I'm not sure if this is the right thread to ask in, but I'm looking for beginner Rachel advice. I played Ragna in CT and a little bit in CS1, then pretty much played SSF4 mainly. I decided to give CS2 a try and I'm trying to use Rachel as a main and...well she's a lot different than Ragna so I'm going against a learning curve, but overall I think she's more fun to play as since I mained Dizzy in GG and Rachel seems kind of similar.
I don't think my problem isn't in execution. I've spent time practicing a lot of her BnBs and am pretty comfortable with most of them. The only thing I'm really having difficulty with is doing air combo with lvl2 2C into George > 5B, but I can do lvl 2 2C > 236B > air combo > 214C > BBL > etc etc consistently.
My first main problem is approaching. I usually try to hang back and toss lobelias at an opponent until I can get george or pumpkin out. Then I'll use wind to pressure with the pumpkin or move george in and hit them then go for a pressure string. If they can get in past my lobelias though, I usually find myself screwed. I've fought a lot of Hazama players, and had problems getting lobelias out with Hazama's chains.
That leads to the second problem. What can Rachel do when you're forced to defend? I seriously think I've gotten guard crushed more times in one night playing Rachel than in all of my time playing Ragna combined. I've tried to sneak in a 2A, 5B or 2C in between block strings when being pressured, but a lot of times I end up getting snuffed. I guess this has to do more with knowing frame data.
Finally, I get that when you play Rachel there's a lot of improvisation involved based on stuff like wind, meter and location. I'm trying to get myself into thinking about what to do once I land a hit.
For example, I hit confirm 5B, 5C midscreen. What do I do next?
Do I have 50% meter and 1 wind and my opponent is one of the characters you can do the 236B, 5A, 5B on? Yes > do BBL combo.
Do I have 50% meter and my opponent isn't one of the characters that I can use the above combo on? If 3 wind, do the 3C, 8D > lvl 2 2C > blah blah BBL combo. If not enough wind, do 3C > pumpkin/frog okizeme combo.
If no meter, do 6C corner carry combo into 3C > pumpkin/frog okizeme.
Sorry if this is a vague question, but is there some kind of logic or something to determine what is the best thing to do based on these situations? Thanks in advance.