sergetrigger
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[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
sergetrigger replied to DaiAndOh's topic in Archive
You can also get the d.5c in if you time the second 6c>j623b right. -
GOD DAMN YOU CONTROLLER! LET ME DO 6C INSTEAD OF 3C AND LET ME FINISH MY DAMN COMBOS WITH SUPER CRASH ALREADY! D: Anyway, hey does 5b no longer pull in the opponent? I could have sworn it does ala CS1 style. EDIT I swear, 2011 has to be my worst year ever... Now my ps3 has died... YLOD. Def out of commission for a long time. ;__; RIP 80 gig ps3. Word of warning, be careful when going to the store. That's how mine died, I was playing online normally and turned the ps3 off, then read online that the store is back up. Turned it back on after an hour, and died as soon as I got to the store.
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What? How the hell would you teleport at the end of it? You just teleport as soon as the frog glows, which can give you a good escape if you use c teleport or a counter hit with a teleport which is risky.
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1)Cat chair is a reversal, it's pretty much her version of inferno divider. It can/will help her escape blockstrings, especially with IB. 2) J.c gets beaten by 2a. 3) You could always teleport off frogs, even back in CT. You just gotta time it right. 4) CS1 Tempest Dahila always used up wind, to get king george, she needed max wind. CS2, it doesn't drain any at all, and yeah, it's used to recharge wind meter now. Oh, she can move after King George comes out.
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His 2a keeps beating my j.c everytime, and it feels like his air attacks beat Bangs every.. single... time.
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[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
sergetrigger replied to DaiAndOh's topic in Archive
Wow... 2.8k along with carrying them to the corner. -
OS trick does work, but not against command grab. Just make sure you're close enough for command grab. If they're doing 5d, Bang will move forward a bit, and you can catch him with a late command grab.
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[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
sergetrigger replied to DaiAndOh's topic in Archive
Isn't his astral unblockable? I know it was back in CS2. -
His drives are punishable, they all leave one part open such as 2d will leave him open for low attacks even during the guard point. His 5d blocks high and mid, i believe... J.d is his overall safe move since it blocks highs, and mids but im not sure about lows since he's in the air and I never encountered someone who uses a low against j.d His 6d is his whole body guardpoint, but it ONLY LAST DURING THE FIRST FRAMES, once he moves his leg he's safe to hit but most people are just scared of it and block it during the whole duration of it. Haz's command grab can counter his drives, particularly 5d, 2d, and 6d. I'm not so sure about the last one since I never really done it against 6d, but I believe it can counter it.