll see how it goes.
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I haven't been to the arcades lately, but to my knowledge, Elphelt, Sin, and Leo aren't available. I keep checking the official arcade website, and it hasn't said anything about an update, so I'm going by that, the fact that I haven't seen any arcade footage with them, and the fact that the only footage I've seen of them has been from console streams. It looks like a lot of top players are at least picking up the new characters and messing with them, so I assume they would be tournament legal, but most tournaments are held in arcades, so you probably won't see any Japanese tournament footage of them until they get released in the arcade. I'm not in the states, but I think going forward new characters won't be banned just because they're a new character or because they're not available in the arcade. DLC is how we dedicated few give money to support our hobby. It's hard for us old folks to get used to, but them's the breaks.
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Y'all got any crossup stuff for i-no? Any kind of new oki in general for this game? I was trying to do like 663 j.p (whiff) to get the weird arc from canceling a 663 quickly, then do j.k on the way back down, and it works, but like there's not much you can do after that since it kind of lands you far away and maybe hits too early to land and combo. I was messing around a lot with this in arcades, but couldn't really come up with anything. I got the game, but the my PS3 YLOD'd and I'm waiting on a new one now, so since I've been thinking about this on and off, and I can't play the game, I thought I'd just ask you guys. So to clarify my questions: Any crossups for I-no that people are using? Any new oki for Xrd I-no? How are folks using 663? Thanks
- 73 replies
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- XRD
- Guilty Gear
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You're pretty much right. CL is just 214 now, and the slowdown after rc makes it easier to make whatever comes next connect. 6696 is still hard though, and the iad combos are pretty tight and i drop them sometimes. As for I-no being bad, from personal experience, so far I can't say that she really feels at a huge disadvantage in any particular matchup. I had a really hard time against a venom the other day, but that's just venom pressure I think. I do wish she had more sweep range, and her new move (command throw) seems pretty useless to me, but other than that i have no complaints really.
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Not from an air dash, no. Sent from my SC-03E using Tapatalk
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Thanks essay. I'll try it out, but don't think i have any local potemkins to practice on. Yeah they're almost on the ground, so 5p probably won't work on most characters, but maybe on some. I actually haven't done extensive testing with many characters. Maybe you can get something else on lightweights or something. Are there two alternate dash arcs? 663 goes up, and I think maybe i read about 669 being a thing too, but i couldn't get it to do anything. 6696 is still in, but I'm bad at that. Sent from my SC-03E using Tapatalk
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Played a bunch at A-cho today. Wasn't a tournament day, but still some tough competition. Has anybody seen what okizeme is being used on potemkin? Could be same as previous games, but I usually play Testament. Specifically, backdash>pot buster is blowing up all of my dash oki. Do I pretty much have to go for note oki, or can I mash a ground normal after whiffing (for example) dash, j.hs and have it hit at the end of his backdash? Also, 2p picks up from dash>airdash>vcl. Is anyone using it? Does anything else pick up? thinking you might be able to get 663>j.k to cross up in a funny arc, but not sure. also spacing and recovery from all of her knockdowns might be all wrong for it.
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There's a lot of stuff popping up on jp bbs. http://jbbs.shitaraba.net/bbs/lite/read.cgi/game/56372/1378965992/l30 I'll post up some important notes from it later if nobody else beats me to it.
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[Xrd] News & (Theoretical) Gameplay Discussion
doragonkoroshi replied to Shinjin's topic in Guilty Gear General
Yeah I guess you're right. I just usually like to leave the possibility that i'm mistaken, but a lot of people on japan bbs are saying the same thing. -
[Xrd] News & (Theoretical) Gameplay Discussion
doragonkoroshi replied to Shinjin's topic in Guilty Gear General
Guys, this game feels like guilty gear. Slowdown from new rc feels weird and is hard for me to get used to. Everything seems to have less range than it used to, but that could just be the aspect ratio. When trying I-no, comboing into sweep, they seemed to get pushed out of the sweep range when i thought it would hit. Same with ky 5k, c.s, 5hs. Other than that, the game feels pretty faithful to me. -
^tell me more! Also, i had this all typed up before you posted, so I'll go ahead and post it anyway. Let me know what you think, and if you can help! No Testament, so I played mostly I-no today. I can't get the air throw to work at all. I haven't seen any location test videos, so I don't know what it's supposed to be like. Is it like Anji's 623hs? It jumps into the air just like it if she's grounded, so I'm wondering if you can combo into it, because it seems to get beaten out by a lot of air normals. Can't set the training dummy to do anything except stand there or be AI, so you can't just set them to jump and try it. Didn't get to mess around much in training mode anyway, so couldn't figure out how to combo into it either. airdash vcl still causes her to fall faster, seems safe on block. dash>airdash still feels about the same input wise. hcl, followup... a little extra damage, but you're basically giving up your okizeme to do it. wondering if it's just for when you want to rc into a combo. hcl itself seems pretty limited range-wise, but actually so do a lot of normals in this game. could be the wide screen factor is throwing my spacing off, but like doing 5k, c.s, 5hs with ky for example, 5hs would hardly hit at all. i seriously can't do any rc combos in this game yet. the slowdown after rcing will take some getting used to. dash cancel normals... pretty good, but not broken from what i can tell. the cancel point is late enough in the animation that you can't really get in safely off of a far poke, like a 2s or something. i was playing the same guy all night, and 2k, dash cancel overhead seemed pretty tough for him to deal with, but it's not anything that you couldn't get used to, and it's not unreactable or anything. there seems to be a lot less you can do with 214 p. before, you could kind of fake one direction, and then send it back the other way, but it feels like you really have to commit in xrd to get it to go very far up or down. this coupled with the more limited hcl range, and the fact that f.s doesn't seem that good all seem to make it a lot harder to get in on opponents:( i think that's about all i have for now. post up if you see anything cool in videos. so far i don't really know what to do with her toolbox, so i'm hoping someone else will figure it out for me. one more general note, i was getting way blown up by air throws today. maybe air normals all just have slower startup, or maybe air throw has excellent range compared to normals now? i don't know.
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[Xrd] News & (Theoretical) Gameplay Discussion
doragonkoroshi replied to Shinjin's topic in Guilty Gear General
YANKEEEEE!!! -
i'm staying around home, but doesn't the ringedge network thing just update automatically? figured it would but...
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qwerty, I just noticed your avatar. I won the cocoichi spoon from the grandmother curry last week! I'm afraid to use it though, because it's too beautiful. Zenmetsu, one minute you're in Fukuoka, the next you're in Tokyo. Where do you actually live? All, I'm about to move to Okayama in about a month. I doubt that means anything to anyone, but just thought I'd post up the change in location in case anyone close by happens to see it. Someone asked about active a-cho times. I think the GG tournaments start around 7 on Friday nights, but it's only every other week, so you might check the website. Also, there are tournaments and stuff from time to time. Without looking though, Friday evening any time is a pretty safe gamble I'd say. Xrd is tomorrow, but no Testament. I'll probably try I-no or Chipp.
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Orrax, I'm not sure if the vulnerable box has been changed, or the upper invul window has been shortened, or what, but 6p still beats riot stamp and bringer. It is good to be behind trees in this matchup, but it doesn't come as easily anymore, because the trees aren't planted in front of testament anymore. You used to be able to plant a tree before you realized riot stamp was happening, and then just block on reaction once you saw it, and sol would eat the tree, but not anymore. Also, I just keep forgetting that you can frc trees now, and I didn't even know you could frc zeinest. Seems like not what you want to be spending meter on, but I know if I was more aware of the hitomi one it could save me in quite a few situations.