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Isuyaru

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About Isuyaru

  • Birthday 04/02/1990

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    Atlanta, GA
  • PSN
    Isuyaru
  1. 5B > 5C > 3C > 214214B > 2C > 6C > j.D |> 22B > 5B > 6 > 236D > 6[A] > 236C is 5.4k 2A > 5B > 5C > 3C > 214214B > 2C > 6C > j.D |> 22B > 5B > 6 > 236D > 236C is about 4.1k http://www.youtube.com/watch?v=FxyYQI0HP3E
  2. Some things to add: You should mention situations where sweep > delay 5DD works midscreen. Off the top of my head, sandwich combos that end in 5C/2C > sweep or anything into dash 5A 5B sweep. "if you convince them to crouch block the delayed 5DD, they won't take the step back and will be forced to block the entire move" In my experience, this only causes them to block one extra hit (the very first hit of 5DD?) before they get out, so it just adds a little bit of blockstun. Unless you know something I don't that makes this work the way you say. Oh yeah, should also mention how IBing makes you block more of it and is actually bad. "(5dd connects, jBB, j8D AoA)" This doesn't work. It's not about getting the j.8D to hit properly, it just actually doesn't work. I think you got mixed up because air hit 2DD j.BB j.8D AOA does work, and you just confused it with 5DD. You can do doublejump j.A before the last hit of j.8D to get a knockdown without oki, which is probably the best option. There's nothing special about Liz's backdash, almost anyone can backdash out of sweep > immediate 5DD. Just not Kanji. This thread should also mention the advantages and disadvantages of simply letting 5D finish instead of using 5DD midscreen. Basically, you get more blockstun, but if you try to go for the mixup, there's a gap they can DP out of. Of course, you can bait the DP, so it's still okay for Chie. If the opponent late techs, you have plenty of time to just hit D again and make 5DD come out. Narukami late tech DP against corner oki is interesting. It's pretty easy to get hit by the air unblockable part due to the added hitstop from Tomoe. 2A > dash jump forward seems to dodge it consistently, but you can also try to use the extra hitstop from hitting Tomoe to react with a double jump and block. Akihiko's is pretty similar.
  3. Sorry about not being able to play today! I don't even have my PS3 right now, but anyway, I should be available any day starting tomorrow.
  4. If Hakumen is repeatedly using j.C to hit Nirvana while you attempt to approach, one option is to time Nirvana's activation so the super armor eats the attack, so then you have the maximum amount of time to threaten him with Brio or another move. j.2C crossup is pretty hard to use; it's very easy for him to just react with 2D. Consider doing something like an empty airdash and reacting to what Hakumen does, especially if Nirvana is able to cover you or punish him. If Hakumen likes to do Hotaru on your wakeup when he has a lot of stars, I wouldn't recommend trying to vivace out, because he can option select it with Renka to beat it. (Honestly I don't even know if Hakumens actually use this OS; I just got the idea to test it because Skeletal Minion did lots of Hotarus on my wakeup at Final Round, but I always blocked it so I don't know if he was doing any option selects) My current impression of this matchup is that Brio is your best friend. It's fast enough that Hakumen can't always counter it on reaction, it punishes him for trying to keep you out with his j.C, and it's just generally a great move. I was able to use Anima successfully a couple times in some of my games against Skeletal Minion, but it stopped working fairly quickly, so it's not something I recommend doing much at all. Using a Nirvana move and then grabbing right before it connects is the best way I've found to keep Hakumen from just countering everything she does. If he reacts to this mixup by not countering, you can use this advantage to start going into other mixups/pressure. To add to the above, if you grab on the same exact frame that a Nirvana move hits, it's still a green throw, but Hakumen can still counter out of it. So in oki situations, a meaty Nirvana move can be countered no matter what (even if you're doing an unblockable!) Also to add to the above, a hilarious fact about trying to OS barrier and then counter the Nirvana move is that this requires Hakumen to hit all four buttons very quickly. Which means if he has a burst, he could just accidentally use it. going from 5A/2A to anything other than 2A/5A isn't gapless, meaning Hakumen can just try throwing out 2D if you get careless. Even going from 5A to 2A or vice versa has a gap with IB.
  5. I agree, that's good information for the first post, and I'll add it after I've gone through and corrected the errors. For example, off the top of my head, I know the standard loop works on Carl and Noel even though he has them listed with the characters it doesn't work on. Sorry, I'm still pretty busy for the rest of this week, but next week is my spring break, so expect me to get some things done around here then. In particular, I'll try to get the wiki page finished finally, and since that will require a list of combos anyway, this thread should also see some good changes.
  6. I'll work on this later, for now I just want topics to exist so this board and discussion can be more organized. At the very least, here's some stuff I wrote down a while back. I don't expect it all to be optimal, but it's a start until I get a real list going. Generic combos off 2A starter: 2A > 5B > 6B > 623C > 22D > 5C > input 2]D[ > jump forward j.B > j.C > (2D hits) > 236B > j.2C allecan > sj.B > j.2C > j.B > dj.B > j.C > 8D > j.2C > allegretto > 8D damage: ~2650 meter gain: ~53 2A > 5B > 623C > 22D > 5C > input 2]D[ > jump forward j.B > j.C > (2D hits) > 236B > j.2C allecan > (input 4D) 5C > jump forward j.C > (4D hits) j.44 > 5C > sj.B > j.2C > j.B > dj.B > j.C > 8D > j.2C > allegretto > 8D damage: ~2900 meter gain: ~60 corner 5B starter, Nirvana already in position: 5B > 2B > 5C > 623C > 2D > j.2C allecan > 5C > 421D > j.2C allecan > 5C > jump back j.C > 4D > forward dash > 5C > sj.B > j.2C > j.B > dj.B > j.C > 623D > j.2C > j.C > 8D > j.2C > allegretto > 8D damage: ~4500 meter gain: ~75 corner 3C CH, Nirvana already in position 3C CH > (input 2D) j.2C allecan > 2D hits > fully charged 6C > j.2C allecan > j.2C allecan > sj.B > j.2C > j.C > 623D > j.2C > j.B > dj.B > j.2C > j.C > 6D > j.2C > j.B > dj.B > j.C > 8D > j.2C > allegretto > 8D > (optional fermata) damage: ~5700 (~6600 with fermata at the end) meter gain: ~75 (~25 with fermata at the end)
  7. Will put some info here later when I have time, for now I just want topics to be created so the board and discussion can be more organized Essentially, here is our general gameplay discussion thread for Extend. Players are encouraged to ask questions here, or to discuss anything gameplay-related that doesn't fit into the categories of the other threads (or alternatively, if people want to split general gameplay thread and questions thread into two separate entities, PM me about it, I'm pretty much only doing it this way because of precedent)
  8. 4D trades with 5C and Tager recovers in time to combo after. 5B stuffs Carl's 5C if timed correctly Doing a normal jump forward doesn't seem to dodge 623D from my experience.
  9. Confirming that I would like to participate with Carl. This will be the hypest netplay.
  10. I probably won't be there either, so that's another CSEX setup gone.
  11. It still puts in NOC, and actually seems to have higher damage potential than the 5C j.B j.C 2D combo at the cost of a bit more Nirvana life (and harder to execute, but if you learned optimal combos in CS1, you should already have some muscle memory for it) Example combo: 5B 6B 623C 22D 5C volante 236A j.2C allecan sj.2C j.C 2D backdash j.2C allecan 5C j.C 4D backdash 5C sj.B j.2C j.B dj.B j.C 8D j.2C allegretto 8D damage: ~4500, meter gain: ~70, uses about 1000 more Nirvana life than other 5B combos EDIT: Forgot to include information on Nirvana gauge changes (and will also edit the OP with this) Note: this is all estimated from tests in training mode and may not be 100% accurate. 8D, 6D, 4D, 623D all cost 600 2D, 3D, 421D, 41236D all cost 720 22D costs 500 214214D costs 1000 236236D costs 1500 Continuation costs all seem to be about 140-150%, except for 22D, 214214D, and 236236D which are all 100% like before.
  12. Welcome to the Carl Clover video compilation thread. This thread is for both posting and discussing videos of Carl in Continuum Shift Extend. As such, feel free to contribute links that are not already listed, and feel free to discuss or ask questions about any videos in the thread. AutonomousR's channel on YouTube contains a large amount of Carl videos that are not listed here. Combo Videos Infinite Crisis Vs. http://www.youtube.com/watch?v=6ynFiIuSBzQ#t=9m10s Kyaku vs Fumo http://www.youtube.com/watch?v=FK5--v4AeCU#t=8m50s http://www.youtube.com/watch?v=Ix3pjoFH5-E#t=48m55s Vs. http://www.youtube.com/watch?v=dEoRESVuAWQ#t=1m30s Ryuusei vs Judo http://www.youtube.com/watch?v=PDl8rp7mONs Kyaku vs Minami http://www.youtube.com/watch?v=lRq-SrCkXUU#t=88m24s Vs. Vs. http://www.youtube.com/watch?v=H39w9NvjqYA#t=7m40s Nisshi vs Chin http://www.youtube.com/watch?v=dEoRESVuAWQ#t=5m55s Ryuusei vs Mezu Maru http://www.youtube.com/watch?v=qzXV5xheUVE#t=8m10s Ryuusei vs 0 http://www.youtube.com/watch?v=_DUQAdL1j_Q#t=3m5s Kyaku vs 0 Vs. http://www.youtube.com/watch?v=Csxw626JIb4#t=9m0s Ryuusei vs Sekido Vs. http://www.youtube.com/watch?v=JRCg5Lzhmoo#t=8m30s Kyaku vs Pet http://www.youtube.com/watch?v=CkaJgtdm2f4#t=3m30s http://www.youtube.com/watch?v=JRCg5Lzhmoo#t=8m30s http://www.youtube.com/playlist?list=PL67721EA20D656589 Ryuusei vs Akira Vs. http://www.youtube.com/watch?v=a0uW_dJS60g#t=11m10s http://www.youtube.com/watch?v=bi8Oe9MYyY8#t=5m1s Vs. http://www.youtube.com/watch?v=MpyQRROWJHU Eesuke vs Kikuchiyo http://www.youtube.com/watch?v=zrpqlQ_kKPM#t=11m50s Kyaku vs Kimura http://www.youtube.com/watch?v=F4QRm1EACPk#t=2m15s Nansu vs Fio http://www.youtube.com/watch?v=Ix3pjoFH5-E#t=44m25s Eesuke vs Shounen Vs. www.youtube.com/watch?v=VILGx_mnIuE Vs. http://www.youtube.com/watch?v=cp1sqzoXW9Q#t=12m Ryuusei vs Takeyama www.youtube.com/watch?v=VILGx_mnIuE#t=3m30s Ryuusei vs Takeyama Vs. Vs. http://www.youtube.com/watch?v=zrpqlQ_kKPM#t=9m25s Kyaku vs Rin Hime Vs. http://www.youtube.com/watch?v=Csxw626JIb4#t=6m15s Ryuusei vs Sakamoto Ryouma http://www.youtube.com/watch?v=h6hjAQi1nVQ#t=5m http://www.youtube.com/watch?v=jIO_iey55a0#t=3m40s http://www.youtube.com/watch?v=oXoQ4UxTW6o#t=6m50s Kyaku vs Sakamoto Ryouma http://www.youtube.com/watch?v=VILGx_mnIuE#t=6m5s Ryuusei vs Nanashi http://www.youtube.com/watch?v=VILGx_mnIuE#t=8m45s Ryuusei vs Keita http://www.youtube.com/watch?v=o1Kjli_aQ34 Kagetsu vs Kaqn http://www.youtube.com/watch?v=OOVBzy3lIc4#t=7m10s http://www.youtube.com/watch?v=VdwoKJQB5Bs#t=4m5s http://www.youtube.com/watch?v=oZWmjBz9BK0 Kyaku vs Shirushi http://www.youtube.com/watch?v=F4QRm1EACPk#t=7m10s http://www.youtube.com/watch?v=6ynFiIuSBzQ#t=3m10s Kyaku vs Sakamoto Ryouma http://www.youtube.com/watch?v=bi8Oe9MYyY8#t=2m7s Vs. http://www.youtube.com/watch?v=FKU0eN1Lno8#t=3m40s http://www.youtube.com/watch?v=lRq-SrCkXUU#t=23m20s http://www.youtube.com/watch?v=lRq-SrCkXUU#t=29m50s http://www.youtube.com/watch?v=lRq-SrCkXUU#t=40m30s Vs. http://www.youtube.com/watch?v=gtffcnZgXII#t=11m45s http://www.youtube.com/watch?v=lRq-SrCkXUU#t=19m30s www.youtube.com/watch?v=lRq-SrCkXUU#t=27m5s Vs. http://www.youtube.com/watch?v=_DUQAdL1j_Q#t=7m15s Kyaku vs Kuresu http://www.youtube.com/watch?v=W20L4xnJYxs#t=2m30s Vs. www.youtube.com/watch?v=E7h_nQ9AgtU http://www.youtube.com/watch?v=oXoQ4UxTW6o#t=2m45s Kyaku vs Masashi www.youtube.com/watch?v=_DUQAdL1j_Q Kyaku vs Masashi http://www.youtube.com/watch?v=n7IWb8_bbbA#t=2m20s Vs. http://www.youtube.com/watch?v=H39w9NvjqYA#t=3m10s Nisshi vs Yoshiki http://www.youtube.com/watch?v=fOong3DxTiM Ryuusei vs Yoshiki http://www.youtube.com/watch?v=oXoQ4UxTW6o Kyaku vs Yoshiki http://www.youtube.com/watch?v=6wZVD2xS4Ao#t=9m K Taira vs Yoshiki Vs. http://www.youtube.com/watch?v=oZWmjBz9BK0#t=3m30s Kyaku vs Keba http://www.youtube.com/watch?v=FK5--v4AeCU#t=5m15s
  13. No, the fact that it's the same as before means it's still one of Carl's best moves for optimizing combos.
  14. Updated the OP a bit. Notable changes: added volante damage buff fuoco P1 nerf debunked, P2 nerf confirmed brio proration still the same j.2C P2 proration still the same combo rating still the same
  15. Thank you Skye~ On that note, what do people want to see in regards to the organization of and information on this board? With EX available to some of us and in the near future for the rest, I've started working on a new combo thread; what else is there demand for? Currently our important threads are basically the video thread, the CS2 general gameplay discussion thread, the EX discussion thread, and this.
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