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Can someone upload "curse", because I cannot seem to get this thing to download correctly no matter what I try. The closest I can get is a partial file my computer can't read.
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Try copying the address from the error screen and pasting it in the address bar. I don't know why that works but half the time it does, and this time it did.
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Actually, I already got it from you since it was in that request pack. I got filebank to work, too, so I'm all good for now. If only I could find someone to play against who doesn't suck at fighting games.......(really hope the next GG has online play).
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I know about the artwork thread, but when I try to view those pictures it always says "cannot display XXXX" on my computer for some reason. The link to cursed dance is: http://www.youtube.com/watch?v=CrYEbyXbYJU Also, when I try to download the newly posted bridget CM from filebank, I can get to the page that has the file on it, but I can't for the life of me figure out how to download it. There isn't a download button anywhere and nothing I click on(left or right) lets me get the file. How exactly does that site work?
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Thanks for the vids. I was about to give you the link but I guess you already found it. I did get the biglobe to work by right-clicking in IE. I thought I had the scans of the 2000-2004 artbook, but apparantly they're gone from my computer somehow. Could you toss me those, please? This is the last time, I swear!(probably not;) )
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Dammit, the link for "kama" only takes me to a biglobe error page. Is there some program or something I'm supposed to sign up for with that site? Because I've never seen it work for me at all. Could you put that vid on megaupload/rapidshare for me? Pretty please? And if anyone has a downloadable version of the CMs Albiero(ky) and Cursed Dance(aba), that would be cool, too.
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"kamakaze" is the title of that AC chipp+axl vid everyone seems to be looking for. If anyone can find it that would be greatly appreciated. I'm still looking for AC CMs of I-no and Axl. Better ones of Eddie, May and Bridget would be cool, too.
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I can't get rapidshare to work right. I click the "upload" button like it says, then it asks me if I want a collectors account, and when I click on "no, just take me to the download link", nothing happens, it just sits there.
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I've been using kamui to get the hang of the game so far. I use the wind arcana with her, which mostly just gives her the triple jump combos. Her low/overhead game isn't too shabby, especially if you can get the instant j421 specials out. The wind summon is easy to combo but the recovery is so long it doesn't seem like you can HC it into a follow up. The computers are really good at not falling for the counter stances, though once I got the counter super in but it somehow didn't hit. What are some advanced combos with kamui? It seems to me like too many combos and moves rely on wallslam, which can be recovered from, which kills a lot of your combo potential. Perhaps in the next game wall recover should take an "x" homing bar to use? Ground recover isn't really a problem, it mostly helps you avoid follow-up pressure. Is there anything else I can use wind for? I noticed the wind super will shoot out more if you keep pressing an attack button.
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For Lilika's axe kick loop, why do you have to do the 236B? It doesn't hit them and the dash special already moves you in closer, so shouldn't you just be able to do dash->236C, repeat instead of dash->236B 236C, repeat? And what are those grades on the bottom of the arcana card? I thought that the red dot was attack and the blue one was defense, while the yellow one had something to do with homing gauge, but after testing that it seems that isn't the case, what are they for?
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Does training mode count for unlocking the 2nd artwork?(I got the special ones). For combo vids I meant downloadable ones, like we list on the video posting thread here on dustloop. But I'll check out the youtube ones. That time vid was evil. I know here 214 super isn't the best, just like chipp's 632146H super isn't. But I am intrigued by the jump back to the wall she does at the beginning of the move. Has anyone tried to use that to evade an attack and then land the super while the enemy recovers. That would probably work well on some character's attacks, like fiona's big overhead swing(normal, special, or super).
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Yeah, it's a lot easier that way. I keep seeing the combo vids doing it off the straight jD, so I thought it wouldn't be as hard as it is to do that. Anyway, off to training mode...
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It is pretty cool. I've had a chance to get the hang of it now, and I've got a few questions: 1. In the above post, what move is the "flash step"? Is it the a+c instant stops? 2. Can you homing cancel lilika's 214 super(zansei roga)? I keep trying to follow it up but the best I can get is some OTG pokes. 3. How do you unlock the 2nd artwork for each character? The first one is for beating story mode, but the second one is for something else and it isn't arcade. How do I get those? And how do I get the "special" artworks? 4. What is the point of fighting Mildred's first form? Weather you win or lose you still fight her 2nd form and beating the cocoon doesn't seem to change anything. What's the point? 5. Has anyone found any combo vids for this game yet? I want those....a lot....
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I start inputting the 236P when the jD hits. Are you saying I should buffer it in ealier? I did try doing jK(1) jD 236P and that did make it easier as I had a somewhat higher success rate, but it seems just doing it off the straight jD is difficult. It seems the placing for exactly where you are in relation to your opponent is pickier than I thought...
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I practiced the AA combos for a while and I still can't get it to connect after the jD. I tried the ones you listed that all involved the IAD jP jD 236P, but that didn't seem to work, the jP didn't seem to want to land, either. Combos off 2D 236S didn't go much better either. The only time I could get the AA to land was doing 236P RC 6H jD 236P, and that only worked against the wall. There must be something important I'm not seeing here, it can't be this difficult just to land the AA, maybe I should study the combo vids some more... On the plus side, the force break loop wasn't too hard to get the hang of. I practiced on testament for a bit and can do the basic version of that just fine now.
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Yeah, I'm playing AC. I saw that a lot of the AA FRC setups start with 2D, Resshou ->short combo. I've been trying to do it a lot with 2H, 22H, jD, 236P. Does this mean that I need to be closer to my opponent and/or closer to the ground? A lot of combos seem to go into (launch) 6H IAD jP jD 236P as well. I'm just learning these so what do you think is the easiest AA FRC combo to do? I need a simple one I can practice to get the hang of it, right now I'm not entirely sure what I'm trying to do... And has anyone tried using an AA FRC right after a genrou zan(leaf throw) FRC? I know I saw someone do that and it seemed interesting.
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And is there something I'm missing with Lilika's air-to-ground throw? The one that's just like sion's from melty blood? Or is the startup really that obvious?
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Well, I've got my copy of it now and while I haven't had the opportunity to play it much (I just moved to a different state), I have toyed around in training mode for a bit to get the hang of things. This game is pretty good and I'm glad I gave it a try, I will be using the likes of Lilika for my main character. I couldn't resist the axe-kick zansei roga.... The instant "jumping axe kick" move is pretty easy to do, and for the instant stops I'll just switch the buttons so X is C, then Square+X will be A+C, which I can get with my thumb just fine. Mei Feng and Maori are not on my list of characters I like, though. I'll enjoy killing them...
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So what is the difference between a neutral homing cancel(HC), which appears to be the same thing as a roman cancel, and an "aimed" homing cancel (HC6)? Once again can you use the stick as well as the pad? And as far as lilika's air dash loop combo(the hard one), how hard is it compared to, say, baiken's dust loop or Millia's hairpin loop?
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Hmm....alright, I'll give this game a shot. I'm thinking Kamui/Lilika for characters. Konoha is about the crappiest ninja character I've ever seen and I can't help but think she's named that because of naruto. One question, though. Can you use the analog stick to play this game? Or do you have to use the D-pad?
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Can someone help me with the specifics of chipp's new AA FRC combos? I been trying to do them but I can rarely get the alpha blade to connect after the jD, they always fall too far for it to hit. Is there a certain startup I have to use, or is it a timing issue or what? Also, do you have to be against the wall to follow up the force break after landing or is it just easier that way?
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I'm still wondering if I should bother getting this game. It reminds me of melty blood, which was fun, though not as good as GG. Is there somewhere I can find out just how to play this game? The most I can seem to find are command lists, which don't really explain the game mechanics at all. Can someone point me in the direction of an instruction manual or FAQ that explains how the game works?
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Thank you very much, rtl42. We can always count on you around here.
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The guiltygear.ru site is still down, can anyone upload the character portraits and character select pictures for AC?
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There was also a CM with BM "through the fire and flames". That one would also be cool.