@ Rinsuku
** Don't fall down on Noel after a neutral air tech. Even if you barrier guard to avoid getting hit by 6c or 6a, you will still be in an awful position. After you tech you can double jump or airdash to get away. You can also bait her attack with your double jump and come down to punish.
** Don't barrier block against Noel on the ground, it just eliminates your punishment options. You can always 623A after her 2b on block unless she does 3c after it. If you read a 3c(which isnt hard, just guard low at all times, her overheads are telegraphed and predictable) then you can 5C, 6C and continue to combo.
** Don't start combos with 2A unless you needed a fast attack or you caught them during your block string with it. It just prorates your damage in any other situation.
** Don't ice arrow after 623C unless you know it will end the round. It does poor damage and uses 50% meter. Alternately, you can 5C and go into an air combo.
Try learning some of Jin's better combos(for better damage, position, and overall your style will look much less stale)
After 6C
------ Dash cancel, slight pause, 5C, sj.C, j.D, pause, airdash, j.B, j.C, 214B
------ 2D, dash in, 5c, j.B, pause, j.C, j.D, 214B
After 5B(2 hits, close range)
------ 5c, j.B, pause, j.C, j.D, dash split, 5c, j.B, j.C, j.D, 214B
------ alternately, after the first freeze(j.D) you can 5B again, 5C, 3C, 236C to continue your rush down with a tech trap
** Overall, you should never 5D after 5C, it doesn't even connect except on counterhit 5C. The only time you should even consider it is if their guard is about to break or you are at full range and cant reach with 6C AND you have no meter.
------ as a better alternative, you should 214D at full range counterhit 5C