Jump to content
Dustloop Forums

Scarpia

Members
  • Posts

    4
  • Joined

  • Last visited

  1. I played a jin yesterday who would ice car with follow up out of combo. We all know this is punishable on block by 360a sometimes b. Thing is, he would immediately follow up with a grab after the icecar+f. I was trying to do normal grab to punish, not 360a/b. If jin grans immediately after a blocked ice car +F can tager get his grab or 360 off first or will it always be a grab+counter grab situation.
  2. Woot. Thanks for the tips taga-mastahs. I had a practice session this morning and added 720s after AC and ive got about 20% success on 720s after backdash. With the AC, I'm definitely starting at the 3 position and i sort of skip the final 8 to go: 3214789-32147_9 and I'm getting it. I dont know if the last 9 is really hitting as 9 or 6 but it's working. Another question: Ya gotta time the 6c right? If I let it rip too close to the collider it seems like the opponent is popping up on top of it and it misses. But otherwise, I feel like my hakumen playing brother keeps rolling out of my 6c >5D after a grab or AC.
  3. Thanks for the notes, specially about the best followup. Are you saying that I shouldnt expect 5c > 6A > AC to catch them but hover them into the ground close to me? And another question: separating tager boys from men is definitely the ability to drop 720s after AC or backdash recovery. Im just not quick enough. Should I be starting the 720 from the 4 position on backdash, and the 3 position on AC?. Same with j.2b; should the 720 start at 2? Is anyone out there successfully consistently buffering 720s on backdash or AC recovery without an arcade stick?
  4. Hey guys, quick question. I keep missing my follow-ups after spark and wall-bounce. For instance, I'll be trying to hit them with a 2C and they'll be flying over my head. Or I'll be waiting for the nice 5C>6A>2C>collider and they'll land short of me, or worse yet, I'll be waiting for the 2B >2C but they fall just a bit short and tek out of it, punishing my big wait after a whiffed 2C. Any rules of thumb about where the spark hits and subsequently, what follow ups are available? This might be a similar question to when after a 5D charged punch can I expect them to bounce off the wall or not.
×
×
  • Create New...